''Something Wild'' is an adventure module for the 2nd edition of the ''
Advanced Dungeons & Dragons''
fantasy role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1996.
Plot summary
''Something Wild'' is an adventure in which the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s become involved in a conflict with a god who has escaped from his prison into a collective nightmare, causing maddening dreams and fighting in the streets which threatens to destroy the city of
Sigil.
Publication history
''Something Wild'' was designed by
Ray Vallese, and published by TSR in 1996. The cover artist was
Robh Ruppel
Robh Ruppel is an American artist best known for his work on role-playing game products. Critic Joseph Szadkowski of ''The Washington Times'' has referred to him as a "horror genius".
Early life
Robh Ruppel grew up in Bellaire, Texas, and att ...
, the interior two-color artist was
DiTerlizzi, the color plates were by
Jeff Miracola,
Alan Pollack
Alan Pollack (born 1964 in New Jersey) is an American artist whose work has appeared in role-playing games.
Works
Alan Pollack produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1994, and did th ...
, and
Adam Rex
Adam Michael Rex (born May 16, 1973) is an American illustrator and author of children's books from Tucson, Arizona.
Career
Adam Rex received a Bachelor of Fine Arts from the University of Arizona. He has contributed illustrations to ''Magic: T ...
, and the conceptual artist was
Dana Knutson.
Reception
Trenton Webb reviewed ''Something Wild'' for ''Arcane'' magazine, rating it a 6 out of 10 overall.
He calls the adventure a "wild and tricky bash", but notes that it "coughs up enough connected and comprehensible clues to keep the players on track yet maintains the overall mystery".
He also calls it "a fresh but complex scenario that makes vast demands on both referees and players", noting that it draws on some of the newer plans and drops big hints about the next phase of the
Blood War.
According to Webb, the ''
Planescape Campaign Setting
The ''Planescape Campaign Setting'' is a boxed set for the '' Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White ...
'' boxed set is all that's required to run the adventure, but he also recommends using ''
Planes of Conflict
''Planes of Conflict'' is an accessory for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995.
Contents
''Planes of Conflict'' contains six maps and five manuals for use with the Planescape set ...
'', the first ''Planescape Monstrous Compendium Appendix'', ''
In the Cage: A Guide to Sigil'', ''
The Factol's Manifesto
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in En ...
'', and
Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces c ...
: ''
The Nightmare Lands
''The Nightmare Lands'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995.
Contents
The mist-shrouded netherworld of the Nightmare Lands lies on the borders of Ravenloft's ...
''. He considers the rules and references "beautifully intertwined", with the non-linear encounters "elegantly limited" to keep the players from getting ahead of themselves and ruining the scenario.
Webb concludes the review by stating, "''Something Wild'' bristles impressively with ambition, subtly and guile. Yet while it makes an entertaining read, playing the scenario can be too taxing to be fun."
References
Planescape adventures
Role-playing game supplements introduced in 1996
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