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Sega SuperStars
''Sega Superstars'' is a party video game developed by Sonic Team for the PlayStation 2. It was published by Sega and released in Europe on October 22, 2004; in North America on November 2, 2004; and in Japan on November 11, 2004. The game features several minigames based on various Sega titles that are controlled using the EyeToy peripheral. Upon release, the game received "average" review scores from critics. Gameplay Gameplay is similar to that of '' EyeToy: Play'', in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, ''Sega Superstars'' uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what a ...
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Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, consisted of developers from a team within Sega, including programmer Yuji Naka, artist Naoto Ohshima and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''Sonic the Hedgehog,'' for the Sega Genesis. It was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on '' Sonic CD'' in Japan at CS3. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as ''Nights into Dreams'' (1996) and '' Burning Rangers'' ...
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Samba De Amigo
is a 1999 rhythm game developed by Sonic Team and published by Sega for arcades. It later saw a port to the Dreamcast in 2000 and the Wii in 2008. Based primarily on Latin American culture, the game sees players shaking maraca controllers to the beat of a song in order to score points. A sequel, '' Samba de Amigo: Party Central'', which is focused more on pop music in general, was released in 2023 for Nintendo Switch, the Apple Arcade mobile game subscription service, and Meta Quest virtual reality headsets. Gameplay ''Samba de Amigo'' is a rhythm game that is played with a pair of maraca controllers. As a song plays, the player, guided by on-screen graphics, must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by Amigo, a Brazilian monkey. If the player does well, the scene around Amigo (usually a concert or a dance) will attract ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt in 1993. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. Afte ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Tokyo Game Show
, commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final iteration held virtually in 2021. The event hosted video game developer, developers, video game publisher, publishers, hardware manufacturers, and other industry professionals who used the occasion to introduce and advertise upcoming games, hardware, and merchandise to the press. During its existence, E3 was the world's largest and most prestigious annual gaming expo. E3 included an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually held press conferences to announce new games and products. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to ...
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Crazy Taxi (video Game)
is a racing video game developed and published by Sega. It is the first game in the ''Crazy Taxi'' series. The game was first released in arcades in 1999 and then was ported to the Dreamcast in 2000. Gameplay is based on picking up taxi customers and driving to their destination as quickly as possible. Reception to ''Crazy Taxi'' has been mostly positive. It was ported to other platforms numerous times, including the PlayStation 2 and GameCube by Acclaim in 2001, and then Windows in 2002, becoming Sega's first multi-platform game after the company transitioned to third-party. The game has also been rereleased for the PlayStation Network, Xbox Live Arcade, iOS and Android, and is also featured on the '' Dreamcast Collection''. It became one of the few Sega All Stars on the Dreamcast and also earned Greatest Hits and Player's Choice status on PlayStation 2 and GameCube respectively. Sega followed up on the success of ''Crazy Taxi'' with numerous sequels, the first being '' C ...
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Virtua Striker
is a series of association football sports video games released by Sega for arcades. Originally developed by Sega AM2 from 1994 to 1999, the series moved to Amusement Vision with ''Virtua Striker 3'', but it later moved to Sega Sports Design R&D Dept. with ''Virtua Striker 4''. The original ''Virtua Striker'', released in 1994, was the first association football game to use 3D computer graphics, and was also notable for its early use of texture mapping, along with Sega's own racing video game '' Daytona USA''. Sega advertised the game as "the first three-dimensional computer graphic soccer game". Three of the games in the series have been released on home consoles. The original ''Virtua Striker'' game received Xbox 360 and PlayStation 3 ports, distributed respectively through Xbox Live Arcade and PlayStation Network, in February 2013, exclusively for Japan. Also released was '' Virtua Striker 2'' (''ver. 2000.1'') for the Sega Dreamcast, and ''Virtua Striker 3'' (''ver. 2002' ...
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ChuChu Rocket!
is a 1999 action puzzle game developed by Sonic Team and published by Sega for the Dreamcast. The objective is for the player to place arrows on a board to lead mice into escape rockets while avoiding cats. The game features single-player modes in which a player must save all the mice on a board, and a multiplayer mode in which players battle to collect the most mice. Directed and produced by Yuji Naka, ''ChuChu Rocket!'' was developed to test the Dreamcast's processing power by displaying many characters at once, and also to test the online functionality of the Dreamcast and Sega's servers, as it was the first Dreamcast game designed to make use of online. The knowledge gained from the network portion of the project helped Sonic Team in their development of '' Phantasy Star Online'' (2000). When it arrived in the United States, Sega held an online tournament where players could battle against Sega and Sonic Team employees. In PAL regions, it was given free to subscribers of S ...
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Puyo Puyo
, previously known as ''Puyo Pop'' outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-off franchise to '' Madō Monogatari'' (''Sorcery Saga''), a series of first-person dungeon crawler role-playing games by Compile from which the ''Puyo Puyo'' characters originated. The series has sold over 10 million copies, including the ''Madō Monogatari'' games. Gameplay Generally, the objective of ''Puyo Puyo'' games is to defeat the opponent by causing the third column from the left of their side of the screen to become filled with ''Puyo''. Puyo are round, slime-like creatures that, in most variations of the game, fall from the top of the screen in groups of two, three, and four. The pieces can be moved, dropped, and rotated as they fall. The piece falls until it reaches another Puyo or the bottom of the screen. When four or more Puy ...
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Billy Hatcher And The Giant Egg
also known simply as ''Billy Hatcher'' or ''Giant Egg'', is a platform game developed by Sonic Team and published by Sega for the GameCube in 2003. A port for Microsoft Windows was released in Europe in 2006 by Mindscape. The game received mixed reviews. Gameplay ''Billy Hatcher'' is a 3D platform game whose gameplay revolves around growing and hatching eggs to defeat the Crows. The player controls Billy, who cannot do much by himself aside from moving and jumping, but his abilities greatly expand while holding an egg. While rolling an egg, Billy moves faster and is more agile. He can also perform several techniques with an egg, such as egg dunking, slamming, dashing, and shooting. Eggs The game features 72 different eggs to hatch, most with unique designs. As Billy rolls over fruit collected from the world or dropped from enemies while holding an egg, the egg will grow in size and power. When the egg's gauge completely fills, the egg reaches a maximum size and flashes, indicati ...
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Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' game is widely recognized as the first 3D computer graphics, 3D fighting game released. Gameplay Similar to most other fighting games, the default gameplay system of the ''Virtua Fighter'' series involves two combatants needing to win two of three rounds, with each round being 30 seconds long or more. Combatants utilize various attacks in an attempt to deplete the other fighter's stamina gauge and deal a knockout (K.O.), winning a round. If a character is knocked out (or falls out) of the ring, their opponent wins the round in a Ring Out. An extra round is necessary if a double knockout (both players knocking each other out at the same time) occurs in a previous round and the match is tied one round each. In this ...
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