, doing business as , is a Japanese
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
owned by
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. Sonic Team is best known for its ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' series and games such as ''
Nights into Dreams'' and ''
Phantasy Star Online''.
The initial team, formed in 1990, consisted of developers from a team within Sega, including programmer
Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and w ...
, artist
Naoto Ohshima and level designer
Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
,'' for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. It was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at
Sega Technical Institute, while Ohshima worked on ''
Sonic CD'' in Japan at CS3. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as ''Nights into Dreams'' (1996) and ''
Burning Rangers'' (1998).
Following the release of ''
Sonic Adventure'' in 1998, some Sonic Team staff moved to the United States to form Sonic Team USA and develop ''
Sonic Adventure 2'' (2001). With Sega's divestiture of its studios into separate companies, R&D No. 8 became SONICTEAM Ltd. in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s; the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004.
After
Sammy Corporation purchased Sega in 2004, Sonic Team was reincorporated to become Sega's GE1
research and development
Research and development (R&D or R+D), known in some countries as OKB, experiment and design, is the set of innovative activities undertaken by corporations or governments in developing new services or products. R&D constitutes the first stage ...
department. Naka departed during the development of
''Sonic the Hedgehog'' (2006), and Sega Studios USA was merged back into Sonic Team in 2008. The following decade was marked by ''Sonic'' games of varying reception, with head of studio
Takashi Iizuka acknowledging that Sonic Team had prioritized shipping over quality.
History
1990: Formation and ''Sonic the Hedgehog''
In 1984, programmer
Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and w ...
was hired into Sega's Consumer Development division.
His first project was ''
Girl's Garden'', which he and
Hiroshi Kawaguchi created as part of their training process. For his next game, ''
Phantasy Star'' (1987) for the
Master System, Naka created pseudo-3D animation effects. He met artist
Naoto Ohshima while working on the game.
During the late 1980s and early 1990s, a rivalry formed between
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
due to the release of their
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s: the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
and the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
.
Sega needed a mascot character that would be as synonymous with their brand as
Mario was with Nintendo.
Sega wanted a
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
and character that could appeal to an older demographic than preteens, demonstrate the capabilities of the Genesis, and ensure commercial success in North America.
Sega held an internal competition to submit characters designs for a mascot.
Ohshima designed a blue hedgehog named Sonic,
who was inserted into a prototype game created by Naka.
The Sonic design was refined to be less aggressive and appeal to a wider audience before the division began development on their platform game ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
''.
According to Ohshima, Sega was looking for a game that would sell well in the United States as well as in Japan. Ohshima and Naka already had the game and character ready, with Ohshima having worked with Sega's toy and stationery department on design ideas. Ohshima said their progress encouraged Sega to select their proposal, as theirs was the only team to have put in a high amount of time and effort. This left him confident their proposal would be selected.
The ''Sonic the Hedgehog'' project began with just Naka and Ohshima,
but grew to involve two programmers, two sound engineers, and three designers.
Hirokazu Yasuhara joined to supervise Naka and Ohshima and develop levels, and became the lead designer. He satisfied Naka's request for a simple, one-button design by having Sonic do damage by jumping.
''Sonic the Hedgehog'' was released in 1991 and proved a major success, contributing to millions of sales of the Genesis.
The team took the name Sonic Team for the game's release.
Naka referred to Sonic Team as only a "team name" at this point; the division's other games did not use this particular name.
1994–1998: Re-establishment and new intellectual properties
Shortly after the release of ''Sonic the Hedgehog'', Naka, Yasuhara, and a number of other Japanese developers relocated to California to join
Sega Technical Institute (STI), a development division established by
Mark Cerny intended as an elite studio combining the design philosophies of American and Japanese developers.
While Naka and Yasuhara developed ''
Sonic the Hedgehog 2'' at STI, Ohshima worked on ''
Sonic CD,'' a prequel for the
Sega CD add-on. Though Naka was not directly involved in the ''Sonic CD'' development, he exchanged design ideas with Ohshima.
Following the release of ''
Sonic & Knuckles'' in 1994, Naka returned to Japan, having been offered a role as a producer.
He was placed in charge of Sega's Consumer Development Department 3, also known as CS3. Naka was reunited with Ohshima and brought with him
Takashi Iizuka, who had also worked with Naka's team at STI.
In the mid-1990s, Sonic Team started work on new intellectual property, leading to the creation of ''
Nights into Dreams'' (1996) and ''
Burning Rangers'' (1998) for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
.
Naka stated that the release of ''Nights'' is when Sonic Team was truly formed as a brand.
Few ''Sonic'' games were released for the Saturn.
Since Sonic Team was preoccupied with ''Nights into Dreams'', it outsourced the development of the last Genesis ''Sonic'' game, ''
Sonic 3D Blast'' (1996), to the British studio
Traveller's Tales
Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own games, it grew in profile through developing game ...
.
Sonic Team developed bonus levels for a Saturn port, released in place of the canceled STI game ''
Sonic X-treme''.
Yasuhara moved to London to assist the development of ''
Sonic R'' (1997),
a ''Sonic''
racing game
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
co-developed by Sonic Team and Traveller's Tales.
The only other Saturn ''Sonic'' game was ''
Sonic Jam'' (1997), a compilation of the Genesis games with a 3D
overworld Sonic Team used to experiment with 3D ''Sonic'' gameplay.
The Saturn was a
commercial failure, which some writers attributed to its lack of a major ''Sonic'' game.
Sega shifted focus to the
Dreamcast, which launched in Japan in 1998.
Sonic Team saw the Dreamcast as an opportunity to revisit the ''Sonic'' series.
They had begun working on a 3D ''Sonic'' game for the Saturn, but development moved to the Dreamcast to align with Sega's plans.
Iizuka led the project; Iizuka had long wanted to create a ''Sonic''
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
and felt the Dreamcast was powerful enough to achieve his vision. The game became ''
Sonic Adventure'' (1998),
the bestselling Dreamcast game.
Around this time, CS3 was renamed Sega Research and Development Department 8 (R&D No. 8). It was sometimes referred to as AM8 or "Sega-AM8",
as Sega's
R&D department was named Sega Amusement Machine Research and Development (AM), though Sonic Team focused solely on home console games. Until 2000, media referred to Sonic Team as both R&D No. 8 and AM8.
1999–2003: Dreamcast, Sonic Team USA and formation into an actual company
In 1999, shortly after the release of ''Sonic Adventure'', twelve Sonic Team members relocated to San Francisco to establish Sonic Team USA, while others remained in Japan. Shortly afterward, a number of key employees—including Ohshima—left Sega to form a new studio,
Artoon. Sonic Team achieved success in the
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
market in 1999 with the launch of
rhythm game ''
Samba de Amigo'', released for the Dreamcast. They also began developing
online games; in 1999, they released ''
ChuChu Rocket!'', a
puzzle game that used the Dreamcast's online capabilities. In 2000, Sonic Team launched the
role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
''
Phantasy Star Online'' to critical and commercial success.
Sega began to restructure its studios in October 2000 and spun off its software divisions into subsidiary companies.
When the departments took new names, Naka felt it important to preserve the Sonic Team brand name,
and the division's new legal name as a company was SONICTEAM, Ltd.
Naka was installed as the CEO, and Sonic Team USA became a subsidiary of the new company.
Despite a number of well-received games, Sega discontinued the Dreamcast in 2001
and exited the hardware business.
Sega transitioned into a
third-party developer and began developing games for multiple platforms.
From 2000, Sonic Team in Japan began to release fewer games, with a few releases such as the puzzle game
''Puyo Pop'' and the action game ''
Billy Hatcher and the Giant Egg''. The company changes and lack of a Sega console affected Sonic Team; according to Naka, in a 2006 interview, "Our approach was always to create strategic title concepts, which included the hardware. We do somewhat miss the idea of being able to address these constant challenges."
Yasuhara left to join
Naughty Dog after Sega discontinued the Dreamcast.
However, originality remained important for Naka; Sonic Team developed ''Sonic Heroes'' instead of ''Sonic Adventure 3'', explored the
digital card game genre with ''
Phantasy Star Online Episode III: C.A.R.D. Revolution'', and developed the original game ''Billy Hatcher''. Naka credited the enduring success of ''Sonic'' to the character's appeal to children. Naka's goal was to appeal to the largest audience possible and to appeal to children.
Early in 2003, Sega president Hideki Sato and COO Tetsu Kamaya announced they were stepping down from their roles, with Sato being replaced by Hisao Oguchi, the head of
Hitmaker. As part of Oguchi's restructuring plan, he announced his intention to consolidate Sega's studios into "four or five core operations". Sonic Team was financially solvent and absorbed
United Game Artists, another Sega subsidiary led by
Tetsuya Mizuguchi and known for the
music games ''
Space Channel 5'' (1999) and ''
Rez'' (2001).
2004–present: Reintegration and recent years
In 2004, the Japanese company
Sammy acquired a controlling interest in Sega and formed
Sega Sammy Holdings.
Prior to the merger, Sega began the process of re-integrating its subsidiaries into the main company. Sonic Team USA became Sega Studios USA,
while SONICTEAM Ltd. became Sega's Global Entertainment 1 research and development division (GE1). The team is still referred to as Sonic Team.
As of 2005, senior Sega figures including
Toshihiro Nagoshi and
Yu Suzuki were reporting to Naka; according to Takashi Yuda, he was involved in all Sega game development. Naka announced his departure on 8 May 2006 and formed a new studio,
Prope, to focus on creating original games.
He left Sonic Team during the development of ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' (2006), released as part of the 15-year anniversary of the ''Sonic'' franchise. ''Sonic the Hedgehog'' was panned for its bugs and design flaws; ''
Sonic Unleashed'' (2008) received mixed reviews, but sold well.
Both games were released for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
; Sonic Team also developed a series of ''Sonic'' games for the
Wii and
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, such as 2007's ''
Sonic and the Secret Rings''.
By 2010, Sonic Team had become part of CS Research and Development No. 2 (CS2), Sega Studios USA had been reintegrated into the Japanese team, and Iizuka had become the head of the department.
After a series of poorly received ''Sonic'' releases, Sonic Team refocused on speed and more traditional side-scrolling in ''
Sonic the Hedgehog 4: Episode I'' and ''
II'', ''
Sonic Generations'', and ''
Sonic Colors'', which all received better reviews. In 2015, Iizuka recognized in an interview with ''
Polygon'' that Sonic Team had prioritized shipping games over quality, and had not had enough involvement in later third-party ''Sonic'' games, such as ''
Sonic Boom: Rise of Lyric''. He hoped the Sonic Team logo would stand as a "mark of quality"; he planned to release quality games and expand the ''Sonic'' brand, while retaining the modern Sonic design.
Iizuka stated that doing new things with the franchise has had good and bad points at times. Sonic Team's first ''Sonic'' game exclusive to
smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s, ''
Sonic Runners'', was released in 2015. An
endless runner, it was designed to have more
replay value than other games in the genre.
''Sonic Runners'' received mixed reviews
and was
unprofitable,
resulting in its discontinuation a year later.
In 2017, Sonic Team developed and released ''
Sonic Forces'', and oversaw the development of ''
Sonic Mania'' by
Christian Whitehead. ''Forces'' was aimed at a broad audience of young and adult players, while ''Mania'' was focused on fans of the original Genesis games.
''Mania'' became the best reviewed ''Sonic'' game in fifteen years
following nearly two decades of mixed reviews for the franchise.
Sonic Team also contributed to the 2019 reboot of ''
Sakura Wars.''
Sonic Team is embedded within the second business division of Sega, which has more than 400 employees as of 2023.
Sonic Team USA / Sega Studios USA
Sonic Team USA, later Sega Studios USA, was a division of Sega and of Sonic Team while Sonic Team was a subsidiary company. It was founded when twelve Sonic Team members, including Takashi Iizuka, relocated to San Francisco, California, in 1999,
and was a subsidiary of SONICTEAM, Ltd. by 2000.
The team worked on game development, translation,
and market studies in the United States,
until they returned to Japan and merged back into Sonic Team in 2008.
Sonic Team USA translated ''Sonic Adventure'' and tested ''ChuChu Rocket!'' in America
before beginning work on ''
Sonic Adventure 2''. They took inspiration from their location in San Francisco, as well as Yosemite National Park and other areas of the United States.
''Sonic Adventure 2'' was released on 23 June 2001, and was ported to the GameCube.
The next Sonic Team USA project was ''
Sonic Heroes'' (2003), the first ''Sonic'' game developed for multiple platforms.
[''Interview'' section. ] Sonic Team USA took a different approach with ''Heroes'' from the ''Sonic Adventure'' games, focusing on gameplay more similar to the Genesis games to which even casual gamers could adapt.
After SONICTEAM, Ltd. merged back into Sega in 2004, Sonic Team USA was renamed Sega Studios USA.
Its next project was ''
Shadow the Hedgehog
is a character created by the Japanese game developers Takashi Iizuka (game designer), Takashi Iizuka, Shiro Maekawa, and Kazuyuki Hoshino. He is a major character in Sega's ''Sonic the Hedgehog'' franchise. An Anthropomorphism, anthropomorph ...
'', released in 2005,
a spin-off starring
Shadow.
Unlike previous games, ''Shadow the Hedgehog'' was targeted at older players and featured different gameplay styles, including the use of guns and different endings to the game.
''Shadow the Hedgehog'' was critically panned for its mature themes and level design,
but was a commercial success, selling at least 1.59 million units.
The final Sega Studios USA game was ''
Nights: Journey of Dreams'', the sequel to ''Nights into Dreams'' and the first ''Nights'' game since the cancellation of ''Air Nights'' in 2000.
Iizuka felt it was important to retain the original game's concepts while developing new mechanics, and released it on the
Wii, a more family-oriented console.
''Journey of Dreams'' was also designed to have a more European feel, in contrast to the ''Sonic'' games, which were more American. The sound and CGI were completed by Sonic Team in Japan, while Sega Studios USA handled the rest of the development for the 2007 release.
Sega Studios USA oversaw the development of ''
Sonic Rivals'' (2006) and ''
Sonic Rivals 2'' (2007) by
Backbone Entertainment. In 2008, Sega Studios USA merged with Sonic Team,
making Iizuka the head of Sonic Team and a vice president of product development for Sega.
In 2016, Iizuka relocated to Los Angeles to oversee development, with the goal of making the studios there "a centralized hub for the global brand".
Games
Sonic Team has developed a number of video games, with many of them becoming bestsellers.
The studio is best known for its ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' series of platform games, which account for the majority of Sonic Team's work; the 1991 release of ''Sonic the Hedgehog'' is considered one of the most important moments in video game history, as it propelled Genesis sales and displaced Nintendo as the leading video game company. Sonic Team have also developed a wide variety of other games, including
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s such as ''Nights into Dreams'', ''Burning Rangers'', and ''Billy Hatcher and the Giant Egg,'' the online puzzle game ''ChuChu Rocket!'', the online role-playing game ''Phantasy Star Online,'' and the music game ''Samba de Amigo''.
''Phantasy Star Online'' is credited for introducing online
RPGs to consoles and was the first online RPG for many players. According to Sean Smith of ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', few companies could claim to have released as many
AAA games over such a long period, especially between 1991 and 2000.
Some Sonic Team games, such as the original ''Sonic'' games for the Genesis and ''Nights'', are considered some of the
best video games ever made. Iizuka has said Sonic Team would be open to developing a third ''Nights'' game or a sequel to ''
Knuckles' Chaotix'' (1995), if Sega were to commission them.
Sega and Sonic Team have been criticized for their handling of ''Sonic the Hedgehog'' after the beginning of the
3D era of video games. Edwin Evans-Thirlwell of ''
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' described the 3D Sonic games as "20-odd years of slowly accumulating bullshit", and wrote that unlike Sonic's main competitor, Nintendo's
''Mario'' series, ''Sonic'' in 3D never had a "transcendental hit". Sega of America marketing director Al Nilsen and ''Sonic Mania'' developer
Christian Whitehead said the
large number of characters was problematic, with Whitehead describing them as "padding".
In 2015, Sega CEO Haruki Satomi acknowledged that Sega had "partially betrayed" the trust of their fans and hoped to focus on quality over quantity.
See also
*
Sega development studios
*
Sega AM1
*
Sega AM2
*
Amusement Vision
*
Smilebit
Notes
References
External links
*
{{Authority control
Software companies based in Tokyo
Sega divisions and subsidiaries
Sonic the Hedgehog
Video game companies of Japan
Video game development companies
Video game companies established in 2000
Japanese companies established in 2000