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Scott Bennie
Scott Bennie was a freelance game designer. Early life Scott Bennie was born in Abbotsford, British Columbia, Abbotsford, British Columbia, son of teachers James and Alice Bennie, and younger brother of Vancouver radio announcer/producer Jim Bennie. Scott graduated from Abbotsford Senior High School, where he competed on the high school Reach For the Top team, and wrestling team, served on the student council, and was class president. Games career Scott became interested in role playing games during his senior high school years, having been introduced to them at VCON in Vancouver in 1977. He submitted articles to ''Dragon (magazine), Dragon'', made his first sale in 1981, and became a freelancer for Tactical Studies Rules, TSR, Inc. In 1981, Scott encountered a game called ''Champions (role-playing game), Champions'', which a friend brought back from Origins Game Fair, Pacific Origins, where it debuted. He fell in love with it immediately. Scott reviewed ''Champions'' in ''Drago ...
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Abbotsford, British Columbia
Abbotsford is a city located in British Columbia, adjacent to the Canada–United States border, Greater Vancouver and the Fraser River. With an estimated population of 153,524 people it is the largest municipality in the province outside metropolitan Vancouver. Abbotsford-Mission has the third highest proportion of visible minorities among census metropolitan areas in Canada, after the Greater Toronto Area and the Greater Vancouver CMA. It is home to Tradex, the University of the Fraser Valley, and Abbotsford International Airport. As of the 2021 census, it is the largest municipality of the Fraser Valley Regional District and the fifth-largest municipality of British Columbia. The Abbotsford–Mission metropolitan area of around 195,726 inhabitants as of the 2021 census is the 23rd largest census metropolitan area in Canada. It has also been named by Statistics Canada as Canada's most generous city in terms of charitable donations for nine straight years. The community ...
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Game Player's PC Strategy Guide
''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as ...
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Classic Enemies
''Classic Enemies'' is a supplement published by Hero Games/Iron Crown Enterprises (I.C.E.) in 1989 for the 4th edition of the superhero role-playing game ''Champions''. Publication history ''Classic Enemies'' is a 112-page softcover book edited by Scott Bennie, with a cover by George Pérez, and illustrations by Pat Zircher and Mark Williams. Contents ''Classic Enemies'' contains detailed descriptions and game statistics for over 80 supervillains. Each has an individual illustration. Most of the villains appeared first in ''Enemies'', ''Enemies II'', or '' Enemies III''. The supervillain prison of Stronghold is also described. Reception In the October 1990 edition of '' Dragon'' (Issue 162), Allen Varney gave a thumbs up, saying, "This book should be every ''Champions'' game GM's first supplement... If you run a four-color ''Champions'' campaign, you want this book." Sean Holland reviewed ''Classic Enemies'' in ''White Wolf A white wolf or Arctic wolf is a mammal of the '' ...
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Champions In 3-D
''Champions in 3-D'' is a supplement published by Hero Games and Iron Crown Enterprises (I.C.E.) in 1990 for the superhero role-playing game ''Champions''. Contents ''Champions in 3-D'' provides a wide range of alternate realities for a ''Champions'' campaign. Five dimensions are described in detail: * "Dreamzone": A reality filled with nightmares * "Horror World": Sentient parasites have taken over the world * "Fantasy World": A sword & sorcery fantasy setting * "Nazi World": The United States has been invaded by the Fourth Reich * "Backworld": Superheroes now autocratically rule a dystopian world, while supervillains are the freedom fighters. Short descriptions of a further 26 alternate realities are also included. Publication history In 1981, Hero Games published the superhero role-playing game (RPG) ''Champions'' that used the "Hero System" set of rules. Hero Games subsequently published a second- and third-edition of ''Champions'', but ran into financial difficulty, and was ...
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Polyhedron (magazine)
''Polyhedron'' (formerly ''Polyhedron Newszine'') was a magazine targeting consumers of role-playing games, and originally the official publication of the RPGA (Role Playing Gamers Association). 1981 to 2002 Publication of the Role Playing Gamers Association magazine began in the year 1981, targeting players of the ''Dungeons & Dragons'' roleplaying game. Articles were written by gamers for other gamers in the style of the '' Dragon'' magazine, and information was included on RPGA membership and events. The magazine was nominally quarterly from May, 1981 through February, 1982; bimonthly from April, 1983 through May, 1991; and monthly from June, 1991 through November, 1996; publication then ceased until October, 1997, and thereafter was bi-monthly (with some irregularity) through May, 2003; finally it was again monthly from June, 2003 until the final issue in August, 2004. For several years it was available only to RPGA members; for some, joining the RPGA essentially amounted to a ...
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Roleplaying In The Biblical Era
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opposi ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader '' PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Starfleet Command
Starfleet Command may refer to: Video games * '' Star Trek: Starfleet Command'', a computer game based on the table-top wargame ''Star Fleet Battles'' * '' Star Trek: Starfleet Command II: Empires at War'', the sequel to ''Starfleet Command'' and second in the series of real-time space combat games ** '' Star Trek: Starfleet Command: Orion Pirates'', a stand-alone expansion for the computer game ''Star Trek: Starfleet Command II: Empires at War'' * '' Star Trek: Starfleet Command III'', a Star Trek video game published in 2002 Other * Starfleet Command, the headquarters of, the fictional ''Star Trek'' exploration agency {{disambiguation ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the w ...
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Fallout (video Game)
''Fallout: A Post Nuclear Role Playing Game'' is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war, ''Fallout'' protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them missions, and engage in turn-based combat where they battle until their action points are depleted. Tim Cain began working on ''Fallout'' in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game '' GURPS''. Interplay dropped the license after Steve Jackson Games objected to ''Fallout'' violence, and Cain and designer Christopher Taylor created a new character customization scheme, SPECIAL. Although In ...
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