Romance Of The Three Kingdoms II
is the second in the ''Romance of the Three Kingdoms'' series of turn-based strategy games produced by Koei and based on the historical novel ''Romance of the Three Kingdoms''. Gameplay Upon starting the game, players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and territories controlled by the warlords as according to the novel, although gameplay does not follow events in the novel after the game begins. The six scenarios are listed as follows: # Dong Zhuo seizes control of Luoyang (AD 189) # Warlords struggle for power (AD 194) # Liu Bei seeks shelter in Jing Province (AD 201) # Cao Cao covets supremacy over China (AD 208) # The empire divides into three (AD 215) # Rise of Wei, Wu and Shu (AD 220) After choosing the scenario, players determine which warlord(s) they will control. Custom characters may be inserted into territories unoccupied by other forces, as well. A total of 41 dif ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategy Game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''Total War'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1989 Video Games
1989 was a turning point in political history with the "Revolutions of 1989" which ended communism in Eastern Bloc of Europe, starting in Poland and Hungary, with experiments in power-sharing coming to a head with the opening of the Berlin Wall in November, the Velvet Revolution in Czechoslovakia and the overthrow of the communist dictatorship in Romania in December; the movement ended in December 1991 with the dissolution of the Soviet Union. Revolutions against communist governments in Eastern Europe mainly succeeded, but the year also saw the suppression by the Chinese government of the 1989 Tiananmen Square protests and massacre, 1989 Tiananmen Square protests in Beijing. It was the year of the first 1989 Brazilian presidential election, Brazilian direct presidential election in 29 years, since the end of the Military dictatorship in Brazil, military government in 1985 that ruled the country for more than twenty years, and marked the redemocratization process's final poin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reputation System
A reputation system is a program or algorithm that allow users of an online community to rate each other in order to build trust (social sciences), trust through reputation. Some common uses of these systems can be found on E-commerce websites such as eBay, Amazon.com, and Etsy as well as online advice communities such as Stack Exchange. These reputation systems represent a significant trend in "decision support for Internet mediated service provisions". With the popularity of online communities for shopping, advice, and exchange of other important information, reputation systems are becoming vitally important to the online experience. The idea of reputation systems is that even if the consumer can't physically try a product or service, or see the person providing information, that they can be confident in the outcome of the exchange through trust built by recommender systems. Collaborative filtering, used most commonly in recommender systems, are related to reputation systems in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shu Han
Han (; 221–263), known in historiography as Shu Han ( ) or Ji Han ( "Junior Han"), or often shortened to Shu ( zh, t=蜀, p=Shǔ; Sichuanese Pinyin: ''Su'' < Middle Chinese: *''źjowk'' < Eastern Han Chinese: *''dźok''), was a Dynasties in Chinese history, dynastic state of China and one of the three major states that competed for supremacy over China in the Three Kingdoms period. The state was based in the area around present-day Hanzhong, Sichuan, Chongqing, Yunnan, Guizhou, and north Guangxi, an area historically referred to as "Shu" based on the name of the past Shu (kingdom), ancient kingdom of Shu, which also occupied this approximate geographical area. Its core territory also coincided with Emperor Gaozu of Han, Liu Bang's Emperor Gaozu of Han#King of Han, Kingdom of Han, the precursor of the Han dynasty. Shu Han's founder, Liu Bei (Emperor Zhaolie), had named his dynasty "Han", as he considered it a rump state of the Han dynasty and thus the legitimate successor to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eastern Wu
Wu (Chinese language, Chinese: 吳; pinyin: ''Wú''; Middle Chinese *''ŋuo'' < Eastern Han Chinese: ''*ŋuɑ''), known in historiography as Eastern Wu or Sun Wu, was a Dynasties of China, dynastic state of China and one of the three major states that competed for supremacy over China in the Three Kingdoms period. It previously existed from 220 to 222 as a vassal kingdom nominally under Cao Wei, its rival state, but declared complete independence in November 222. It was elevated to an empire in May 229 after its founding ruler, Sun Quan (Emperor Da), declared himself Emperor of China, emperor. The name "Wu" was derived from the place it was based in—the Jiangnan (Yangtze River Delta) region, which was also historically known as "Wu (region), Wu". It was called "Dong Wu" ("Eastern Wu") or "Sun Wu" by historians to distinguish it from other Chinese historical states with similar names in that region, such as the Wu (state), Wu state in the Spring and Autumn period and the Wuyu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cao Wei
Wei () was one of the major Dynasties in Chinese history, dynastic states in China during the Three Kingdoms period. The state was established in 220 by Cao Pi based upon the foundations laid by his father Cao Cao during the end of the Han dynasty. Its capital was initially located at Xuchang, and was later moved to Luoyang. The name ''Wei'' first became associated with Cao Cao when he was named the Duke of Wei by the Eastern Han government in 213, and became the name of the state when Cao Pi proclaimed himself emperor in 220. Historians often add the prefix "Cao" to distinguish it from other Chinese states known as ''Wei (other), Wei''. The authority of the ruling Cao family dramatically weakened following the deposition and execution of Cao Shuang, a regent for the dynasty's third emperor Cao Fang. Beginning in 249, another regent in Sima Yi gradually consolidated state authority for himself and his relatives, with the last Wei emperors largely being puppet ruler, p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cao Cao
Cao Cao (; ; ; 15 March 220), courtesy name Mengde, was a Chinese statesman, warlord, and poet who rose to power during the end of the Han dynasty (), ultimately taking effective control of the Han central government. He laid the foundation for the state of Cao Wei (220–265), established by his son and successor Cao Pi, who ended the Eastern Han dynasty and inaugurated the Three Kingdoms period (220–280). Beginning in his own lifetime, a corpus of legends developed around Cao Cao which built upon his talent, his cruelty, and his perceived eccentricities. Cao Cao began his career as an official under the Han government and held various appointments including that of a district security chief in the capital and the chancellor of a Jun (country subdivision), principality. He rose to prominence in the 190s during which he recruited his own followers, formed his own army, and set up a base in Yan Province (covering parts of present-day Henan and Shandong). In 196, he received E ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jingzhou (ancient China)
Jingzhou or Jing Province was one of the Nine Provinces of ancient China referenced in early Chinese texts such as the '' Tribute of Yu'', '' Erya'', and '' Rites of Zhou''. Jingzhou became an administrative division during the reign of Emperor Wu (r. 141–87 BCE) in the Western Han dynasty (206 BCE–9 CE). It usually corresponded with the modern-day provinces of Hubei and Hunan until the Sui dynasty, after which it referred to the city of Jingzhou. History Pre-Qin era In the Warring States period, the Chu state covered most of present-day Hubei and Hunan, the areas that would form Jingzhou in a later era. The Qin state dropped the name "Chu" (楚) (literally " chaste tree") and used its synonym "Jing" (荊) instead to avoid a naming taboo, since the personal name of Qin's King Zhuangxiang (281–247 BCE) was "Zichu" (子楚; lit. "son of Chu") because his adoptive mother, Lady Huayang, was from Chu. Chu was conquered by Qin in 223 BCE in the final stages of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Liu Bei
Liu Bei (, ; ; 161 – 10 June 223), courtesy name Xuande (), was a China, Chinese warlord in the late Han dynasty#Eastern Han, Eastern Han dynasty who later became the founding Emperor of China, emperor of Shu Han, one of the Three Kingdoms of China. Despite early failings and lacking both the material resources and social status other warlords of his time commanded, he gathered support among Han loyalists who opposed Cao Cao, the warlord who controlled the Han central government and the figurehead Emperor Xian of Han, Emperor Xian, and led a popular movement to restore the Han dynasty. Liu Bei overcame a number of setbacks to carve out his own realm, which at its peak spanned present-day Sichuan, Chongqing, Guizhou, Hunan, and parts of Hubei, Yunnan, and Gansu. Bolstered by the cultural influence of the 14th-century historical novel ''Romance of the Three Kingdoms'' and its portrayal of Liu Bei as an exemplar of virtuous Confucianism, Confucian rule, Liu Bei is widely revered ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |