Rectangular Coordinate Systems Index Lowered
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Rectangular Coordinate Systems Index Lowered
In Euclidean plane geometry, a rectangle is a rectilinear convex polygon or a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a ''square''. The term "oblong" is used to refer to a non-square rectangle. A rectangle with vertices ''ABCD'' would be denoted as . The word rectangle comes from the Latin ''rectangulus'', which is a combination of ''rectus'' (as an adjective, right, proper) and ''angulus'' (angle). A crossed rectangle is a crossed (self-intersecting) quadrilateral which consists of two opposite sides of a rectangle along with the two diagonals (therefore only two sides are parallel). It is a special case of an antiparallelogram, and its angles are not right angles and not all equal, though opposite angles are equal. Other geometries, such as spherical, e ...
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Quadrilateral
In Euclidean geometry, geometry a quadrilateral is a four-sided polygon, having four Edge (geometry), edges (sides) and four Vertex (geometry), corners (vertices). The word is derived from the Latin words ''quadri'', a variant of four, and ''latus'', meaning "side". It is also called a tetragon, derived from Greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices A, B, C and D is sometimes denoted as \square ABCD. Quadrilaterals are either simple polygon, simple (not self-intersecting), or complex polygon, complex (self-intersecting, or crossed). Simple quadrilaterals are either convex polygon, convex or concave polygon, concave. The Internal and external angle, interior angles of a simple (and Plane (geometry), planar) quadrilateral ''ABCD'' add up to 360 Degree (angle), degrees, that is :\angle A+\angle B+\angle ...
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Crossed Rectangles
Crossed may refer to: * ''Crossed'' (comics), a 2008 comic book series by Garth Ennis * ''Crossed'' (novel), a 2010 young adult novel by Ally Condie * "Crossed" (''The Walking Dead''), an episode of the television series ''The Walking Dead'' See also * * Crossed out (other) * Cross (other) {{disambiguation ...
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Symmetries Of Square
Symmetry () in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations, such as translation, reflection, rotation, or scaling. Although these two meanings of the word can sometimes be told apart, they are intricately related, and hence are discussed together in this article. Mathematical symmetry may be observed with respect to the passage of time; as a spatial relationship; through geometric transformations; through other kinds of functional transformations; and as an aspect of abstract objects, including theoretic models, language, and music. This article describes symmetry from three perspectives: in mathematics, including geometry, the most familiar type of symmetry for many people; in science and nature; and in the arts, covering architecture, art, and music. The opposite of symmetry is asymmetr ...
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Bisection
In geometry, bisection is the division of something into two equal or congruent parts (having the same shape and size). Usually it involves a bisecting line, also called a ''bisector''. The most often considered types of bisectors are the ''segment bisector'', a line that passes through the midpoint of a given segment, and the ''angle bisector'', a line that passes through the apex of an angle (that divides it into two equal angles). In three-dimensional space, bisection is usually done by a bisecting plane, also called the ''bisector''. Perpendicular line segment bisector Definition *The perpendicular bisector of a line segment is a line which meets the segment at its midpoint perpendicularly. *The perpendicular bisector of a line segment AB also has the property that each of its points X is equidistant from segment AB's endpoints: (D)\quad , XA, = , XB, . The proof follows from , MA, =, MB, and Pythagoras' theorem: :, XA, ^2=, XM, ^2+, MA, ^2=, XM, ^2+, MB, ^ ...
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Congruence (geometry)
In geometry, two figures or objects are congruent if they have the same shape and size, or if one has the same shape and size as the mirror image of the other. More formally, two sets of points are called congruent if, and only if, one can be transformed into the other by an isometry, i.e., a combination of rigid motions, namely a translation, a rotation, and a reflection. This means that either object can be repositioned and reflected (but not resized) so as to coincide precisely with the other object. Therefore, two distinct plane figures on a piece of paper are congruent if they can be cut out and then matched up completely. Turning the paper over is permitted. In elementary geometry the word ''congruent'' is often used as follows. The word ''equal'' is often used in place of ''congruent'' for these objects. *Two line segments are congruent if they have the same length. *Two angles are congruent if they have the same measure. *Two circles are congruent if they have ...
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Triangle
A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called ''vertices'', are zero-dimensional points while the sides connecting them, also called ''edges'', are one-dimensional line segments. A triangle has three internal angles, each one bounded by a pair of adjacent edges; the sum of angles of a triangle always equals a straight angle (180 degrees or π radians). The triangle is a plane figure and its interior is a planar region. Sometimes an arbitrary edge is chosen to be the ''base'', in which case the opposite vertex is called the ''apex''; the shortest segment between the base and apex is the ''height''. The area of a triangle equals one-half the product of height and base length. In Euclidean geometry, any two points determine a unique line segment situated within a unique straight line, and any three points that do not all lie on the same straight line determine a unique triangle situated w ...
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Diagonal
In geometry, a diagonal is a line segment joining two vertices of a polygon or polyhedron, when those vertices are not on the same edge. Informally, any sloping line is called diagonal. The word ''diagonal'' derives from the ancient Greek διαγώνιος ''diagonios'', "from corner to corner" (from διά- ''dia-'', "through", "across" and γωνία ''gonia'', "corner", related to ''gony'' "knee"); it was used by both Strabo and Euclid to refer to a line connecting two vertices of a rhombus or cuboid, and later adopted into Latin as ''diagonus'' ("slanting line"). Polygons As applied to a polygon, a diagonal is a line segment joining any two non-consecutive vertices. Therefore, a quadrilateral has two diagonals, joining opposite pairs of vertices. For any convex polygon, all the diagonals are inside the polygon, but for re-entrant polygons, some diagonals are outside of the polygon. Any ''n''-sided polygon (''n'' ≥ 3), convex or concave, has \tfrac ''total'' ...
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If And Only If
In logic and related fields such as mathematics and philosophy, "if and only if" (often shortened as "iff") is paraphrased by the biconditional, a logical connective between statements. The biconditional is true in two cases, where either both statements are true or both are false. The connective is biconditional (a statement of material equivalence), and can be likened to the standard material conditional ("only if", equal to "if ... then") combined with its reverse ("if"); hence the name. The result is that the truth of either one of the connected statements requires the truth of the other (i.e. either both statements are true, or both are false), though it is controversial whether the connective thus defined is properly rendered by the English "if and only if"—with its pre-existing meaning. For example, ''P if and only if Q'' means that ''P'' is true whenever ''Q'' is true, and the only case in which ''P'' is true is if ''Q'' is also true, whereas in the case of ''P if Q ...
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Convex Polygon
In geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is a simple polygon (not self-intersecting). Equivalently, a polygon is convex if every line that does not contain any edge intersects the polygon in at most two points. Strictly convex polygon A convex polygon is ''strictly'' convex if no line contains more than two vertices of the polygon. In a convex polygon, all interior angles are less than ''or equal'' to 180 degrees, while in a strictly convex polygon all interior angles are strictly less than 180 degrees. Properties The following properties of a simple polygon are all equivalent to convexity: *Every internal angle is less than or equal to 180 degrees. *Every point on every line segment between two points inside or on the boundary of the polygon remains inside or on the bou ...
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Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' or ''corners''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. More precisely, the only allowed intersections among the line segments that make up the polygon are the shared endpoints of consecutive segments in the polygonal chain. A simple polygon is the boundary of a region of the plane that is called a ''solid polygon''. The interior of a solid polygon is its ''body'', also known as a ''polygonal region'' or ''polygonal area''. In contexts where one is concerned only with simple and solid polygons, a ''polygon'' may refer only to a simple polygon or to a solid polygon. A polygonal chain may cross over itself, creating star polyg ...
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Tessellations
A tessellation or tiling is the covering of a surface, often a plane (mathematics), plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to high-dimensional spaces, higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include ''regular tilings'' with regular polygonal tiles all of the same shape, and ''semiregular tilings'' with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An ''aperiodic tiling'' uses a small set of tile shapes that cannot form a repeating pattern (an aperiodic set of prototiles). A ''tessellation of space'', also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is ...
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Hyperbolic Geometry
In mathematics, hyperbolic geometry (also called Lobachevskian geometry or János Bolyai, Bolyai–Nikolai Lobachevsky, Lobachevskian geometry) is a non-Euclidean geometry. The parallel postulate of Euclidean geometry is replaced with: :For any given line ''R'' and point ''P'' not on ''R'', in the plane containing both line ''R'' and point ''P'' there are at least two distinct lines through ''P'' that do not intersect ''R''. (Compare the above with Playfair's axiom, the modern version of Euclid's parallel postulate.) The hyperbolic plane is a plane (mathematics), plane where every point is a saddle point. Hyperbolic plane geometry is also the geometry of pseudosphere, pseudospherical surfaces, surfaces with a constant negative Gaussian curvature. Saddle surfaces have negative Gaussian curvature in at least some regions, where they local property, locally resemble the hyperbolic plane. The hyperboloid model of hyperbolic geometry provides a representation of event (relativity ...
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