Rebelstar
The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by Firebird in 1986. A sequel, ''Rebelstar II'', was published in 1988 by Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer. Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the ''Laser Squad'' and '' X-COM'' series. A spiritual successor titled '' Rebelstar: Tactical Command'' was developed by Gollop's Codo Technologies and released for the Game Boy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rebelstar Cover
The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 in video gaming, 1984 by Red Shift (publisher), Red Shift for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by Telecomsoft, Firebird in 1986 in video gaming, 1986. A sequel, ''Rebelstar II'', was published in 1988 in video gaming, 1988 by Telecomsoft, Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer. Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the ''Laser Squad'' and ''XCOM, X-COM'' series. A spiritual succes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nebula (video Game)
Julian Gollop is a British video game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise." Early life Julian Gollop was born in 1965. He came of age in Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like ''Dungeons & Dragons'', SPI board games, and Avalon Hill board games. After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed. Game development Early career (1982 to 1988) In 1982, while he was still in secondary school, Go ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Julian Gollop
Julian Gollop is a British video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ... and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise." Early life Julian Gollop was born in 1965. He came of age in Harlow, Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like ''Dungeons & Dragons'', Simulations Publications, Inc., SPI board games, and Avalon Hill board games. After h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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XCOM
''XCOM'' (originally called ''X-COM'') is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game '' UFO: Enemy Unknown'' created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The ''X-COM'' series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes. A reboot series was published by 2K Games, beginning with the strategy video game '' XCOM: Enemy Unknown'', developed by Firaxis Games and released in 2012 to critical and commercial success. It was followed by the prequel '' The Bureau: XCOM Declassified'' and the sequels '' XCOM 2'' and '' XCOM: Chimera Squad''. Games Released '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe and the United States. The machine was designed by English entrepreneur and inventor Sir Clive Sinclair and his small team in Cambridge, and was manufactured in Dundee, Scotland by Timex Corporation. It was made to be small, simple, and most importantly inexpensive, with as few components as possible. The addendum "Spectrum" was chosen to highlight the machine's colour display, which differed from the black-and-white display of its predecessor, the ZX81. Rick Dickinson designed its distinctive case, rainbow motif, and chiclet keyboard, rubber keyboard. Video output is transmitted to a television set rather than a ded ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mythos Games
Mythos Games was a British video game developer company founded by Julian Gollop and Nick Gollop in 1988 as Target Games. It is best known for its 1994 strategy game '' UFO: Enemy Unknown'' (released in North America as ''X-Com: UFO Defense''), which went on to become the first instalment in the later ''XCOM'' series. Following the closing of Mythos Games in 2001, the brothers founded Codo Technologies. Games References External linksOfficial websitevia Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ... {{X-COM, state=expanded Companies based in Essex Video game companies established in 1988 Video game companies disestablished in 2001 1988 establishments in England 2001 disestablishments in England Defunct video game companies of the United Kingdom V ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Laser Squad
''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software, expanding on the ideas applied in their earlier ''Rebelstar'' series. ''Laser Squad'' originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the ''X-COM'' series, especially the acclaimed ''UFO: Enemy Unknown'' which was also created by Julian Gollop and was initially conceived as a sequel to ''Laser Squad''. Gameplay ''Laser Squad'' is a turn-based tactics war game where the player comple ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Red Shift (publisher)
Red Shift was a video game publisher active between 1983 and 1985. They were well known for their strategy games"From Tin Soldiers to Computer Games" ''CRASH'' issue 9, October 1984; retrieved from CRASH The Online Edition and had a close working relationship with and . History Red Shift's two initial releases were designed, but not coded, by Gollop just after he left school (''Time Lords'' and ''Islandia''). Subsequently, Gollop learnt to program himself, designing and coding ''Nebula'' and ''Rebelstar Raiders'' for Red Sh ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Your Sinclair
''Your Sinclair'', originally ''Your Spectrum'' or ''YS'', is a discontinued British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was commercially published between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news section containe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1984 In Video Gaming
1984 saw many sequels and prequels along with new titles such as ''1942'', '' Boulder Dash'', '' Cobra Command'', '' Jet Set Willy'', '' Karate Champ'', '' Kung-Fu Master'', '' Yie Ar Kung-Fu'' and ''Punch-Out!!'' The year's highest-grossing arcade video games were ''Pole Position'' in the United States, for the second year in a row, and ''Track & Field'' in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time. Financial performance In the United States, home video game sales fall to ( adjusted for inflation). Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games of each month on the '' Game Machine'' charts in 1984. United Kingdom and United States The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States. Best-selling home systems Best-selling home video games in the United K ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list is accompanied by a short essay written by a video game critic, with some entries accompanied by screen shots. It was edited by Tony Mott, long-time editor of ''Edge'' magazine. The book's preface was written by video game designer Peter Molyneux. It is written in a similar manner to ''1001 Albums You Must Hear Before You Die'', also published by Universe Publishing. By platform Reception Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of ''PopMatters'' stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |