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Rebelstar Cover
The ''Rebelstar'' games are a series of turn-based tactics video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in 1984 in video gaming, 1984 by Red Shift (publisher), Red Shift for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by Telecomsoft, Firebird in 1986 in video gaming, 1986. A sequel, ''Rebelstar II'', was published in 1988 in video gaming, 1988 by Telecomsoft, Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer. Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the ''Laser Squad'' and ''XCOM, X-COM'' series. A spiritual succes ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance''.'' Compared to the Game Boy Color it succeeded, the console offered a significantly more powerful ARM7 processor and improved graphics, while retaining backward compatibility with games initially developed for its predecessor. The GBA is part of the sixth generation of video game consoles, competing against Nokia's N-Gage and Bandai's WonderSwan. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlight, frontlit screen and Clamshell design, clamshell form factor. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the SP with a backlight, backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005. By June 2010, the Game B ...
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Mythos Games
Mythos Games was a British video game developer company founded by Julian Gollop and Nick Gollop in 1988 as Target Games. It is best known for its 1994 strategy game '' UFO: Enemy Unknown'' (released in North America as ''X-Com: UFO Defense''), which went on to become the first instalment in the later ''XCOM'' series. Following the closing of Mythos Games in 2001, the brothers founded Codo Technologies. Games References External linksOfficial websitevia Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ... {{X-COM, state=expanded Companies based in Essex Video game companies established in 1988 Video game companies disestablished in 2001 1988 establishments in England 2001 disestablishments in England Defunct video game companies of the United Kingdom V ...
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1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list is accompanied by a short essay written by a video game critic, with some entries accompanied by screen shots. It was edited by Tony Mott, long-time editor of ''Edge'' magazine. The book's preface was written by video game designer Peter Molyneux. It is written in a similar manner to ''1001 Albums You Must Hear Before You Die'', also published by Universe Publishing. By platform Reception Reception for the book has been generally positive, with critics praising the wealth of knowledge, but criticizing some particular entries. Rick Dakan of ''PopMatters'' stated, "Most of the choices seem great to me, and I like that the authors include a lot of smaller, experimental games and some flawed but important titles as well", but disagreed wit ...
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Your Sinclair
''Your Sinclair'', originally ''Your Spectrum'' or ''YS'', is a discontinued British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was commercially published between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news section containe ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller (game designer), Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for ''GURPS'', D20 system, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. ''Traveller'' is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the ''Traveller'' universe is cosmopolitan a ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc W. Miller, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill (game designer), John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role-playing game, role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon (video game), Harpoon''. T ...
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Game Mechanic
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions between the player and the game" * "the ...
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Firebird Software
Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbird. The first employee was James Leavey, seconded from elsewhere in BT, who, along with Tony Rainbird, became the driving force behind the company in the early days. History Telecomsoft was founded in 1984 when computer games were the fastest growing sector within the computer software market at the time. Despite a turnover of over £6 million in 1987/88, British Telecom sold the three labels to MicroProse in 1989 in a deal reported to be worth around £2,000,000 after a failed management buyout. MicroProse sold the Silverbird label soon after acquisition, but continued to use the Rainbird and Firebird labels for a short period. Labels Firebird British Telecom brought in Tony Rainbird, owner of budget software publisher Micro-Gold, to help set up the firs ...
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CRASH (magazine)
''Crash'', stylized as ''CRASH'', is a magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders. The magazine was launched to cater for the booming Spectrum games market. It was immediately popular owing to its quality of writing and distinctive, though occasionally controversial, artwork created by Oliver Frey. By 1986 it had become the biggest-selling British computer magazine with over 100,000 copies sold monthly, but struggled towards the end of the decade after other magazines put cassettes of games on the front cover. In the 2010s, a number of retrospective issues were created via a kickstarter campaign leading to the new publication by Fusion Retro. History ''Crash'' was launched in 1983 in Ludlow, Shropshire by Roger ...
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Line Of Sight (gaming)
Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight. In some games, miniature figures are used to determine line of sight. Many wargames use counters to represent units and determine line of sight. A common technique is to hold a length of thread between two counters. If the thread, held straight, doesn't encounter any obstacles, the line of sight is valid. The first computer game to implement line of sight graphics was '' Dungeon'', which was played on a PDP-10 mainframe computer (1975). Examples A tank behind a tall hill would not be able to see an enemy tank on the other side of the hill. Therefore, the first tank does not have a line of sight to the enemy tank. Conversely, a squad of soldiers atop the hill may be able to see both tanks, though the tanks may n ...
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BASIC
Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film * Basic, one of the Galactic Basic, languages in ''Star Wars'' Music * Basic (Glen Campbell album), ''Basic'' (Glen Campbell album), 1978 * Basic (Robert Quine and Fred Maher album), ''Basic'' (Robert Quine and Fred Maher album), 1984 * B.A.S.I.C. (Alpinestars album), ''B.A.S.I.C.'' (Alpinestars album), 2000 * Basic (Brown Eyed Girls album), ''Basic'' (Brown Eyed Girls album), 2015 * B.A.S.I.C. (The Basics album), ''B.A.S.I.C.'' (The Basics album), 2019 Places * Basic, Mississippi, a community in the US * BASIC countries, Brazil, South Africa, India and China in climate change negotiations Organizations * BASIC Bank Limited, government owned bank in Bangladesh * Basic Books, an American publisher Other uses * Basic (cigarette), a brand ...
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