Quadrette
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Quadrette
Quadrette is an old French card game for four players, who form two teams of two. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It is a variant of classic Whist that is simpler and faster to play. History The anticlockwise direction of play, ranking of the Ace and oral communication between partners all suggest a certain antiquity. The game appears to be a four-player offshoot of Sizette, whence the name, and Sizette (implying six players)Panckoucke (1792), pp. 274–275. itself was first recorded in 1725''Académie Universelle des Jeux'' (1725), pp. 115–120. and appears to have been played across many parts of France, both northLebrun (1828), pp. 233–235. and south,''Sizette''
at salondesjeux.fr. Retrieved 29 January 2023.
before dying out in the late 19t ...
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Sizette
Sizette is an historical French card game for six players in two teams of three. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It has been described as one of the most enjoyable games of cards, albeit one requiring skill to play well. It is a form of Whist for six players. History The name Sizette refers to the fact that it is played by six players.Panckoucke (1792), pp. 274–275. It was first recorded in 1725 in the ''Académie Universelle des Jeux'' when it was said to be little known in Paris and yet "one of the most agreeable games on the cards" but one that required "great tranquility and attention."''Académie Universelle des Jeux'' (1725), pp. 115–120. Translation by Abbé Belcour (1770). This earliest known description was reprinted numerous times during the 18th century. In 1828, it is recorded as a game played in Normandy and the departments to the north,Lebrun (1828), pp. 233 ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ruff and Honours as the most popular descendant of Triumph played in England during the 17th century. Whist is described as a simpler, more staid, version of Ruff and Honours with the twos removed instead of having a stock. In the 18th century, Whist, played with a 52 card pack, superseded Ruff and Honours. The game takes its name from the 17th-century word ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. Whist was first played on scientific principles by gentlemen in the Crown Coffee House in Bedford Row, London, around 1728, according to Daines Barrington. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ...
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Trick-taking
A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and Spades (card game), spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the Tarot card games, tarot family, briscola, and most evasion games like Hearts (card game), hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or Polignac (card game), polignac are those in which the aim is to a ...
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King (playing Card)
The king is a playing card with a picture of a king displayed on it. The king is usually the highest-ranking face card. In the French version of playing cards and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the '' Ober''. In some games, the king is the highest-ranked card; in others, the Ace is higher. Aces began outranking kings around 1500 with Trappola being the earliest known game in which the aces were highest in all four suits. In the ace–ten family of games such as pinochle and Schnapsen, both the ace and the 10 rank higher than the king. History The king card is the oldest and most universal court card. It most likely originated in Persian Ganjifeh where kings are depicted as seated on thrones and outranking the viceroy cards which are mounted on horses. Playing cards were transmitted to Italy and Spain via ...
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Follow Suit
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not ...
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Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. While English-speaking countries traditionally use cards with the French suits of Clubs, Spades, Hearts and Diamonds, many other countries have their own traditional suits. Much of central Europe uses German suited cards with suits of Acorns (Clubs), Leaves (Spades), Hear ...
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On Lead
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge (card game), bridge, Hearts (card game), hearts, Poker (card game), poker or rummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see #Game-specific glossaries, Game-specific glossaries. A ; ace # The card with one pip in a pack of cards. Usually the highest card of a #suit, suit, #rank, ranking immediately above the #King, king. May also occupy the lowest rank. # Commonly refers to the #deuce, Deuce or Two in #German-suited pack, German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns (card suit), acorns : One of the four #suit, suits in a #German ...
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