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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", pu ...
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Whist Drive
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Edmond Hoyle
Edmond Hoyle (167229 August 1769) was an English writer best known for his works on the rules and play of card games. The phrase "according to Hoyle" (meaning "strictly according to the rules") came into the language as a reflection of his generally perceived authority on the subject; since that time, use of the phrase has expanded into general use in situations in which a speaker wishes to indicate an appeal to a putative authority. Early life undocumented Little is known about Hoyle's life; he is primarily known through his books. Much of what is written about him is untrue or exaggerated. The suggestion that he trained at the bar seems unfounded. Treatise on whist By 1741, Hoyle began to tutor members of high society at the game of whist, selling his students a copy of his manuscript notes. Hoyle expanded the manuscript and published ''A Short Treatise on the Game of Whist'' in 1742, selling it for the high price of one guinea. When the book quickly sold out, rather than ...
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Solo Whist
Solo Whist, sometimes known as English Solo or simply Solo, is a trick-taking card game for four players. Despite the name it is not related to Whist, but derives from an early form of Boston played in the Low Countries, whose direct ancestor, in turn, was the 17th-century Spanish game of Ombre. Its major distinctive feature is that one player often plays against the other three. However, players form temporary alliances with two players playing against the other two if "Prop and Cop" is the current bid. It requires four players using a standard 52 card deck with no jokers. Aces are high and the deal, bidding and play are clockwise. History Solo Whist was first played in the Low Countries in the first half of the 19th century and in England somewhere about the year 1852 by a family of Dutch Jews. It was practically unknown outside Jewish circles until the end of the 1860s. From 1870 and 1872 it began to be played in the London sporting clubs in an attempt to supplant the card game ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks (also known as "books") that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name. History Spades was devised in the Mid-West of the United States in the late 1930s.
at pagat.com. Retrieved 11 September 2018.

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Ruff And Honours
Ruff and Honours, Ruffe and Trump or Slamm was an English trick-taking card game that was popular in the 16th and 17th centuries; it was superseded in the 18th century by Whist. History Ruff and Honours is covered in Charles Cotton's ''The Compleat Gamester'' of 1674 where it is described as being commonly known in all parts of England. At the time Randle Cotgrave thought the name was just a synonym for Trump. The game was also known as Slamm, a less popular form was called Whist, and it was closely related to Ruffe and Trump described by Francis Willughby. Willughby speculated that there was an earlier simple trick-taking game without the ruff and honours. Cavendish and others state that ruff and honours was a descendant of the French game of Triomphe (→ Middle English ''triumph'' → Modern English ''trump''). Triomphe, whose English variant was known as French Ruff, was a five-card game using a shortened deck, an up-turned trump card and played either in partnership or si ...
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Whist Marker
A whist marker is a device for recording the current score in the game of whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' .... Whist markers generally come in pairs, one for each couple. Whist markers can be broadly divided into three groups: * Short whist markers * Long whist markers * Long and short whist markers. Short whist markers A short whist marker displays the number of points gained so far in the game, and the number of games gained in the rubber. Short whist overtook long whist in popularity around the middle of the nineteenth century. Five points win a game and three games win a rubber. The points are for each trick over the book (the first six tricks) in a given deal, and in some games for " honours". Thus a typical wooden whist marker has five broad flaps ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Whist Marker
A whist marker is a device for recording the current score in the game of whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' .... Whist markers generally come in pairs, one for each couple. Whist markers can be broadly divided into three groups: * Short whist markers * Long whist markers * Long and short whist markers. Short whist markers A short whist marker displays the number of points gained so far in the game, and the number of games gained in the rubber. Short whist overtook long whist in popularity around the middle of the nineteenth century. Five points win a game and three games win a rubber. The points are for each trick over the book (the first six tricks) in a given deal, and in some games for " honours". Thus a typical wooden whist marker has five broad flaps ...
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Henry Jones (writer)
Henry Jones (2 November 1831 – 10 February 1899) was an English writer under the name "Cavendish", an authority on whist and other card games, tennis and other lawn games. Biography Henry Jones was born in London, the eldest son of surgeon Henry Derviche Jones. He attended King's College School, Wimbledon from 1842 to 1848, and entered St Bartholomew's Hospital as a student during the 1849/50 session. His signature can be seen in the hospital's archives in the student signature book (a book that students signed when they began their studies) for the 1849/50 and 1850/1 sessions, where his address is given as 23 Soho Square. Jones qualified MRCS ( Member of the Royal College of Surgeons) in 1852 and practised medicine as a general practitioner (GP) until 1869 when he changed tack and became a full-time writer on games and sport. His writing career can be traced back to 1857 when he began writing about whist. Jones's father had been a keen devotee of this trick-taking card game, ...
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is no ...
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