Sizette
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Sizette
Sizette is an historical French card game for six players in two teams of three. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It has been described as one of the most enjoyable games of cards, albeit one requiring skill to play well. It is a form of Whist for six players. History The name Sizette refers to the fact that it is played by six players.Panckoucke (1792), pp. 274–275. It was first recorded in 1725 in the ''Académie Universelle des Jeux'' when it was said to be little known in Paris and yet "one of the most agreeable games on the cards" but one that required "great tranquility and attention."''Académie Universelle des Jeux'' (1725), pp. 115–120. Translation by Abbé Belcour (1770). This earliest known description was reprinted numerous times during the 18th century. In 1828, it is recorded as a game played in Normandy and the departments to the north,Lebrun (1828), pp. 233 ...
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Quadrette
Quadrette is an old French card game for four players, who form two teams of two. It is unusual in that communication between partners is allowed and the team captain is permitted to ask for information and direct play. It is a variant of classic Whist that is simpler and faster to play. History The anticlockwise direction of play, ranking of the Ace and oral communication between partners all suggest a certain antiquity. The game appears to be a four-player offshoot of Sizette, whence the name, and Sizette (implying six players)Panckoucke (1792), pp. 274–275. itself was first recorded in 1725''Académie Universelle des Jeux'' (1725), pp. 115–120. and appears to have been played across many parts of France, both northLebrun (1828), pp. 233–235. and south,''Sizette''
at salondesjeux.fr. Retrieved 29 January 2023.
before dying out in the late 19t ...
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Trick-taking
A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and Spades (card game), spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the Tarot card games, tarot family, briscola, and most evasion games like Hearts (card game), hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or Polignac (card game), polignac are those in which the aim is to a ...
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Rank (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the king. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards ...
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Trump (cards)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority or policy which automatically prevails over all others. The introduction of trumps is one of only two major innovations to trick-taking games since they were invented; the other being the idea of bidding. Trump cards, initially called '' trionfi'', first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Around the same time that Tarot cards were invented with the purpose of adding a trump suit to the existing four suits, a similar concept arose in the g ...
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Follow Suit
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not ...
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Trump (card Games)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority or policy which automatically prevails over all others. The introduction of trumps is one of only two major innovations to trick-taking games since they were invented; the other being the idea of bidding. Trump cards, initially called '' trionfi'', first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Around the same time that Tarot cards were invented with the purpose of adding a trump suit to the existing four suits, a similar concept arose in the g ...
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Packets (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the king. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards i ...
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Shuffles
Shuffling is a technique used to randomization, randomize a deck of playing cards, introducing an element of chance into card games. Various shuffling methods exist, each with its own characteristics and potential for manipulation. One of the simplest shuffling techniques is the overhand shuffle, where small packets of cards are transferred from one hand to the other. This method is easy to perform but can be manipulated to control the order of cards. Another common technique is the riffle shuffle, where the deck is split into two halves and interleaved. This method is more complex but minimizes the risk of exposing cards. The Gilbert–Shannon–Reeds model suggests that seven riffle shuffles are sufficient to thoroughly randomize a deck, although some studies indicate that six shuffles may be enough. Other shuffling methods include the Hindu shuffle, commonly used in Asia, and the pile shuffle, where cards are dealt into piles and then stacked. The Mongean shuffle involves a ...
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Pack (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the king. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards ...
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Cutting (cards)
In card games, to cut the cards (also "cut the deck" or "cut the pack") is to split the deck into two packets by lifting one packet from the top and placing it face down next to the remaining cards beneath it. The lower packet is then placed on top of it. This is typically done after the cards have already been shuffled, and the procedure is used just prior to the cards being dealt to the players. The aim of this is to reduce the possibility of cheating, for example, by knowing the top or bottom card. Cutting the cards is also a common way of determining the seating order at a card table, the partnerships or the first dealer. Purpose The practice of cutting is primarily a method of reducing the likelihood of someone cheating by manipulating the order of cards to gain an advantage. Even if the dealer (or the shuffler, if they are not the dealer) does not plan on cheating, cutting will prevent suspicions, thus many rules require it. Some players also consider the cut to be luc ...
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