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Pokémon Black And White
and are 2010 role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS. They are the first installments in the fifth generation of the ''Pokémon'' video game series. First released in Japan on 18 September 2010, they were later released in Europe, North America and Australia in 2011. Sequels to ''Black'' and ''White'', ''Pokémon Black 2'' and ''Pokémon White 2'', were released for the Nintendo DS in 2012. Similar to previous installments of the series, the two games follow the journey of a young trainer through the region of Unova, as they train Pokémon used to compete against other trainers while thwarting the schemes of the criminal organization Team Plasma. ''Black'' and ''White'' introduced 156 new Pokémon to the franchise, 5 more than the previous record holder ''Pokémon Red'' and ''Blue'', as well as many new features, including a seasonal cycle, rotation battles, triple battles, hidden abilities, ...
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Legendary Pokémon
Legendary may refer to: * Legend, a folklore genre * Legendary (hagiography) * J. R. R. Tolkien's legendarium Film and television * Legendary (2010 film), ''Legendary'' (2010 film), a 2010 American sports drama film * Legendary (2013 film), ''Legendary'' (2013 film), a 2013 film featuring Dolph Lundgren * Legendary (TV series), ''Legendary'' (TV series), a 2020 American reality competition series * Legendary (Legends of Tomorrow), "Legendary" (''Legends of Tomorrow''), a television episode Music Albums * Legendary (AZ album), ''Legendary'' (AZ album), 2009 * Legendary (The Summer Set album), ''Legendary'' (The Summer Set album) or the title song, 2013 * Legendary (TQ album), ''Legendary'' (TQ album) or the title song, 2013 * Legendary (Tyga album), ''Legendary'' (Tyga album) or the title song, 2019 * Legendary (Z-Ro album), ''Legendary'' (Z-Ro album), 2016 * Legendary (Zao album), ''Legendary'' (Zao album), 2003 * ''Legendary'', by Kaysha, 2006 * ''The Legendary'', an EP by th ...
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Pokémon Black 2 And White 2
is a Japanese media franchise consisting of video games, animated series and films, a trading card game, and other related media. The franchise takes place in a shared universe in which humans co-exist with creatures known as Pokémon, a large variety of species endowed with special powers. The franchise's primary target audience is children aged 5 to 12, but it is known to attract people of all ages. The franchise originated as a pair of role-playing games developed by Game Freak, from an original concept by its founder, Satoshi Tajiri. Released on the Game Boy on 27 February 1996, the games became sleeper hits and were followed by manga series, a trading card game, and anime series and films. From 1998 to 2000, ''Pokémon'' was exported to the rest of the world, creating an unprecedented global phenomenon dubbed "Pokémania". By 2002, the craze had ended, after which ''Pokémon'' became a fixture in popular culture, with new products being released to this day. In the s ...
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Item (gaming)
In pen and paper games and computer and video games, an item is an object within the game world that can be collected by a player character, player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an it ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in '' Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a multi ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest (video game), Dragon Quest'', ''Pokémon (video game series), Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called wandering monsters—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice ...
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Health (gaming)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Overworld
An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description An overworld or hub world is an area within a video game which connects its other levels or locations. The term can also refer to a safer area which players frequently return to, like a town. They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers. Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passi ...
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Overhead Perspective
A variety of Computer graphics, computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to Graphics hardware, hardware advances and restrictions such as the processing power of Central processing unit, central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used character set, text characters instead of bitmapped or vector graphics. Examples include Multi-user dungeon, MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing game (video games), role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on procedural generation, randomization, replayability and permanent death. Some of the earli ...
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Grammatical Person
In linguistics, grammatical person is the grammatical distinction between deictic references to participant(s) in an event; typically, the distinction is between the speaker ( first person), the addressee ( second person), and others ( third person). A language's set of pronouns is typically defined by grammatical person. ''First person'' includes the speaker (English: ''I'', ''we''), ''second person'' is the person or people spoken to (English: ''your'' or ''you''), and ''third person'' includes all that are not listed above (English: ''he'', ''she'', ''it'', ''they''). It also frequently affects verbs, and sometimes nouns or possessive relationships. Related classifications Number In Indo-European languages, first-, second-, and third-person pronouns are typically also marked for singular and plural forms, and sometimes dual form as well (grammatical number). Inclusive/exclusive distinction Some other languages use different classifying systems, especially in the p ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Pokémon Diamond And Pearl
and are role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS in 2006. They are the first installments in the fourth generation of the Pokémon (video game series), ''Pokémon'' video game series. They were first released in Japan on September 28, 2006, and released in North America, Australia, and Europe in 2007. ''Pokémon Platinum'', a third version, was released two years later in each region. Video game remake, Remakes titled Pokémon Brilliant Diamond and Shining Pearl, ''Pokémon Brilliant Diamond'' and ''Shining Pearl'' were released for the Nintendo Switch worldwide on November 19, 2021. An interquel, ''Pokémon Legends: Arceus'', was released for the Nintendo Switch on January 28, 2022. Like previous ''Pokémon'' games, ''Diamond'' and ''Pearl'' chronicle the adventures of a young Pokémon Trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization called Te ...
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