Random Encounter
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A random encounter is a feature commonly used in various
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s whereby combat encounters with
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
(NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a
monster A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes Anxiety, terror ...
-infested
wilderness Wilderness or wildlands (usually in the plurale tantum, plural) are Earth, Earth's natural environments that have not been significantly modified by human impact on the environment, human activity, or any urbanization, nonurbanized land not u ...
or
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in
Japanese role-playing games While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan. Japanese role-playing games Japanese c ...
like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'', ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', and the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series.


Role-playing games

Random encounters—sometimes called wandering monsters—were a feature of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
by rolling dice against a ''random encounter table''. The tables are usually based on terrain (and/or time/weather), and have a chance for differing encounters with different numbers or types of creatures. The results may be modified by other tables, such as whether the encounter is friendly, neutral or hostile. GMs are often encouraged to make their own tables. Specific adventures often have specific tables for locations, like a temple's hallways. Wandering monsters are often used to wear down
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s and force them to use up consumable resources, such as
hit point Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
s,
magic spell An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted. An incantation can also be performed during ceremonial ri ...
s and healing
potion A potion is a liquid "that contains medicine, poison, or something that is supposed to have magic powers." It derives from the Latin word ''potio'' which refers to a drink or the act of drinking. The term philtre is also used, often specifica ...
s, as a way of punishing them for spending too much time in a dangerous area.


Video games

Random encounters were incorporated into early
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s and have been common throughout the genre. Placed and random encounters were both used in 1981s ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as ''
Dragon Warrior previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koic ...
'', ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', and ''
The Bard's Tale ''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was ...
''. Random encounters happen when the player is traversing the game world (often through the use of a "world map" or
overworld An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some pla ...
). Most often, the player encounters enemies to battle, but occasionally friendly or neutral characters can appear, with whom the player might interact differently than with enemies. Random encounters are
random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
in the respect that players cannot anticipate the exact moment of encounter or what will be encountered, as the occurrence of the event is based on factors such as programmed
probabilities Probability is a branch of mathematics and statistics concerning Event (probability theory), events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probab ...
;
Pseudo-random number generator A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. The PRNG-generate ...
s create the sequence of numbers used to determine if an encounter will happen. The form and frequency can vary depending on a number of factors, such as where the player is located in the game world and the statistics of the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
. In some games, items can be found to increase or decrease the frequency of random encounters, even to eliminate them outright, or increase the odds of having a particular encounter. Random encounters often occur more frequently in
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
s,
cave Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance undergrou ...
s,
forest A forest is an ecosystem characterized by a dense ecological community, community of trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, ...
s,
desert A desert is a landscape where little precipitation occurs and, consequently, living conditions create unique biomes and ecosystems. The lack of vegetation exposes the unprotected surface of the ground to denudation. About one-third of the la ...
s, and
swamp A swamp is a forested wetland.Keddy, P.A. 2010. Wetland Ecology: Principles and Conservation (2nd edition). Cambridge University Press, Cambridge, UK. 497 p. Swamps are considered to be transition zones because both land and water play a role in ...
s than in open
plain In geography, a plain, commonly known as flatland, is a flat expanse of land that generally does not change much in elevation, and is primarily treeless. Plains occur as lowlands along valleys or at the base of mountains, as coastal plains, and ...
s. The simplest sort of random encounter algorithm would be as follows: # Each step, set X to a random
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
between 0 and 99. # If in plains, and X < 8, a random encounter occurs. # If in swamp, desert, or forest, and X < 16, a random encounter occurs. The problem with this algorithm is that random encounters occur "too" randomly for the tastes of most players, as there will be "droughts" and "floods" in their distribution. Random encounters in rapid succession are considered undesirable as they lead to the player's perception of getting "bogged down", but with the simple algorithm, it is possible to have an encounter from taking only one step after an encounter. The early games in the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' series, for example, allow random encounters to occur one step after the other. A more elaborate random encounter algorithm (and similar to those used in many games) would be the following: # Set X to a random
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
between 64 and 255. # For each step in plains, decrement X by 4. For each step in forest, swamp, or desert, decrement X by 8. # When X < 0, a fight ensues. Go to step 1. This ensures that, in any terrain, the player will not experience more than one random encounter every eight steps. A game with this type of system can sometimes be taken advantage of by initiating some action that will reset the counter (pausing, opening a menu, saving), especially when using an
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
. This is a popular trick in
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitch ...
s to skip time-consuming or dangerous battles or it can be used to ensure that each battle results in a rare or valuable encounter. Random encounters have become less popular in video games with the passage of time, as gamers often complain that they are annoying, repetitive or discouraging to exploration. The ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and '' Tales'' series have abandoned random encounter systems with successive games, while relatively newer franchises such as the ''
Chrono Chrono may refer to: Prefix ''chrono-'' a Greek combining form relating to time *chronometry, science of the measurement of time *"chrono", colloquialism for chronograph in watch and clock collectors' language Games *Chrono (series), ''Chrono'' ...
'' series and ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
'' have never used them. A more commonly used tactic in later RPGs (used in ''
Final Fantasy XII is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series ...
'', ''
Radiata Stories ''Radiata Stories'' is an action role-playing video game. It was developed by tri-Ace and published by Square Enix for the PlayStation 2. It was released on January 27, 2005 in Japan and September 6 in North America. The game received mixed re ...
'', ''
Fallout Nuclear fallout is residual radioactive material that is created by the reactions producing a nuclear explosion. It is initially present in the radioactive cloud created by the explosion, and "falls out" of the cloud as it is moved by the ...
'' and ''
Fallout 2 ''Fallout 2'' (also known as ''Fallout 2: A Post Nuclear Role Playing Game'') is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout (video game), Fallout'' (1997), ...
'' (although the ''Fallout'' games have unlimited random encounters on the world map)), like ''
Legend of Legaia is a role-playing video game developed by Prokion and published by Sony Computer Entertainment for the PlayStation. Contrail handled the game's production. It was released in Japan in October 1998, North America in March 1999 and Europe in May 2 ...
'' and all ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
'' games have a finite number of enemies in a given area. This cuts down on grinding and does not discourage exploration to the same extent. A similar approach is
spawning Spawn is the Egg cell, eggs and Spermatozoa, sperm released or deposited into water by aquatic animals. As a verb, ''to spawn'' refers to the process of freely releasing eggs and sperm into a body of water (fresh or marine); the physical act is ...
, where visible monsters always (re)appear at the same location, as seen in ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'' and most of '' Dragon Quest IX''. Both approaches give players the opportunity to anticipate, evade, or select encounters.


References

{{DEFAULTSORT:Random Encounter Role-playing game terminology Video game terminology