
Health is a video game or
tabletop game
Tabletop games or tabletops are games that are normally played on a Table (furniture), table or other flat surface, such as board games, card games, dice games, miniature wargames, Tabletop role-playing game, tabletop role-playing games, or ti ...
quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In
role-playing games, this typically takes the form of hit points (HP), a
numerical attribute representing the health of a character or object. The game character can be a
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, a
boss, or a
mob. Health can also be attributed to
destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat.
Mechanics
In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as
tanks usually have more health and armor. In many games, particularly role-playing video games, the player starts with a small number of health and defense points, but can increase them by gaining the required number of
experience points and raising the character's level.
In
game design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
, it is considered important to clearly show that the player's character (or other object that they control) is losing health. In his book ''Level Up!: The Guide to Great Video Game Design'', game designer Scott Rogers wrote that "health should deplete in an obvious manner, because with every hit, a player is closer to losing their life". As examples of visualizing health loss, Rogers cited
Arthur
Arthur is a masculine given name of uncertain etymology. Its popularity derives from it being the name of the legendary hero King Arthur.
A common spelling variant used in many Slavic, Romance, and Germanic languages is Artur. In Spanish and Ital ...
of ''
Ghosts 'n Goblins'', who loses a piece of armor with each sustained hit, as well as the cars in the ''
Grand Theft Auto'' series, in which smoke begins to flow from the hood after the car takes a significant amount of damage.
The use of health points simplifies the game development process (since developers do not need to create complex damage systems), allows computers to simplify calculations associated with the game, and makes it easier for the player to understand the game. However, more complex and realistic damage systems are used in a number of games. In ''
Dwarf Fortress'', instead of health points, dwarves have separate body parts, each of which can be damaged. The ''
Fallout'' games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay.
For example, if a leg is injured, the character can get a
fracture, which will reduce their movement speed, and if their arm is injured, the character can drop their weapon.
Health can also serve as a plot element. In ''
Assassin's Creed'', if the protagonist takes too much damage, thus departing from the "correct" route, the game ends and returns the player to the nearest checkpoint.
In some games such as ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' and ''
Monster Hunter'', only the player's health points are visible. This is done so that the player does not know how many blows still need to be delivered, which makes the game less predictable. Contrariwise, other games such as the ''
Street Fighter'' series have both the player's and the opponent's health meters clearly visible, which allows the player to understand how successful their combat strategy is and how many remaining blows need to be inflicted on the enemy.
Restoration
Players can often restore a character's health by using various
items such as potions, food or first-aid kits. In role-playing video games, the player often can also restore a character's health by visiting a doctor or resting at an
inn. A number of games incorporate a mechanic known as "life steal" or "life leech", which allows a character to restore health by siphoning it from an enemy. Methods for replenishing health differ from each other and are dependent on the game's genre. In more dynamic
action games, it is important to quickly restore a character's health, while role-playing games feature slower-paced methods of health restoration to achieve realism.
A number of games incorporate a regeneration system that automatically replenishes health if the character does not take damage. This makes the game easier to play by giving the player the opportunity to restore the character's health after a difficult battle. This system may allow the player to safely run through dangerous parts of the game without consequence.
Tag team games often regenerate part of the health of a resting character.
Armor class
In some role-playing games, armor class (abbreviated AC; also known as defense) is a
derived statistic that indicates how difficult it is to land a successful blow on a character with an attack; it can also indicate damage reduction to a character's health. AC is typically a representation of a character's physical defenses such as their ability to dodge attacks and their protective equipment. Armor class is a mechanic that can be used as part of health and combat
game balancing. AC "is roughly equivalent to ''defensive dodging'' in war games".
Presentation

The health indicator can be represented in various ways. The most basic forms are fractions and health bars, as well as various icons such as hearts or shields. More recent games can use a nonlinear health bar, where earlier hits take off more damage than later ones, in order to make the game appear more exciting.
The indicator can be combined with other elements of the game interface. ''
Doom'' uses a character portrait located at the bottom of the screen as such an indicator, in addition to a numerical health percentage display. If the hero takes damage, his face will appear increasingly pained and blood-covered. The health point indicator can also be part of the character. In ''
Dead Space'', it is located on the main character's costume.
In ''
Trespasser'', it is represented as a tattoo on the main character's chest. In ''
Half-Life: Alyx'', a VR game, the indicator is located on the back of the player's non-dominant hand, requiring the player to physically look at their tracked hand to check their health.
The character's condition can be conveyed through sound. In ''
Dungeons of Daggorath'', the frequency of the player character's audible heartbeat is dependent on how much damage has been received.
''
Silent Hill'' uses a similar system, but transmits the heartbeat via vibrations from the
DualShock controller.
The player character's health point indicator often occupies a significant position in the game's
heads-up display. In ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', it occupies one third of the HUD. However, a number of games do without such an indicator. In the ''
Super Mario'' series, the player character initially only has one health point, and the character's appearance is used to signify the number of health points; if the character collects a
Super Mushroom, they grow in size and gain an additional health point. In a number of
first-person shooters, such as ''
Call of Duty'' or ''
Halo'', the numerical value of the character's health points is hidden from the player. However, when the player character receives a large amount of damage, the game screen (or the part of the screen to which damage was dealt) is painted red, often including drops of blood, which simulates the effect of real-life injury. As health is restored, these effects gradually disappear.
History
Hit points
The term "hit points" was coined by ''
Dungeons & Dragons'' co-creator
Dave Arneson.
While developing the
tabletop role-playing game
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
''Dungeons & Dragons'' with
Gary Gygax based on the latter's previous game ''
Chainmail'', Arneson felt that it was more interesting for players to manage small squads than a large army. This also allowed them to act out the role of each squad member. However, this approach had one drawback: according to the rules of ''Chainmail'', the player rolls the dice during each battle, and depending on the number rolled, the character either kills the enemy or is killed. Because players did not want to lose the characters they had become accustomed to, Arneson created a "hit point" system based on similar mechanics previously used in the wargames ''
Don't Give Up the Ship'' and ''
Ironclads''.
According to this system, each character has a certain number of hit points, which decreases with each blow dealt to them. This allows the character to survive several hits from an enemy.
Some of the first
home computer games to use hit points are ''
Rogue'' (1980), in which health is represented by a fraction, and ''
Dungeons of Daggorath'' (1982), which includes an audible heartbeat influenced by the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
's condition.
Action games also began moving away from one-hit deaths to health systems allowing players to take multiple hits, such as
SNK's arcade
shoot 'em up game ''
Ozma Wars'' (1979) numerically representing an energy supply that depletes when taking hits and
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
's
Intellivision game ''
Tron: Deadly Discs'' (1982) allowing players to take multiple hits at the cost of reducing maneuverability.
Health meter
Before the introduction of health meters,
action video games typically used a
lives system in which the player could only take damage once, but could continue the game at the expense of a life. The introduction of health meters granted players the right to make mistakes and allowed game developers to influence a game's difficulty by adjusting the damage an enemy character inflicts.
Data East's ''Flash Boy'' (1981) for the arcade
DECO Cassette System, a
scrolling action game based on the
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series ''
Astro Boy
''Astro Boy'', known in Japan as , is a Japanese manga series written and illustrated by Osamu Tezuka. It was serialized in Kobunsha's ''Shōnen'' from 1952 to 1968. The 112 chapters were collected into 23 volumes by Akita Shoten. Da ...
'' (1952–1968), has an energy bar that gradually depletes over time and some of which can be sacrificed for temporary invincibility. ''
Punch-Out!!'' (1983), an arcade
boxing game developed by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, has a stamina meter that replenishes every time the player successfully strikes the opponent and decreases if the player fails to dodge the opponent's blow; if the meter is fully depleted, the player character loses consciousness.
''
Yie Ar Kung-Fu'' (1984), an arcade
fighting game developed by
Konami, replaced the point-scoring system of ''
Karate Champ'' (1984) with a health meter system. Each fighter has a health meter, which depletes as they take hits; once a fighter's health meter is fully depleted, it leads to a
knockout. ''Yie Ar Kung-Fu'' established health meters as a standard feature in fighting games. ''
Kung-Fu Master'' (1984), an arcade
beat 'em up developed by
Irem, uses a health meter to represent player health, with the bar depleting when taking damage. In addition to the player character having a health meter, the bosses also have health meters, which leads to the game temporarily becoming a one-on-one fighting game during boss battles.
''Kung-Fu Master'' established health meters as a standard feature in
side-scrolling action games such as beat 'em ups.
Health meters also began being used to represent hit points in
role-playing video games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
, starting with ''
The Black Onyx'' (1984), developed by
Bullet-Proof Software. This inspired the use of a health bar in ''
Hydlide'' (1984), an
action role-playing game by
T&E Soft, which took it a step further with a regenerating health bar.
Namco's arcade action role-playing title ''
Dragon Buster'' (1984) further popularized the use of a health bar in role-playing games.
Regeneration
The 1982 Apple II platform game ''
Crisis Mountain'' displays health as a number from 3 (full) to 0 (dead), which gradually heals one point at a time. In Nintendo's arcade game ''
Punch-Out!!'' (1983), a stamina meter replenishes every time the player successfully strikes the opponent.
In ''
Hydlide'' (1984) and the ''
Ys'' series,
the character's health (represented as both hit points and a health meter) is gradually restored when the character does not move.
[( cf. )] ''
Halo: Combat Evolved'' (2001) is credited with popularizing the use of regeneration in
first-person shooters. However, according to
GamesRadar+'s Jeff Dunn, regeneration in its current form was introduced in ''
The Getaway'' (2002), as ''Halo: Combat Evolved'' only used shield regeneration.
Defense
Arneson is also credited for the term "armor class" which was used in ''Chainmail'' and then ''Dungeons & Dragons'';
"although armor class might have been inspired by the rules in ''Don't Give Up the Ship!'', there is not an explicit attribute with that name in the game's rules.
..It seems more likely that Arneson's house rules for armor class never made it into the final published version of the wargame". However, many role-playing games that followed ''Dungeons & Dragons'' moved away from the term "armor class" and simply replaced the term with "defense".
See also
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Magic (game terminology)
Magic or mana is an attribute assigned to characters within a role-playing game, role-playing or video game that indicates their power to use magic in fiction, special magical abilities or "spells". Magic is usually measured in magic points or man ...
*
Experience point
*
Medical state, a real-world indicator of health status for hospital patients
References
Bibliography
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External links
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{{video game gameplay
Role-playing game terminology
Video game terminology