Crisis Mountain
''Crisis Mountain'' is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20. Ports for the FM-7 and PC-8800 series were from Comptiq. In ''Crisis Mountain'', the player must defuse bombs left in a lair below a volcano which was abandoned by terrorists. One of the first games with regenerating health, the player is not always killed by an individual mishap. Health—labeled as ''strength''—is shown as a number from 0–3, and after taking damage it slowly increases over time. Schroeder later developed '' Dino Eggs'' for the Apple II. Gameplay The player runs, jumps, kneels, and crawls through a volcanic lair, attempting to reach bombs with timed detonators. Digging up a bomb disables it; digging is faster if the shovel has been found. The remaining time on a disabled bomb is added to a bo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Synergistic Software
Synergistic Software was a video game developer based in Seattle. Founded in 1978, the company published some of the earliest available games and applications for the Apple II family of computers. They continued developing games for various platforms into the late 1990s. History After graduating from Rice University in 1974 with degrees in Electrical Engineering and Mathematical Science, Robert (Bob) Clardy was hired by Boeing as an electrical engineer at the Johnson Space Center, then moved to Seattle in 1977 with his wife Ann. Bob Clardy first was exposed to personal home computers at that time, following the releases of the Apple II and Tandy TRS-80, both in 1977. He purchased an upgraded (16 Kb) Apple II in 1978 and began modifying the code for ''Dragon Maze'', an Integer BASIC program written by Gary J. Shannon and published in the ''Apple II Reference Manual'' (1978). Shannon's ''Dragon Maze'' randomly generated a maze which the player would then have to navigate and es ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Donkey Kong (arcade Game)
is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as "Jumpman" at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the ''Donkey Kong'' series and Mario's first appearance in a video game. ''Donkey Kong'' was created to salvage unsold arcade cabinets following the failure of Nintendo's '' Radar Scope'' (1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from "Beauty and the Beast" and 1930s American media such as ''Popeye'' and '' King Kong'', Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. It was the most complex arcade game at that point, using graphics for characterization, incl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commodore 64 Games ...
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari 8-bit Computer Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Apple II Games
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found. Apples have been grown for thousands of years in Eurasia before they were introduced to North America by European colonization of the Americas, European colonists. Apples have cultural significance in many mythological, mythologies (including Norse mythology, Norse and Greek mythology, Greek) and religions (such as Christianity in Europe). Apples grown from seeds tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. For commercial purposes, including botanical evaluation, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent * ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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InCider
Wayne Sanger Green II (September 3, 1922 – September 13, 2013) was an American publisher, writer, and consultant. Green was editor of '' CQ'' magazine before he went on to found '' 73'', ''80 Micro'', ''Byte'', '' CD Review'', ''Cold Fusion'', ''Kilobaud Microcomputing'', '' RUN'', ''InCider'', and ''Pico'', as well as publishing books and running Instant Software. Biography In his editorial in the inaugural issue of ''80 Microcomputing'' he said, "The first magazine I published was in 1952 about amateur radio Teletype. Later I became editor of ''CQ'', a ham radio magazine. I started my own magazine for hams in 1960, that was ''73'' magazine. ''73'' is now the world's largest ham publication, with subscribers in over 200 countries. When MITS put the first microcomputer kit on the market in 1975 I organized and did most of the work to get ''Byte'' magazine started. When I felt there was a need for a magazine aimed at beginners in computing, I started ''Kilobaud Microcompu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte (magazine), Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being ''BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on Compact Cassette ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister publications include '' Macworld'' and '' PC World''. ''InfoWorld'' is based in San Francisco, with contributors and supporting staff based across the U.S. Since its founding, ''InfoWorld''s readership has largely consisted of IT and business professionals. ''InfoWorld'' focuses on how-to, analysis, and editorial content from a mixture of experienced technology journalists and working technology practitioners. The site averages 4.6 million monthly page views and 1.1 million monthly unique visitors. History The magazine was founded by Jim Warren in 1978 as ''The Intelligent Machines Journal'' (IMJ). It was sold to IDG in late 1979. On 18 February 1980, the magazine name was changed to ''InfoWorld''. In 1986, the Robert X. Cringely colum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The history of ''Electronic Games'' originates in the consumer electronics magazine, ''Video''. Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, ''Video'' decided to launch a new column to focus on video games. '' Arcade Alley'' became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded ''Electronic Games'' magazine. The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 19 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. In its 1980s heyday, ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was '' Compute!'s Gazette'', which catered to VIC-20, Commodore 64, and later the Commodore 128 computer users. Compute! printed type-in programs for games, utilties, and applications, usually in BASIC. Often there were multiple versions for different computers. Sometimes programs were provided as lists of numbers representing a machine language program, to be typed in a utility called MLX. History ''Compute!'' original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979. ABC Publi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |