A variety of
computer graphic techniques have been used to display
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
content throughout the
history of video games
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ...
. The predominance of individual techniques have evolved over time, primarily due to
hardware advances and restrictions such as the processing power of
central or
graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mo ...
s.
Text-based
Some of the earliest video games were text games or text-based games that used
text characters instead of
bitmap
In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index.
As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: th ...
ped or
vector graphics
Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display ...
. Examples include
MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and
roguelike
Roguelike (or rogue-like) is a subgenre of role-playing game, role-playing computer games traditionally characterized by a dungeon crawl through procedural generation, procedurally generated level (video gaming), levels, Turns, rounds and time- ...
s, a subgenre of
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s featuring many monsters, items, and environmental effects, as well as an emphasis on
randomization Randomization is the process of making something random. Randomization is not haphazard; instead, a random process is a sequence of random variables describing a process whose outcomes do not follow a deterministic pattern, but follow an evolution ...
, replayability and
permanent death
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the ...
. Some of the earliest text games were developed for computer systems which had no video display at all.
Text games are typically easier to write and require less processing power than
graphical games, and thus were more common from 1970 to 1990. However,
terminal emulator
A terminal emulator, or terminal application, is a computer program that emulates a video terminal within some other display architecture. Though typically synonymous with a shell or text terminal, the term ''terminal'' covers all remote ter ...
s are still in use today, and people continue to play MUDs and explore
interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
. Many beginning programmers still create these types of games to familiarize themselves with a
programming language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.
The description of a programming l ...
, and contests are still held even today on who can finish programming a roguelike within a short time period, such as seven days.
Vector graphics

Vector graphics refer to the use of geometrical
primitive
Primitive may refer to:
Mathematics
* Primitive element (field theory)
* Primitive element (finite field)
* Primitive cell (crystallography)
* Primitive notion, axiomatic systems
* Primitive polynomial (disambiguation), one of two concepts
* Pr ...
s such as
points,
lines, and
curve
In mathematics, a curve (also called a curved line in older texts) is an object similar to a line, but that does not have to be straight.
Intuitively, a curve may be thought of as the trace left by a moving point. This is the definition that ...
s (i.e., shapes based on mathematical equations) instead of resolution-dependent bitmap graphics to represent
image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensio ...
s in
computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
. In video games this type of projection is somewhat rare, but has become more common in recent years in
browser-based gaming with the advent of
Flash
Flash, flashes, or FLASH may refer to:
Arts, entertainment, and media
Fictional aliases
* Flash (DC Comics character), several DC Comics superheroes with super speed:
** Flash (Barry Allen)
** Flash (Jay Garrick)
** Wally West, the first Kid F ...
and
HTML5 Canvas, as these support vector graphics natively. An earlier example for the personal computer is ''
Starglider'' (1986).
Vector game can also refer to a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
that uses a
vector graphics display capable of projecting images using an electron beam to draw images instead of with
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the s ...
s, much like a
laser show. Many early
arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
used such displays, as they were capable of displaying more detailed images than
raster displays on the hardware available at that time. Many vector-based arcade games used full-color overlays to complement the otherwise monochrome vector images. Other uses of these overlays were very detailed drawings of the static gaming environment, while the moving objects were drawn by the vector beam. Games of this type were produced mainly by
Atari,
Cinematronics
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and A ...
, and
Sega. Examples of vector games include ''
Asteroids
An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'', ''
Armor Attack
''Armor Attack'' is multidirectional shooter designed by Tim Skelly and released in arcades by Cinematronics in 1980. It was licensed to Sega in Japan. The vector graphics of ''Armor Attack'' present combat between the player's jeep and enemy ...
'', ''
Aztarac'', ''
Eliminator
Eliminator may refer to:
People and characters
*The Eliminators (band), a band which covered " The Saint" from '' Surfbeat Behind the Iron Curtain, Volume 1''
* The Eliminators, a professional wrestling tag team that consisted of John Kronus and ...
'', ''
Lunar Lander
A lunar lander or Moon lander is a spacecraft designed to land on the surface of the Moon. As of 2021, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing six lunar landings from 1969 to 19 ...
'', ''
Space Fury'', ''
Space Wars'', ''
Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vario ...
'', ''
Tac/Scan
''Tac/Scan'' (夕ック/スキャン) is a space combat shooter released as an arcade video game in 1982. It was developed by Sega Electronics (formerly Gremlin Industries) and published by Sega. An Atari 2600 version was released in 1983.
The ...
'', ''
Tempest'' and ''
Zektor''. The
Vectrex
The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe an ...
home console also used a vector display. After 1985, the use of vector graphics declined substantially due to improvements in sprite technology; rasterized 3D Filled Polygon Graphics returned to the arcades and were so popular that vector graphics could no longer compete.
Full motion video
Full motion video (FMV) games are
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s that rely upon pre-recorded
television
Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
- or
movie-quality recordings and
animations rather than
sprites,
vectors or 3D models to display action in the game. FMV-based games were popular during the early 1990s as
CD-ROMs and
Laserdiscs made their way into the living rooms, providing an alternative to the low-capacity
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
s of most
consoles at the time. Although FMV-based games did manage to look better than many contemporary sprite-based games, they occupied a niche market; and a vast majority of FMV games were panned at the time of their release, with many gamers citing their dislike for the lack of interaction inherent in these games. As a result, the format became a
well-known failure in video gaming, and the popularity of FMV games declined substantially after 1995 as more advanced consoles started to become widely available.
A number of different types of games utilized this format. Some resembled modern
music/dance games, where the player timely presses buttons according to a screen instruction. Others included early
rail shooter
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
s such as ''
Tomcat Alley'', ''
Surgical Strike'' and ''
Sewer Shark''. Full motion video was also used in several
interactive movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but m ...
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s, such as ''
The Beast Within: A Gabriel Knight Mystery'' and ''
Phantasmagoria
Phantasmagoria (, also fantasmagorie, fantasmagoria) was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images, such as skeletons, demons, and ghosts, onto walls, smoke, or semi-t ...
''.
2D
Games utilizing
parallel projection
In three-dimensional geometry, a parallel projection (or axonometric projection) is a projection of an object in three-dimensional space onto a fixed plane, known as the '' projection plane'' or '' image plane'', where the '' rays'', known as ...
typically make use of two-dimensional
bitmap graphics as opposed to 3D-rendered
triangle-based geometry, allowing developers to create large, complex gameworlds efficiently and with relatively few art assets by dividing the art into sprites or
tiles and reusing them repeatedly (though some games use a mix of different techniques).
Top-down perspective
Top-down perspective, also sometimes referred to as bird's-eye view, Overworld, Godview, overhead view, or helicopter view, when used in the context of video games, refers to a camera angle that shows players and the areas around them from above. While not exclusive to video games utilizing parallel projection, it was at one time common among
2D role playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
video games,
wargames, and
construction and management simulation games, such as ''
SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Si ...
'', ''
Pokémon
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise.
In terms of ...
'', and ''
Railroad Tycoon''; as well as among
action and
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
s, such as the early ''
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releas ...
'' and ''
Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily de ...
'' games.
Side-scrolling game

A side-scrolling game or side-scroller is a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
in which the viewpoint is taken from the side, and the onscreen characters generally can only move, to the left or right. Games of this type make use of
scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
computer display technology, and sometimes
parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
to suggest added depth.
In many games the screen follows the player character such that the player character is always positioned near the center of the screen. In other games the position of the screen will change according to the player character's movement, such that the player character is off-center and more space is shown in front of the character than behind. Sometimes, the screen will scroll not only forward in the speed and direction of the player character's movement, but also backwards to previously visited parts of a stage. In other games or stages, the screen will only scroll forwards, not backwards, so that once a stage has been passed it can no longer be visited. In games such as
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s like ''R-type'', the screen scrolls forward by itself at a steady rate, and the player must keep up with the screen, attempting to avoid obstacles and collect things before they pass off screen.
Examples of side-scrolling games include
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
s such as ''
Sonic the Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformer ...
'' and ''
Ori and the Blind Forest
''Ori and the Blind Forest'' is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Xbox One and Microsoft Windows in March 2015, and for Nintendo Switch in Septemb ...
'',
beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels ...
s such as the popular ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'' and ''
Battletoads'', and
shooters such as ''
R-Type'' and (more recently) ''
Jets'n'Guns''. The ''
Super Mario Bros.'' series has used all three types of side-scrolling at some time in its history.
2.5D, 3/4 perspective, and pseudo-3D
2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are informal terms used to describe graphical projections and techniques that try to "fake"
three-dimensional
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
ity, typically by using some form of parallel projection, wherein the point of view is from a fixed perspective, but also reveals multiple facets of an object. Examples of pseudo-3D techniques include
isometric
The term ''isometric'' comes from the Greek for "having equal measurement".
isometric may mean:
* Cubic crystal system, also called isometric crystal system
* Isometre, a rhythmic technique in music.
* "Isometric (Intro)", a song by Madeon from ...
/
axonometric projection
Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the object is rotated around one or more of its axes to reveal multiple sides.Gary R. Bertoline et al. (2002) ''Technical Graph ...
,
oblique projection,
orthographic projection
Orthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal ...
,
billboarding,
parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
,
scaling,
skyboxes, and skydomes. In addition, 3D graphical techniques such as
bump mapping and
parallax mapping are often used to extend the illusion of three-dimensionality without substantially increasing the resulting computational overhead introduced by larger numbers of polygons (a.k.a. the "polygon count").
These terms sometimes possess a second meaning, wherein the gameplay in an otherwise 3D game is forcibly restricted to a two-dimensional plane.
Examples of games that make use of pseudo-3D techniques include ''
Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the d ...
'', ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games ...
'' and ''
Diablo'' (isometric/axonometric projection); ''
Ultima VII
''Ultima VII: The Black Gate'' is the seventh installment of the ''Ultima series'' of role-playing video games, released on April 16, 1992. In it the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and ...
'' and ''
Paperboy'' (oblique projection); ''
Sonic the Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformer ...
'' and ''
Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP Sys ...
'' (parallax scrolling); ''
Fonz'' and ''
Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' (scaling); and ''
Half-Life 2'' (skyboxes). In addition to axonometric projection, games such as ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games ...
'' and ''
Final Fantasy Tactics'' also make use of a combination of pre-drawn 2D sprites and real-time polygonal graphics instead of relying entirely on 2D sprites as is the norm.
3D
With the advent of
3D accelerated graphics, video games could expand beyond the typically sprite-based 2D graphics of older graphics technologies to describe a view frequently more true to reality and lifelike than their predecessors.
Perspective projection
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, ...
has also been used in some earlier titles to present a 3D view from a fixed (and thus somewhat less hardware-intensive) perspective with a limited ability to move.
Voxel engines
Contrary to using triangle meshes, this uses ''
Voxel
In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. ...
s''.
Fixed 3D
Fixed 3D refers to a three-dimensional representation of the game world where foreground objects (i.e. game characters) are typically
rendered in
real time against a static background. The principal advantage of this technique is its ability to display a high level of detail on minimal hardware. The main disadvantage is that the player's frame of reference remains fixed at all times, preventing players from examining or moving about the environment from multiple viewpoints.
Backgrounds in fixed 3D games tend to be
pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typi ...
two-dimensional images, but are sometimes rendered in real time (e.g. ''
Blade Runner
''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick ...
''). The developers of ''
SimCity 4'' took advantage of fixed perspective by not texturing the reverse sides of objects (and thereby speeding up rendering) which players could not see anyway.
Fixed 3D is also sometimes used to "fake" areas which are inaccessible to players. ''
The Legend of Zelda: Ocarina of Time'', for instance, is nearly completely 3D, but uses fixed 3D to represent many of the building interiors as well as one entire town (this technique was later dropped in favor of full-3D in the game's successor, ''
The Legend of Zelda: Majora's Mask''). A similar technique, the
skybox, is used in many 3D games to represent distant background objects that are not worth rendering in real time.
Used heavily in the
survival horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
genre, fixed 3D was first seen in
Infogrames' ''
Alone in the Dark'' series in the early 1990s and imitated by titles such as ''
Ecstatica''. It was later brought back by
Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
in the ''
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environmen ...
'' series. Gameplay-wise there is little difference between fixed 3D games and their 2D precursors. Players' ability to navigate within a scene still tends to be limited, and interaction with the gameworld remains mostly "point-and-click".
Further examples include the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
-era titles in the ''
Final Fantasy
is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' series (
Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
); the role-playing games ''
Parasite Eve Parasite Eve may refer to:
* ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena
* ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel
* ''Parasite Eve'' (video game), a 1998 action ...
'' and ''
Parasite Eve II'' (
Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
); the action-adventure games ''
Ecstatica'' and ''
Ecstatica 2'' (Andrew Spencer/
Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
), as well as ''
Little Big Adventure'' (
Adeline Software International
Adeline Software International was a video game developer founded in February 1993 as a subsidiary company of Delphine Software International, and based in Lyon, France. The team mostly came from Infogrames, another French video game company, a ...
); the graphic adventure ''
Grim Fandango
''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on Rendering (computer graphics), ...
'' (
LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
); and ''
3D Movie Maker
3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered ...
'' (
Microsoft Kids
Microsoft Home was a line of software applications and personal hardware products published by Microsoft. Microsoft Home software titles first appeared in the middle of 1993. These applications were designed to bring multimedia to Microsoft Window ...
).
Pre-rendered backgrounds are also found in some isometric video games, such as the role-playing game ''
The Temple of Elemental Evil'' (
Troika Games) and the ''
Baldur's Gate'' series (
BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zes ...
); though in these cases the form of graphical projection used is not different.
First-person perspective

First person refers to a
graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, including
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s,
flight simulators, and the highly popular
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
genre.
Games with a first-person perspective are usually
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. In many games, players cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators; and it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar.
Games with a first-person perspective do not require sophisticated animations for the player's avatar, and do not need to implement a manual or automated camera-control scheme as in third-person perspective.
A first person perspective allows for easier aiming, since there is no representation of the avatar to block the player's view. However, the absence of an avatar can make it difficult to master the timing and distances required to jump between platforms, and may cause
motion sickness
Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include ...
in some players.
Players have come to expect first-person games to accurately scale objects to appropriate sizes. However, key objects such as dropped items or levers may be exaggerated in order to improve their visibility.
Third-person perspective
Third person refers to a
graphical perspective rendered from a view that is some distance away (usually behind and slightly above) from the player's character.
This viewpoint allows players to see a more strongly characterized avatar, and is most common in
action and
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
s.
This viewpoint poses some difficulties, however, in that when the player turns or stands with his back to a wall, the camera may jerk or end up in awkward positions. Developers have tried to alleviate this issue by implementing intelligent
camera system
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; ...
s, or by giving the player control over the camera.
There are three primary types of third-person camera systems: "fixed camera systems" in which the camera positions are set during the game creation; "tracking camera systems" in which the camera simply follows the player's character; and "interactive camera systems" that are under the player's control.
Examples of games utilizing third-person perspective include ''
Super Mario 64'', the ''
Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'' series, the 3D installments of the ''
Legend of Zelda'' series, and ''
Crash Bandicoot''.
Other topics
Stereo graphics
Stereoscopic video games use
stereoscopic
Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
technologies to create
depth perception
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsi ...
for the player by any form of
stereo display
A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such ...
. Such games should not to be confused with video games that use
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
, which although they feature graphics on screen, do not give the illusion of depth beyond the screen.
Virtual reality headset

The graphics for virtual reality gaming consist of a special kind of stereo 3D graphics to fit the up-close display. The requirements for
latency are also higher to reduce the potential for
virtual reality sickness.
Multi-monitor setup
Many games can run
multi-monitor
Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single compute ...
setups to achieve very high
display resolution
The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution i ...
s. Running games in this way can create a greater sense of immersion, e.g. when playing a video racing game or flight simulator or give a tactical advantage due to the higher field of view.
Augmented reality
Augmented reality games typically use 3D graphics on a single flat screen on a smartphone or tablet, or in a head-mounted display. When playing an AR game on a head-mounted device, the visuals are displayed on transparent glass that overlays the real world and has 3D depth through stereoscopic display.
See also
Technical aspects
*
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer ...
*
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
*
Real-time computer graphics
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI) to ...
*
Rendering
*
Image-based modeling and rendering
*
Game art design
*
Video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s
*
Computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
*
Graphics engine
Rendering or image synthesis is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from a 2D model, 2D or 3D model by means of a computer program. The resulting im ...
*
3D rendering
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.
Rendering methods
Rendering is the final process of creati ...
*
Game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
*
Sprite
Game genres and gameplay
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Video game genre
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
s
*
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
*
Graphic adventure games
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Text-based games
References
{{DEFAULTSORT:Video Game Graphics