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Ecstatica
''Ečstatica'' is a survival horror game for MS-DOS developed by British team Andrew Spencer Studios and released by Psygnosis in 1994. It was followed by a sequel, '' Ecstatica II'', in 1997. Gameplay The gameplay is from a third-person perspective with viewing angles changing automatically. The player has the option of choosing either a male or female character. The player has the ability to sneak, walk or run in different directions. The character may carry two items—one item with each hand. Throughout the game, the character is under constant threat from demons. They must fight with the demons using various moves — this adds some elements of a fighting game. In addition to action and adventure elements, the game also contains moments of black and crude humor. Plot The setting is in Northern Europe in 928 AD. A traveler (the player) comes upon a town named Tirich hoping to find food and shelter. However, the town appears to be invaded by demons. The traveler must help the ...
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Ecstatica II
''Ecstatica II'' is an action-adventure game developed by British team Andrew Spencer Studios and released for DOS/Windows by Psygnosis in 1997. It is a sequel to ''Ecstatica''. Gameplay The game play remains similar to ''Ecstatica'', with improvements to the game's controls and more detailed ellipsoid graphics. The play area is much larger than the first title and offers free-roaming gameplay involving exploration of the castle. Enemies also respawn after a certain period. The protagonist can pick up various swords with different strength and reach. He can also use magic attacks against his foes by either equipping a staff or learning spells from scrolls. Plot The story starts right where the first game ended, when the Nameless Traveller, who turns out to be a Prince in an unnamed country, rescued Ecstatica from the doomed town of Tirich. The Prince returns to his kingdom with Ecstatica, planning to get married, only to find out that his castle has been savagely pillaged and ...
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Psygnosis Games
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating the ''Wipeout (video game series), Wipeout'', ''Formula One (video game series), Formula One'' and ''Colony Wars'' series. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with ''Edge (magazine), Edge'' quoting staff tweets. Staff members we ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Action-adventure Games
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include ...
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1994 Video Games
The year 1994 was designated as the " International Year of the Family" and the "International Year of Sport and the Olympic Ideal" by the United Nations. In the Line Islands and Phoenix Islands of Kiribati, 1994 had only 364 days, omitting December 31. This was due to an adjustment of the International Date Line by the Kiribati government to bring all of its territories into the same calendar day. Events January * January 1 ** The North American Free Trade Agreement (NAFTA) is established. ** Beginning of the Zapatista uprising in Mexico. * January 8 – '' Soyuz TM-18'': Valeri Polyakov begins his 437.7-day orbit of the Earth, eventually setting the world record for days spent in orbit. * January 11 – The Irish government announces the end of a 15-year broadcasting ban on the Provisional Irish Republican Army and its political arm Sinn Féin. * January 14 – U.S. President Bill Clinton and Russian President Boris Yeltsin sign the Kremlin accords, which stop the ...
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1990s Horror Video Games
Year 199 ( CXCIX) was a common year starting on Monday of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the 15th pope. Births Valerian Roman ...
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GamesMaster (magazine)
''GamesMaster'' was a monthly multi-format computer and video game magazine published by Future plc in the United Kingdom. it was the biggest selling multi-format video games magazine in the United Kingdom, outselling its partner publication '' Edge''. Along with partner magazine ''GamesTM'', it ceased print in November 2018. It was originally launched to complement the television show '' GamesMaster''. History The magazine was launched in January 1993, to complement the television show of the same name. While the show later ceased broadcasting, the magazine continued, outlasting the show by 20 years. GamesMaster was edited for Future by Jim Douglas, who was poached from Emap, where he had been due to edit the official Nintendo magazine. The first issue of the magazine sold 219,492 copies according to Future Publishing. References External linksGolden Joystick Awards
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Twinsen's Adventure
''Little Big Adventure'' is a 1994 action-adventure game developed by Adeline Software International. It was published in Europe by Electronic Arts, and by Activision in North America, Asia and Oceania under the name ''Relentless: Twinsen's Adventure''. The game was initially released on CD-ROM and some time later on floppy disks; the CD-ROM version features full-motion video, music and speech whereas the floppy disk version has MIDI music files and still images to replace the videos. The game was later ported to the PC-98 and FM Towns and was released in Japan in 1995. It was released for the PlayStation in Japan and Europe in 1996 and 1997 respectively, and to Android and iOS devices in 2014. In 1997, a PC-only sequel was released under the name of ''Little Big Adventure 2'' (also known as ''Twinsen's Odyssey''). On October 20, 2015, an "Enhanced Edition" developed by DotEmu was released on Steam, alongside a re-release of the original game. In October 2021 both Little Big Adv ...
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White Wolf Inphobia
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" ...
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