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Tomcat Alley
''Tomcat Alley'' is an interactive movie FMV video game developed by The Code Monkeys for Sega CD. It was the first Sega CD game to feature extensive full screen, full motion video. It was later released, with higher quality video, for Windows-based PCs. A 32X version was also in development, but never released. Storyline The player controls a United States Navy pilot who has to bring peace and stability to the world after the cash-poor former Soviet Union sold off some of its military equipment to an unfriendly government. The game takes place in a full screen, full motion video, first-person perspective, and the player has to move quickly to launch missiles at enemy aircraft. Critical reception ''GamePro'' named ''Tomcat Alley'' the best Sega CD game at the 1994 Consumer Electronics Show, commenting, "The demo at CES was stunning. It still had that grainy Sega CD look and feel, but you actually felt like you were flying inside the Tomcat." They later reviewed the game and ...
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The Code Monkeys
The Code Monkeys Limited was a British video game developer based in Dewsbury, England, and founded in February 1988 by Colin Hogg, Mark Kirkby and Elliot Gay. It was known for porting video games to various platforms. In February 2011, shareholders of the company decided to wind down the company, which was effective two weeks later. History The Code Monkeys was founded by Colin Hogg and Mark Kirkby on 1 February 1988. The company went on to develop games for home computers as far back as the ZX81 and video game consoles such as the Mega Drive and the original PlayStation. On the PlayStation and the PlayStation 2, they developed budget interactive titles taken from Dingo Pictures' animated films, which were published first by Midas and then by Phoenix Games. In January 2010 the company scaled back its development team because of "production needs and predictions" for the year ahead. On 1 February 2011, shareholders of The Code Monkeys voted to cease trading, a move that was ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Sega Video Games
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ...
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Sega CD Games
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including ''Sonic the Hedgehog'', '' Angry Birds'', '' Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War'', ''Virtua Fighter'', ''Megami Tensei'', '' Sakura Wars'', ''Persona'', '' The House of the Dead'' and ''Yakuza''. From 1983 until 2001, Sega also developed its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega was sold to Gulf and Western Industries in 1969. Following a downturn in the arcade business in the early 1980s, Sega began to develop video ...
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Interactive Movie Video Games
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research h ...
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Full Motion Video Based Games
Full may refer to: * People with the surname Full, including: ** Mr. Full (given name unknown), acting Governor of German Cameroon, 1913 to 1914 * A property in the mathematical field of topology; see Full set * A property of functors in the mathematical field of category theory; see Full and faithful functors * Satiety, the absence of hunger * A standard bed size, see Bed * Full house (poker), a type of poker hand * Fulling, also known as tucking or walking ("waulking" in Scotland), term for a step in woollen clothmaking (verb: ''to full'') * Full-Reuenthal, a municipality in the district of Zurzach in the canton of Aargau in Switzerland See also *"Fullest", a song by the rapper Cupcakke Elizabeth Eden Harris (born May 31, 1997), known professionally as Cupcakke (often stylized as cupcakKe; pronounced "cupcake"), is an American rapper and singer-songwriter known for her Sexualization, hypersexualized, brazen, and often comical ... * Ful (other) {{disambiguati ...
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The Code Monkeys Games
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Cancelled Sega 32X Games
This is a list of cancelled Sega 32X video games. The 32X was an add-on to the Sega Genesis video game console that was designed as a cheaper, more incremental hardware alternative to the Sega Saturn. However, the dwindling of the aging Genesis market and the more advanced Saturn dwarfing it led to low sales and a very brief lifespan - launched in late 1994, it was discontinued by early 1996. Many games - even Sega's own - were cancelled simply because games were not able to be finished in this short time, with games either being moved on to the Saturn, or cancelled outright. This list documents all known games that were confirmed for release for the 32X at some point, but did not end up being released for it. Games There are currently games on this list. Notes References {{Video game lists by platform * 32X 32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Gen ...
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1994 Video Games
The year 1994 was designated as the " International Year of the Family" and the "International Year of Sport and the Olympic Ideal" by the United Nations. In the Line Islands and Phoenix Islands of Kiribati, 1994 had only 364 days, omitting December 31. This was due to an adjustment of the International Date Line by the Kiribati government to bring all of its territories into the same calendar day. Events January * January 1 ** The North American Free Trade Agreement (NAFTA) is established. ** Beginning of the Zapatista uprising in Mexico. * January 8 – '' Soyuz TM-18'': Valeri Polyakov begins his 437.7-day orbit of the Earth, eventually setting the world record for days spent in orbit. * January 11 – The Irish government announces the end of a 15-year broadcasting ban on the Provisional Irish Republican Army and its political arm Sinn Féin. * January 14 – U.S. President Bill Clinton and Russian President Boris Yeltsin sign the Kremlin accords, which stop the ...
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ...
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Flux (magazine)
''Flux'' was a short-lived magazine in the mid-1990s which focused on music (mostly hard rock and hip-hop), comic books and video games. History and profile The magazine was bi-monthly and lasted for seven issues. The headquarters was in New York City and the publisher was Harris Publications. It was presented as an edgier alternative to magazines such as '' EGM'' and ''GamePro''. Notable recurring departments included "Don't Ever Do This", which offered explicit instructions for pranks and antisocial behavior, and "Babewatch", which was merely photos of attractive women from TV shows, movies, and comic books. Starting with issue #4, the publisher began releasing two different editions of the magazine, one for the newsstand and the other for the direct market/comic bookshops. The covers of the newsstand issues would often focus more on popular video games at the time such as ''Mortal Kombat 3'', while the direct market editions would focus more on popular comic books at the tim ...
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