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Nightmare Busters
''Nightmare Busters'' is a 2013 run and gun action video game developed by Arcade Zone and Super Fighter Team for the Super Nintendo Entertainment System. It is the first new game for the console in North America since ''Frogger'' (1998), fourteen years after being discontinued in North America. A mobile phone version called ''Flynn's Adventure'' was released in 2004. A revival titled ''Nightmare Busters: Rebirth'' was announced in 2021 for consoles and PC. The game follows the leprechaun twin brothers Flynn and Floyd on their journey to stop Tyrant from infiltrating and turning children's dreams into nightmares. The player is tasked with fighting off enemies by using playing cards and magic attacks across six stages, populated with an assortment of obstacles. ''Nightmare Busters'' was conceived by late programmer Christophe Gayraud, a former Titus Interactive who worked on ''The Blues Brothers'' and ''The Brainies'' for Super NES. Gayraud acted as co-designer with Jean‑Christ ...
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Super Fighter Team
Super Fighter Team is a video game production and publishing company whose primary focus is on producing and publishing new video games for classic systems such as the Sega Genesis and Atari Lynx, among others. The company was founded in 2004 by salesman and entrepreneur Brandon Cobb and is based in San Diego, California. ''Super Fighter Team'' takes their name from a little-known brawler from the early 1990s, C&E Inc.'s Super Fighter, which was the first title acquired by the company. The company has since acquired the rights to produce and publish various other titles that were well-known in other regions, but relatively unknown to the Western world. Games Published References {{Reflist External links Official websiteSuper Fighter Teamat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by b ...
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Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.''CSG Imagesoft Enters U.S. Home Video Game Market.'' PR Newswire, Los Angeles, September 6, 1989 The first release was ''Super Dodge Ball'' in summer 1989. Games by UK-based developers, ''Solstice'' and '' Dragon's Lair'', followed in 1990. Both were also published in Japan through Epic/Sony Records. After Sony had set up its North American division, Sony Electronic Publishing in April 1991, Imagesoft operated as Sony Imagesoft Inc. Other releases are localizations of SNES games previously developed for Sony Music Entertainment (Japan) and published under the Epic/Sony Records brand: ''Extra Innings'' and '' Smart ...
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Legend (1994 Video Game)
''Legend'' is a side-scrolling hack and slash beat 'em up video game developed by Arcade Zone and originally published in North America by Seika Corporation in April 1994 and later in Europe by Sony Electronic Publishing on December 21 of the same year for the Super Nintendo Entertainment System. It is the first game to be solely developed by the duo of Carlo Perconti and Lyes Belaidouni at Arcade Zone, who both would later go on to found Toka and HyperDevbox Japan respectively. Taking place in the fictional kingdom of Sellech during the middle ages, players take control of the knight warriors Kaor and Igor in an attempt to defeat the corrupt son of the king of Sellech, Clovis, before he manages to harness power from the imprisoned soul of maleficent despot Beldor and conquers the land as a result. Inspired by several high fantasy medieval-themed beat 'em up arcade games from Capcom and Sega, ''Legend'' was conceived as an idea by Perconti and Belaidouni to create their own a ...
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Loriciel
Loriciel (also sometimes Loriciels) was a French video game developing company that was active from 1983 to the early 1990s. The name is a combination of ''logiciel'', the French word for software, and ''Oric'' which was the first computer they wrote software for. During the 1980s, they developed games for various systems (Oric 1, ZX81, ZX Spectrum, Amstrad CPC, Thomson computers and the Atari ST). The first game that Loriciel developed was ''Hubert'' for the Commodore 64. They managed to publish 150 different games within their short lifespan as a company. While several attempts were made to revive the company (first as Loriciel then Virtual Studio), financial difficulties would force this company to shut down after developing '' Tommy Moe's Winter Extreme: Skiing & Snowboarding'' for the Super Nintendo Entertainment System. Video games Personal computers Amstrad CPC * ''Empire'' (1985) * ''Dianne'' (1985) * ''Rally II'' (1985) * ''Foot Marius Tresor'' (1985) * ''Le 5eme Axe ...
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Game Development Company
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from on ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * businesses owned and managed by the people who consume their goods and/or services (a ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
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Condé Nast Publications
Condé is a French place name and personal name. It is ultimately derived from a Celtic word, "Condate", meaning "confluence" (of two rivers) - from which was derived the Romanised form "Condatum", in use during the Roman period, and thence to the French "Condé" found at various locations. It may refer to: People with this surname *Alpha Condé (born 1938), Guinean politician *J. M. Condé, early 20th century illustrator * Maryse Condé (born 1937), Guadeloupean author * Miguel Condé (born 1939), Mexican painter * Sékou Condé (born 1993), Guinean footballer People with this first name * Condé Montrose Nast, American publisher Places * Château de Condé, a private estate in Condé-en-Brie, Aisne, France Places in France that contain the element ''Condé'' *Condé, Indre, in the Indre ''département'' * Condé-en-Brie, in the Aisne ''département'' * Condé-Folie, in the Somme ''département'' *Condé-lès-Autry, in the Ardennes ''département'' *Condé-lès-Herpy, in ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online magazine, online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including ''Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophon (publishing), colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ' ...
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Gunstar Heroes
''Gunstar Heroes'' is a run-and-gun shooter video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types. Development on ''Gunstar Heroes'' began among a team of staff working at Konami in 1991. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Genesis because of the system's powerful Motorola 68000 microprocessor. Sega initially rejected their proposal, but later granted approval after they had been worki ...
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Contra (series)
''Contra'' is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which was has since spawned several sequels produced for various platforms. The arcade version of ''Contra'' was released a few months after the Iran–Contra affair was made public. While it is unclear whether the game was deliberately named after the Nicaraguan Contra rebels, the ending theme of the original game was titled , after the adversaries of the real-life Contras. Gameplay The majority of the ''Contra'' games are side-scrolling shoot-'em-ups where the player takes control of an armed commando who must fight all sorts of extraterrestrial monsters and other kinds of futuristic menaces. In addition to the side-scrolling stages, the original '' Contra'' (among others) also features "pseudo-3D perspective" levels where the player must move towards the background i ...
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