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Nigel West Dickens
''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's ''Red Dead Revolver'', it is the second game in the ''Red Dead'' series. ''Red Dead Redemption'' is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, Redemption (theology), redemption, and the American Dream. The game is played from a Third-person view, third-person perspective. The player can Nonlinear gameplay, freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback, and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows playe ...
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Rockstar San Diego
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the ''Midnight Club'' and ''Red Dead'' series. The Colombian entrepreneur Diego Angel founded the company as Angel Studios in January 1984 after studying film in Chicago, where he had grown fond of computer animation. The studio began with a focus on animation and visual effects for multimedia productions, such as advertisements, films, and music videos. Notable works include the film ''The Lawnmower Man (film), The Lawnmower Man'' and the music video for Peter Gabriel's song "Kiss That Frog". Angel Studios began working in the video game industry during the 1990s, creating cutscenes for Ed Annunziata's ''Ecco: The Tides of Time'' (1994) and ''Mr. Bones (video game), Mr. Bones'' (1996). The company fully developed games with Nintendo (''Major League Baseball Featuring Ken Griffey Jr.'' a ...
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Action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character, player character's movement, which triggers story events and thus affects the flow of the game. Popular examples o ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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Third-person View
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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American Dream
The "American Dream" is a phrase referring to a purported national ethos of the United States: that every person has the freedom and opportunity to succeed and attain a better life. The phrase was popularized by James Truslow Adams during the Great Depression in 1931, and has had different meanings over time. Originally, the emphasis was on democracy, liberty, and equality, but more recently has been on achieving material wealth and upward social mobility. Adams defined it as The tenets of the American Dream originate from the Declaration of Independence, which states that " all men are created equal", and have an inalienable right to " life, liberty, and the pursuit of happiness". The Preamble to the Constitution states similarly that the Constitution's purpose is to, in part, "secure the Blessings of Liberty to ourselves and our Posterity". It is said to be a set of ideals including representative democracy, rights, liberty, and equality, in which freedom is interprete ...
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Redemption (theology)
Redemption is an essential concept in many religions, including Judaism, Christianity, and Islam. The term implies that something has been paid for or bought back, like a slave who has been set free through the payment of a ransom. Christianity In Christian theology, redemption (, ) refers to the deliverance of Christians from sin and its consequences. Christians believe that all people are born into a state of sin and separation from God, and that redemption is a necessary part of salvation in order to obtain eternal life. Leon Morris says that " Paul uses the concept of redemption primarily to speak of the saving significance of the death of Christ." In the New Testament, ''redemption'' and related words are used to refer both to deliverance from sin and to freeing from captivity. In Christian theology, redemption is a metaphor for what is achieved through the atonement; therefore, there is a metaphorical sense in which the death of Jesus pays the price of a ransom (the Lati ...
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Masculinity
Masculinity (also called manhood or manliness) is a set of attributes, behaviors, and roles generally associated with men and boys. Masculinity can be theoretically understood as Social construction of gender, socially constructed, and there is also evidence that some behaviors considered masculine are influenced by both cultural factors and biological factors. To what extent masculinity is biologically or socially influenced is subject to debate. It is Sex and gender distinction, distinct from the definition of the Male, biological male sex, as anyone can exhibit masculine traits. Standards of masculinity vary across different cultures and historical periods. In Western cultures, its meaning is traditionally drawn from being contrasted with femininity. Overview Standards of manliness or masculinity vary across different cultures, subcultures, ethnic groups and historical periods. Traits traditionally viewed as masculine in Western world, Western society include physical stren ...
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Cycle Of Violence
The term cycle of violence refers to repeated and dangerous acts of violence as a cyclical pattern,''The cycle of violence.''
Domestic Violence and Abuse, Signs of Abuse and Abusive Relationships. HELPGUIDE.org. Retrieved November 21, 2011.
associated with high emotions and doctrines of retribution or . The pattern, or cycle, repeats and can happen many times during a relationship. Each phase may last a different length of time, and over time the level of violence may increase. The phrase has been increasingly widespread since first popularized ...
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John Marston
John Marston is a character in the ''Red Dead'' video game series by Rockstar Games. He is the main playable protagonist of the 2010 video game ''Red Dead Redemption'', wherein he must deal with the decline of the Wild West while being forced to hunt down the last surviving members of his old gang in exchange for the safe return of his family by the federal government. John is also the protagonist of ''Undead Nightmare'', a non-canonical, zombie apocalypse-themed expansion pack, and the secondary playable character of the 2018 prequel, ''Red Dead Redemption 2''. The latter game depicts John's life in the gang prior to its demise, and later his attempts to start an honest life with his family. Rob Wiethoff portrays John Marston in both games through performance capture. The character was developed to be a nuanced, family-focused character in the first game. When returning for the prequel, Wiethoff looked to his younger life for inspiration. The writers felt that John's origi ...
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American Frontier
The American frontier, also known as the Old West, and popularly known as the Wild West, encompasses the Geography of the United States, geography, History of the United States, history, Folklore of the United States, folklore, and Culture of the United States, culture associated with the forward wave of United States territorial acquisitions, American expansion in mainland North America that began with European colonization of the Americas, European colonial settlements in the early 17th century and ended with the admission of the last few contiguous western territories as states in 1912. This era of massive migration and settlement was particularly encouraged by President Thomas Jefferson following the Louisiana Purchase, giving rise to the Expansionism, expansionist attitude known as "manifest destiny" and historians' "Frontier Thesis". The legends, historical events and folklore of the American frontier, known as the frontier myth, have embedded themselves into United S ...
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Red Dead Revolver
''Red Dead Revolver'' is a 2004 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. It is the first entry in the ''Red Dead'' series, and was released for the PlayStation 2 and Xbox in May 2004. Set in the 1880s, during the American frontier, the single-player story follows bounty hunter Red Harlow's quest for revenge after the murder of his parents. A local multiplayer mode allows up to four players to face off against each other or AI-controlled bots in free-for-all battles. Angel Studios began work on ''Red Dead Revolver'' with Capcom's funding in 2000. During the development, Angel Studios was acquired and rebranded by Rockstar Games as Rockstar San Diego. After Yoshiki Okamoto left Capcom in 2003, ''Red Dead Revolver'' was canceled until Rockstar Games acquired the rights to the game and revived it later that year. The game received mixed reviews from critics and sold moderately well. A successor, ''Red Dead Redemption'', was released in ...
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