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Microcosm (video Game)
''Microcosm'' is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. ''Microcosm'' featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system. Plot Set in the year of 2051 AD, the game takes place in a dystopian futuristic setting on an alien planet called Bodor, located in the Bator System, where the galaxy's two largest conglomerates—Cybertech, considered the more compassionate of the two, and Axiom, thought to be the more oppressive corporation—compete to achieve premier status in the business world, a position known as CORP 1. Because of heavy mining operations on the planet from the corporations, most of Bodor is uninhabitable due to pollution, forcing 87% of the population onto 2% of the planet's land. Because of ...
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Psygnosis
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating the ''Wipeout (video game series), Wipeout'', ''Formula One (video game series), Formula One'' and ''Colony Wars'' series. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with ''Edge (magazine), Edge'' quoting staff tweets. Staff members we ...
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Full-motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. Recent full motion video games often combine the use of CGI/green screens and in-game graphics for immersion. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as '' Night Trap'' (1992), '' The 7th Guest'' (1993), '' Voyeur'' (1993), '' Phantasmagoria '' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). The introduc ...
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Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a ''taikan'' (体感) or "body sensation" arcade game in Japan. It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's ''Hang-On''). Critically praised for its innovative graphics, gameplay and motion cabinet, ''Space Harrier'' is often ranked among Suzuki's best works. It has made several crossover ap ...
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Amiga Format
''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate publications (the other being '' ST Format''). The magazine's coverage extended to hardware, software, as well as video games. It is known to have provided each issue with a cover disk containing an assortment of demos and usually free-of-charge software and games, popularising the concept among its rival magazines. At its peak, in the first half of 1992, the magazine's circulation averaged 161,256 copies per issue. The magazine would encourage the user to back up, in other words, duplicate the magazine cover disks in case there was a problem with the master disk later on, for example, disk errors. The magazine cover disk is bootable and loaded exactly like commercial software on the Amiga, although there were some disks that required the u ...
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Power Unlimited
''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a new label of VNU Business Publications. With VNU's other labels being primarily free business magazines, a gaming magazine was considered a big risk that lacked a real audience. That's why they decided to start it up in Bjørn Bruinsma's basement. VNU started out with only freelance editors. One year later, the concept had proven itself worthy, and an Editor in Chief and Final Editor were employed. Since that first year, ''Power Unlimited'' has become the biggest gaming magazine of the Benelux countries. ''Power Unlimited'' has expanded to other activities, organizing an annual gaming event since 2003, and hosting the television show ''Gamekings''. From November 2007, ''Power Unlimited'' was published by HUB Uitgevers (HUB Publishers), a ...
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CU Amiga
''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial preview issue in June 1983. Initially, the magazine contained information about in-depth computer information of its time, such as programming tutorials, machine code features, and business software reviews. The first issues were produced and written by editor Dennis Jarrett, writer and future editor Bohdan Buciak, and editorial assistant Nicky Chapman. Features were written by a range of contributors, and the issue sizes grew rapidly from 64 to 96 pages. The first 12 issues of Commodore User were published by Paradox Group until September 1984; thereafter, publishing was handled by EMAP until the final issue in February 1990. Game coverage began to appear by the second issue. This consisted of a small section called Screen Scene from issue ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases (console and handheld), ''Hyper'' also covered arcade machines and classic games, as well as anime and DVD movies (once they became popular in Australia in '94 and '99 respectively) and also featured interviews with industry professionals and articles on game-related content such as game classifications (talking about G to X18+ about to be implemented in Issue #2), computer hardware and video game music. ''Hyper'' also had a sister magazine, the completely PC gaming focused '' PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited '' MegaZone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart Publishing in September 1993 and started c ...
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Pfizer
Pfizer Inc. ( ) is an American Multinational corporation, multinational Pharmaceutical industry, pharmaceutical and biotechnology corporation headquartered at The Spiral (New York City), The Spiral in Manhattan, New York City. Founded in 1849 in New York by German entrepreneurs Charles Pfizer (1824–1906) and Charles F. Erhart (1821–1891), Pfizer is one of the oldest pharmaceutical companies in North America. Pfizer develops and produces medicines and vaccines for immunology, oncology, cardiology, endocrinology, and neurology. The company's largest products by sales are the Pfizer–BioNTech COVID-19 vaccine ($11 billion in 2023 revenues), apixaban ($6 billion in 2023 revenues), a pneumococcal conjugate vaccine ($6 billion in 2023 revenues), palbociclib ($4 billion in 2023 revenues), and tafamidis ($3 billion in 2023 revenues). In 2023, 46% of the company's revenues came from the United States, 6% came from Japan, and 48% came from other countries. Pfizer has been a publi ...
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FM Towns Marty
The FM Towns Marty is a home video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It uses the AMD 386SX, a CPU that is internally 32-bit but with a 16-bit data bus. The console comes with a built-in CD-ROM drive and disk drive. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games. In 1994, a new version of the console called the was released. It featured a darker gray shell and a lower price ( ¥66,000 or , but was otherwise identical to the first Marty. It was widely believed that the FM Towns Marty 2 would feature similar improvements to the FM Towns 2, which had a swifter CPU than the first, but this was not the case. It has also been speculated that the Marty 2 featured an Intel 486 CPU, but this was also discovered to be false. There is also the for installation in automobiles. It included a built-in navigation system with audio and video gui ...
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Commodore CDTV
The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional peripherals – developed by Commodore International and launched in April 1991. Description and critical response The CDTV is essentially a Commodore Amiga 500 home computer with a CD-ROM drive and remote control. With the optional keyboard, mouse, and floppy disk drive, it gained the functionality of the regular Amiga. Commodore marketed the machine as an all-in-one multimedia appliance. As such, it targeted the same market as the Philips CD-i. The expected market for multimedia appliances did not materialize, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware, it was marketed strictly as a CDTV, with the Amiga name omitted from product branding. Commodore announced the CDTV a ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Featur ...
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