HOME

TheInfoList



OR:

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or
3D model In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
s) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. The early 1980s saw almost exclusive use of the
LaserDisc The LaserDisc (LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as DiscoVision, MCA DiscoVision (also known simply as "DiscoVision") in the United States in 1978. Its diam ...
for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as '' Night Trap'' (1992), '' The 7th Guest'' (1993), '' Voyeur'' (1993), '' Phantasmagoria '' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). The introduction of CD-based consoles like  3DO
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
, and  Sega CD brought the concept of interactive FMV gameplay. Companies such as  Digital Pictures and 
American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created ...
 were formed to produce full-motion video games. As the video game industry was emerging from its niche status into the mainstream—by 1994 it was two-and-a-half times larger than Hollywood by revenue—Hollywood began to make inroads into the growing market. In 1994, Sony's '' Johnny Mnemonic'' became the first video game title produced by a film studio. Soon thereafter, video game heavyweight Electronic Arts featured well-known Hollywood talent such as
Mark Hamill Mark Richard Hamill (; born September 25, 1951) is an American actor and writer. He is known for his role as Luke Skywalker in the ''Star Wars'' film series, beginning with the original 1977 film and subsequently winning three Saturn Awards f ...
, Tom Wilson and John Spencer in their critically acclaimed titles '' Wing Commander III'' and '' IV'', setting the stage for a more expansive tie-up between the movie and video game industries. With the continual improvement of in-game CGI, FMV as a major gameplay component had eventually disappeared because of the limited gameplay options it allowed.


Arcades

The first wave of FMV games originated in arcades in 1983 with
laserdisc video games An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
, notably ''
Astron Belt ''Astron Belt'' (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Developed in ...
'' from
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and '' Dragon's Lair'' from
Cinematronics Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and A ...
. They used
Laserdisc The LaserDisc (LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as DiscoVision, MCA DiscoVision (also known simply as "DiscoVision") in the United States in 1978. Its diam ...
s to store the video used in the game, which allowed for very high quality visuals compared to contemporary arcade games of the era. A number of arcade games using FMV with Laserdiscs were released over the next three years and the technology was touted as the future of video games. Some games released in this era reused video footage from other sources while others had it purpose made. '' Bega's Battle'', ''
Cliff Hanger A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious or difficult dilemma or confronted with a shocking revelation at the end of an episode or a film of serialized fiction. A cliffhang ...
'' and ''Firefox'' reused footage, while titles like '' Space Ace'', '' Time Gal'', ''
Thayer's Quest ''Thayer's Quest'' is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for ''Dragon's Lair'' and ''Space Ace''. In 1995 it was ported ...
'', ''
Super Don Quix-ote ''Super Don Quix-ote'' (スーパードンキホーテ) is an arcade laserdisc video game released by Universal in 1984. In it, the player controls the knight Don as he attempts to rescue a princess from an evil witch. ''Super Don Quix-ote'' is ...
'' and '' Cobra Command'' were entirely original. The use of pre-rendered
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
for video sequences also date back to two arcade laserdisc games introduced in 1983: ''Interstellar'', introduced by Funai at the
AM Show The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater To ...
in September, and ''
Star Rider ''Star Rider'' is a racing LaserDisc video game developed by Computer Creations and Williams Electronics, and released for arcades in 1983. The object of the game is to win a futuristic motorcycle race that takes place in surrealistic settings. ...
'', introduced by Williams Electronics at the AMOA show in October. The limited nature of FMV, high price to play (50 cents in an era where 25 cents was standard), high cost of the hardware and problems with reliability quickly took its toll on the buzz surrounding these games and their popularity diminished. By 1985, the allure of FMV and the Laserdisc had worn off, and the technology had disappeared from arcades by the end of 1987. RDI Video Systems (''Thayer's Quest'') had branched out into making a home console called the Halcyon, but it failed and they went bankrupt. Cinematronics's fortunes fared little better and they were bought out by Tradewest in 1987. Companies such as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
canceled more prototype Laserdisc games than they released. Others, like Universal, stopped development on games after only one release despite announcing several titles. After only a few years, the technology had improved and Laserdisc players were more reliable. In addition, costs had come down and the average price to play a game had gone up. These factors caused a resurgence of the popularity of Laserdiscs games in the arcade.
American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created ...
released a light gun shooting game called '' Mad Dog McCree'' in 1990 and it was an instant hit and then in 1991 with ''
Who Shot Johnny Rock? ''Who Shot Johnny Rock?'' is a live-action full-motion video laserdisc video game produced by American Laser Games and released for the arcades in 1991, and then for the DOS, Sega CD, 3DO and CD-i platforms around 1994. As part of a series of si ...
'' American Laser alone would go on to lease almost a dozen Laserdisc games over the next few years and many other companies again rushed to release titles using the technology. ''Dragon's Lair II'', a title which had been shelved years earlier, was released by Leland to strong sales. ''Time Traveler'' further pushed the technology by using special projection technology to give the appearance of 3D visuals. Again, the fad passed quickly. The limited nature of the Laserdisc hampered interactivity and limited replayability, a key weakness in arcade games. American Laser, the chief producer of Laserdisc games during this era, had stopped making arcade games in 1994 and most other companies switched over to newer technologies around the same time. With the rise of
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
and the introduction of hard drives and
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
s to arcades, the large, expensive and small-capacity Laserdisc could not compete and disappeared. While CDs would see some use in the mid and late 1990s, it was hard drives,
GD-ROM GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. It ...
s and DVD-ROMs that caused the largest jump in FMV use in the arcade. Their very large capacities and mature, reliable technology allowed for much cheaper hardware than traditional hardware systems, and FMV cut-scenes became commonplace. FMV as a major gameplay component had disappeared by this time because of the limited gameplay options it allowed.


Home systems

In 1984, a home console system called the Halcyon was released by RDI Video Systems that used Laserdiscs for its games and was to feature ports of several popular Laserdisc arcade games of the day. It used FMV exclusively, but the company folded after releasing only two titles for the system. The LaserActive from Pioneer would try the technology again in 1994, but it too failed. By the early 1990s when
PCs A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or techn ...
and consoles moved to creating games on a CD, they became technically capable of utilizing more than a few minutes' worth of movies in a game. This gave rise to a slew of original FMV-based
computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
such as '' Night Trap'' (1992), '' The 7th Guest'' (1993), '' Voyeur'' (1993), '' Phantasmagoria'' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). Other titles were simply scaled down ports of Laserdisc arcade games, some of them a decade old by this time. Regardless of their sources, these FMV games frequently used
B-movie A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double featur ...
and TV actors and promised to create the experience of playing an interactive movie or animation. However, production values were quite low with amateurish sets, lighting, costumes, and special effects. Animated titles either cobbled together footage from old anime or used cheaper overseas animation producers to create their footage. In addition, the video quality in these early games was low, and the gameplay frequently did not live up to the
hype Hype (derived from hyperbole) is promotion, especially promotion consisting of exaggerated claims. Hype or The Hype may also refer to: Film and television * ''Hype'' (TV series), an American comedy television series * ''The Hype'' (TV seri ...
becoming well-known failures in video gaming. At this time, consoles like 3DO,
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
, and Sega CD borrowed this concept for several low-quality interactive games. Companies such as Digital Pictures and
American Laser Games American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created ...
were formed to produce full-motion video games. Also, the " multimedia" phenomenon that was exploding in popularity at the time increased the popularity of FMV because consumers were excited by this new emerging interactive technology. The personal computer was rapidly evolving during the early-to-mid 1990s from a simple text-based productivity device into a home entertainment machine. Gaming itself was also emerging from its niche market into the mainstream with the release of easier-to-use and more powerful operating systems, such as Microsoft's Windows 95, that leveraged continually evolving processing capabilities. Some games like the ''
Tex Murphy Tex may refer to: People and fictional characters * Tex (nickname), a list of people and fictional characters with the nickname * Joe Tex (1933–1982), stage name of American soul singer Joseph Arrington Jr. Entertainment * ''Tex'', the Italian ...
'' series combined FMV cutscenes with a virtual world to explore. Video game consoles too saw incredible gains in presentation quality and contributed to the mass market's growth in awareness of gaming. It was during the 1990s that the video/computer game industry first beat Hollywood in earnings. Sony made its debut in the console market with the release of the
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculation ...
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. The PlayStation was probably the first console to popularize FMVs (as opposed to earlier usage of FMV which was seen as a passing fad). A part of the machine's hardware was a dedicated
M-JPEG Motion JPEG (M-JPEG or MJPEG) is a video compression format in which each video frame or interlaced field of a digital video sequence is compressed separately as a JPEG image. Originally developed for multimedia PC applications, Motion JPE ...
processing unit which enabled far superior quality relative to other platforms of the time. The FMVs in ''
Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
'', for example, were marketed as movie-quality at the time. FMVs in games today typically consist of high-quality pre-rendered video sequences ( CGI). These sequences are created in similar ways as computer generated effects in movies. Use of FMV as a selling point or focus has diminished in modern times. This is primarily due to graphical advancements in modern video game systems making it possible for in-game cinematics to have just as impressive visual quality. Digitized video footage of real actors in games generally ended for mainstream games in the early 2000s with a few exceptions such as '' Ace Combat Zero: The Belkan War'' released in 2006, '' Command & Conquer 3: Tiberium Wars'' released in 2007, '' Tesla Effect: A Tex Murphy Adventure'' released in 2014, '' Her Story'' released in 2015, the 2015 reboot of ''Need for Speed'', and '' Obduction'' released in 2016.


Formats

The early 1980s saw the almost exclusive use of the Laserdisc for FMV games. Many arcade games used the technology but it was ultimately considered a fad and fell out of use. At least one arcade game, ''NFL Football'' from Bally/Midway, used CEDs to play its video. Some 1970s era
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
used film and projectors. formats had the advantage of offering full frame video and sound without the quality problems of compressed video that would plague later formats like CDs. With the re-popularization of FMV games in the early 1990s following the advent of CD-ROM, higher-end developers usually created their own custom FMV formats to suit their needs. Early FMV titles used game-specific proprietary video renderers optimized for the content of the video (e.g., live-action vs. animated), because CPUs of the day were incapable of playing back real-time MPEG-1 until the fastest
486 __NOTOC__ Year 486 ( CDLXXXVI) was a common year starting on Wednesday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Basilius and Longinus (or, less frequently, year 12 ...
and Pentium CPUs arrived. Consoles, on the other hand, either used a third-party codec (e.g., Cinepak for Sega CD games) or used their own proprietary format (e.g. the Philips
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
). Video quality steadily increased as CPUs became more powerful to support higher quality video compression and decompression. '' The 7th Guest'', one of the first megahit multiple-CD-ROM games, was one of the first games to feature transparent quality 640x320 FMV at 15 frames per second in a custom format designed by programmer Graeme Devine. Other examples of this would be
Sierra Sierra (Spanish for "mountain range" and "saw", from Latin '' serra'') may refer to the following: Places Mountains and mountain ranges * Sierra de Juárez, a mountain range in Baja California, Mexico * Sierra de las Nieves, a mountain range i ...
's VMD (Video and Music Data) format, used in games like ''
Gabriel Knight 2 ''The Beast Within: A Gabriel Knight Mystery'' (also known as ''Gabriel Knight 2: The Beast Within'') is an interactive movie point-and-click adventure game, developed and published by Sierra On-Line for MS-DOS, Macintosh, and Microsoft Windows, an ...
'' and '' Phantasmagoria'', or Westwood Studios' VQA format, used in most Westwood games made from the mid-1990s up until 2000s '' Command & Conquer: Tiberian Sun Firestorm''. These video formats initially offered very limited video quality, due to the limitations of the machines the games needed to run on. Ghosting and distortion of high-motion scenes, heavy pixelization, and limited color palettes were prominent visual problems. However, each game pushed the technological envelope and was typically seen as impressive even with quality issues. '' Johnny Mnemonic: The Interactive Action Movie'', was the first FMV title made by a
Hollywood studio Major film studios are production and distribution companies that release a substantial number of films annually and consistently command a significant share of box office revenue in a given market. In the American and international markets, the ...
. Sony Imagesoft spent over $3 million on the title. Instead of piecing together the title with filmed assets from their movie (directed by Robert Longo) of the same name, Sony hired Propaganda Code director Douglas Gayeton to write and film an entirely new storyline for the property. The CD-ROM's interactivity was made possible with the Cine-Active engine, based on the
QuickTime QuickTime is an extensible multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. Created in 1991, the latest Mac version, QuickTime X, is avai ...
2.0 codec. '' Wing Commander III: Heart of the Tiger'' was one of the most significant FMV titles made in 1994, featuring big-name Hollywood actors. The video quality in the game suffered significantly from the aforementioned problems and was almost visually indecipherable in parts; however, this did not stop the title from earning significant praise for its innovative gameplay/FMV combination. Its sequel, '' Wing Commander IV: The Price of Freedom'', used a similar custom movie codec in its CD-ROM release, but a later limited-volume DVD-ROM release saw
MPEG-2 MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic video coding format, coding of moving pictures and associated audio information". It describes a combination of Lossy compression, lossy video compression and ...
DVD-quality movies that far exceeded the original CD release in quality. A hardware decoder card was required at the time to play back the DVD-quality video on a PC. Wing Commander IV was also the first game to have used actual film (rather than video tape) to record the FMV scenes which attributed to the ability to create a DVD-quality transfer. An exception to the rule was '' The 11th Hour'', the sequel to '' The 7th Guest''. ''11th Hour'' featured 640×480 FMV at 30 frames-per-second on 4 CDs. The development team had worked for three years on developing a format that could handle the video, as the director of the live-action sequences had not shot the FMV sequences in a way that could be easily compressed. However, this proved to be the game's downfall, as most computers of the day could not play the full-resolution video. Users were usually forced to select an option which played the videos at a quarter-size resolution in black-and-white. As FMV established itself in the market as a growing game technology, a small company called RAD Game Tools appeared on the market with their 256-color FMV format Smacker. Developers took to the format, and the format ended up being used in over 3,000, largely PC-based games. With the launch of consoles with built-in optical storage (the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and Sony's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
) console manufacturers began more actively taking it upon themselves to provide higher quality FMV capabilities to developers. Sony included optimizations in their hardware for their MDEC (motion decompression) technology, and Sega chose the software route. Sega worked both internally on optimizing technology such as Cinepak, and externally by licensing video decompression technology from the New York-based
Duck Corporation On2 Technologies, formerly known as The Duck Corporation, was a small publicly traded company (on the American Stock Exchange), founded in New York City in 1992 and headquartered in Clifton Park, New York, that designed video codec technology. It ...
. While Duck's offering won praise for its quality (showcased in games like '' Enemy Zero'', major Launch titles in the US and the Saturn adaptations of console hits from the Sega AM2 arcade group) the opaque licensing and royalty structure impeded widespread adoption outside of Japanese and larger US developers. Duck's TrueMotion technology was extended to the PC and Macintosh as well, showcased in the high profile '' Star Trek: Borg'' and '' Star Trek: Klingon'', '' The X-Files Game'', ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'', and the highly anticipated sequel to '' Phantasmagoria'', '' Phantasmagoria: A Puzzle of Flesh'' and other titles. It was reported that versions for PlayStation and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
were developed, but the last console version released was for Sega's short-lived Dreamcast. As the popularity of games loaded with live-action and FMV faded out in the late 1990s, and with Smacker becoming outdated in the world of 16-bit color games, RAD introduced a new true-color format, Bink video. Developers quickly took to the format because of its high compression ratios and videogame-tailored features. The format is still one of the most popular FMV formats used in games today. 4,000 games have used Bink, and the number is still growing. In the late '90s, Duck largely shelved its support for the console market (likely fueled by the direct support for DVD support in newer generation consoles) and focused its formats instead on internet delivered video. Duck went public as
On2 Technologies On2 Technologies, formerly known as The Duck Corporation, was a small publicly traded company (on the American Stock Exchange), founded in New York City in 1992 and headquartered in Clifton Park, New York, that designed video codec technology. It ...
and later generations of its technology was licensed by
Adobe Adobe ( ; ) is a building material made from earth and organic materials. is Spanish for ''mudbrick''. In some English-speaking regions of Spanish heritage, such as the Southwestern United States, the term is used to refer to any kind of e ...
, Skype and was eventually bought (along with the company) by Google as the foundation for WebM. An early open source version of that work also appears as the renamed Theora codec of the Xiph Project. Windows Media Video, DivX, Flash Video, Theora and WebM are also now major players in the market. DivX is used in several Nintendo GameCube titles, including '' Star Wars Rogue Squadron III: Rebel Strike''.


See also

*
List of interactive movies This is a list of interactive movies and interactive movie, interactive video game, games grouped by original year of release. Pre-1970s * ''Life Targets'' (1912) * ''Auto Test'' (1954) * ''Kinoautomat'' (1967) 1970s * ''Wild Gunman'' (1974) ...
* Interactive movie


References


External links


''FMV WORLD - The Home of Full-Motion Video Games''

The Rise & Fall of Full-Motion Video
- Retrospective on the genre and why it failed
What is Full Motion Video
{{VideoGameGenre Video game graphics * Video game terminology