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Lost Odyssey
''Lost Odyssey'' is a role-playing video game developed by Mistwalker and Feelplus and published by Microsoft Game Studios for the Xbox 360. It was released in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of " immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system. First discussions surrounding ''Lost Odyssey'' began in 2003, with development beginning the following year as an internal Microsoft Game Studios Japan project. After running into difficulties, Feelplus was established as a dedicated studio to work on the game. The story was written by Hironobu Sakaguchi and Japanese author Kiyoshi Shigematsu: Sakaguchi wanted to create a story focusing on evok ...
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Mistwalker
is an American and Japanese video game development studio. The company was founded in 2004 by Hironobu Sakaguchi, best known for creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and '' Terra Battle'', and standalone titles including '' Lost Odyssey'' (2007) and '' The Last Story'' (2011). With the financial problems caused by '' Final Fantasy: The Spirits Within'', and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; ''Blue Dragon'' (2006) and ''Lost Odyssey''. Following ''The Last Story'' for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original ''Terra Battle'' saw widespread success and acclaim, leading to further mobile projects. Mistwalker has been described by Sakaguchi as a collective of artists that oversee projects, with its independent small-scale structure setting it apar ...
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Immortality
Immortality is the concept of eternal life. Some species possess "biological immortality" due to an apparent lack of the Hayflick limit. From at least the time of the Ancient Mesopotamian religion, ancient Mesopotamians, there has been a conviction that gods may be physically immortal, and that this is also a state that the gods at times offer humans. In Christianity, the conviction that God may offer physical immortality with the resurrection of the flesh at the end of time has traditionally been at the center of its beliefs. What form an unending human life would take, or whether an immaterial soul exists and possesses immortality, has been a major point of focus of religion, as well as the subject of speculation and debate. In religious contexts, immortality is often stated to be one of the promises of divinities to human beings who perform virtue or follow divine law. Some scientists, futurists and philosophers have theorized about the immortality of the human body, with ...
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Mana (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

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Hit Point
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games ...
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Ring (jewellery)
A ring is a round band, usually made of metal, worn as ornamental Jewellery, jewelry. The term "ring" by itself denotes jewellery worn on the finger; when worn as an ornament elsewhere, the body part is specified within the term, e.g., earrings, neck rings, arm rings, and toe rings. Rings fit snugly around or in the part of the body they Ornament (art), ornament, so bands worn loosely, like a bracelet, are not rings. Rings may be made of almost any hard material: wood, bone, rock (geology), stone, metal, glass, jade, gemstone or plastic. They may be set with gemstones (diamond, ruby, sapphire or emerald) or with other types of stone or glass. Although some people wear rings as mere ornaments or as conspicuous displays of wealth, rings have symbolic functions respecting marriage, exceptional achievement, high status or authority, membership in an organization, and the like. Rings can be made to sport insignia which may be impressed on a wax seal or outfitted with a small compartmen ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest (video game), Dragon Quest'', ''Pokémon (video game series), Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called wandering monsters—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Mana (game Terminology)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

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Health (gaming)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Overworld
An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description An overworld or hub world is an area within a video game which connects its other levels or locations. The term can also refer to a safer area which players frequently return to, like a town. They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers. Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passi ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Lost Odyssey Combat
Lost or LOST may refer to getting lost, or to: Arts, entertainment, and media Television * ''Lost'' (TV series), a 2004 American drama series about people who become stranded on a mysterious island * ''Lost'' (2001 TV series), a short-lived American and UK reality series * ''Lost'' (South Korean TV series), a 2021 South Korean series * "Lost" (''The Bill''), a 1985 episode * "Lost" (''Stargate Universe''), an episode of science fiction series ''Stargate Universe'' *"Lost", an episode of ''Unleashed!'' *"Lost", an episode of the Canadian documentary TV series ''Mayday'' *"Lost", an episode of Disney's ''So Weird'' * "The Lost" (''Class''), an episode of the first series of the ''Doctor Who'' spin-off series ''Class'' Films * ''Lost'' (1950 film), a Mexican film directed by Fernando A. Rivero * ''Lost'' (1956 film), a British thriller starring David Farrar * ''Lost'' (1983 film), an American film directed by Al Adamson * ''Lost!'' (film), a 1986 Canadian film directed by Peter R ...
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