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Living Steel
''Living Steel'' is a high-tech science fiction role-playing game published by Leading Edge Games in 1987. Setting In 2349, the human-colonized planet Rhand is ruled by an autocratic government that seeks to crush a rebellion known as Alpha Team. However, the planet has just suffered a devastating attack by an alien race called the Spectrals. In addition to nuclear bombardment from space, the Spectrals have released a virus that effectively turns the infected into bloodthirsty zombies. The Spectral warship then crashed into the planet's surface, causing further widespread destruction. Players take the roles of Alpha Team members. As game critic Rick Swan noted, the player characters "are hunted by the other two factions; the government wants them executed as dangerous traitors, while the Spectrals see them as uncooperative troublemakers, best suited for zombie food." Gameplay Character generation Each player rolls four dice and adds the sum to 48. These points are then alloc ...
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Barry Nakazono
Barry may refer to: People and fictional characters * Barry (name), including lists of people with the given name, nickname or surname, as well as fictional characters with the given name * Dancing Barry, stage name of Barry Richards (born c. 1950), former dancer at National Basketball Association games Places Canada *Barry Lake, Quebec *Barry Islands, Nunavut United Kingdom * Barry, Angus, Scotland, a village ** Barry Mill, a watermill ** Barry Links railway station * Barry, Vale of Glamorgan, Wales, a town ** Barry Island, a seaside resort ** Barry Railway Company ** Barry railway station United States * Barry, Illinois, a city * Barry, Minnesota, a city * Barry, Texas, a city * Barry County, Michigan * Barry County, Missouri * Barry Township (other), in several states * Fort Barry, Marin County, California, a former US Army installation Elsewhere * Barry Island (Debenham Islands), Antarctica * Barry, New South Wales, Australia, a village * Barry, Hautes-Pyrénées, F ...
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Gamemasters
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing." The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-character, player-characters' (PCs) stories, control the Non-player character, non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some Indie role-playing game, indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the othe ...
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Leading Edge Games Games
In typography, leading ( ) is the space between adjacent lines of type; the exact definition varies. In hand typesetting, leading is the thin strips of lead (or aluminium) that were inserted between lines of type in the composing stick to increase the vertical distance between them. The thickness of the strip is called leading and is equal to the difference between the size of the type and the distance from one baseline to the next. For instance, given a type size of 10 points and a distance between baselines of 12 points, the leading would be 2 points. The term is still used in modern page-layout software such as QuarkXPress, the Affinity Suite, and Adobe InDesign. Consumer-oriented word-processing software often talks of line spacing or, more accurately, interline spacing. Origins The word comes from lead strips that were put between set lines of lead type, hence the pronunciation "ledding" and not "leeding". The practice became popular in the eighteenth c ...
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The Complete Guide To Role-Playing Games
''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete Guide to Role-Playing Games'' starts by providing an introduction to the world of role-playing games, including information for the new gamemaster, and information for the new player. The bulk of the book is given over to reviews of over 150 role-playing games that were available in 1990, in a section titled "The Good, the Bad, and the Awful." In addition Swan provides a number of "Top 10" lists in an index titled "Recommendations", including his favorite games, the best games for beginners, the best adventures and campaigns, and the best supplements. Over the next decade, several authors referred readers to this book for more information on how to enter the world of role-playing games. In his 2014 book ''Designers & Dragons'', game h ...
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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Steve Wieck
Steve Wieck (also credited as Stephan Wieck) is best known as one of the founders of the publishing company White Wolf, Inc. He is also one of the original writers of '' Mage: The Ascension''. Wieck is a co-founder of DriveThruRPG which later merged with RPGNow to become OneBookShelf. Wieck is currently the CEO of OneBookShelf. Career White Wolf Steve Wieck and his brother Stewart Wieck had their first published work in 1986 as the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from FGU. Later that same year, while they were still in high school, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as '' White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. Stephan Wieck wrote the ''Shadowrun'' adventure ''Queen Euphoria'' (1990). The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended public ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. When it closed down in April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games with 197 issues, behind only ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 m ...
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Julia Martin
Julia Martin is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy roleplaying game. Career Julia Martin worked for Game Designers' Workshop until she left in 1991 to work for TSR. Martin worked as an editor for the Forgotten Realms setting, editing works such as the ''Volo's Guide'' series and the ''Powers and Pantheons'' and ''Demihuman Deities'' supplements; with Eric L. Boyd she wrote ''Faiths & Avatars''. Martin took over as lead editor of the ''Dungeons & Dragons'' 3rd Edition design project from Kim Mohan when he was promoted to managing editor during the second half of the design stage. While overseeing the entire editing process, she contributed different parts to each of the three core books: the ''Player's Handbook'', the ''Dungeon Master's Guide'', and the ''Monster Manual''. She later became a senior editor at Wizards of the Coast. Works Julia Martin worked for Game Designers Workshop from 1988-1990 before comin ...
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Leading Edge Games
Leading Edge Games was an American game company that produced role-playing games and game supplements. History Leading Edge Games published ''Sword's Path: Glory Book 1'' in 1982, followed in 1982 by ''Sword's Path Glory Book 2''. The Sword's Path system was never completed, lacking a promised magic system. The authors told fans to use the magic system from a later product, '' Rhand: Morningstar Missions'', which was published in 1984. Leading Edge Games published '' Phoenix Command'' in 1986, ''Living Steel, and Dragonstar Rising'' in 1987. ''Aliens Board Game'' was published in 1989 and the '' Aliens Adventure Game'' was published by Leading Edge Games in 1991. In 1993, Leading Edge published the ''Bram Stoker's DRACULA Roleplaying Game'', based on the Francis Ford Coppola film released by Columbia Pictures Columbia Pictures Industries, Inc., Trade name, doing business as Columbia Pictures, is an American film Production company, production and Film distributor, distribution ...
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Challenge (game Magazine)
''Challenge'' was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996. Publication history In 1984, Game Designers' Workshop's original magazine '' Journal of the Travellers Aid Society'' (JTAS) ended with Issue 24, but there had already been an announcement in Issue 22 that a new and as yet unnamed magazine would replace it. The new magazine would feature a larger format (8.5"×11") to allow for printing of things such as deck plans or sector maps that would not fit in the smaller ''JTAS'' format. It would also add coverage of GDW's new release '' Twilight 2000'' and other GDW games. The new bimonthly periodical, ''Challenge'', appeared in 1986; to maintain continuity for the '' Traveller'' fans (and ''JTAS'' subscribers), the first issue was numbered Issue 25, rather than starting again with Issue 1. Also to maintain continuity, ''Challenge'' featured a separate section labeled "Journal of the Travellers' Aid Society", which covered '' ...
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