Living Steel
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''Living Steel'' is a high-tech science fiction
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
published by
Leading Edge Games Leading Edge Games was an American game company that produced role-playing games and game supplements. History Leading Edge Games published ''Sword's Path: Glory Book 1'' in 1982, followed in 1982 by ''Sword's Path Glory Book 2''. The Sword's Path ...
in 1987.


Setting

In 2349, the human-colonized planet Rhand is ruled by an autocratic government that seeks to crush a rebellion known as Alpha Team. However, the planet has just suffered a devastating attack by an alien race called the Spectrals. In addition to nuclear bombardment from space, the Spectrals have released a virus that effectively turns the infected into bloodthirsty zombies. The Spectral warship then crashed into the planet's surface, causing further widespread destruction. Players take the roles of Alpha Team members. As game critic
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
noted, the
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
"are hunted by the other two factions; the government wants them executed as dangerous traitors, while the Spectrals see them as uncooperative troublemakers, best suited for zombie food."


Gameplay


Character generation

Each player rolls four dice and adds the sum to 48. These points are then allocated to Strength, Intelligence, Will, Health and Agility. Further dice rolls on background tables develops the character's starting experience. Skills are then chosen, and each character receives basic equipment.


Combat

Combat is broken down into 2-second segments. Players choose which combat actions to assign to movement and firing. If the target is hit, further die rolls indicate the location of the hit and how much damage was done.


Publication history

In 1986, Leading Edge Games published the extremely complex military role-playing game '' Phoenix Command''. The following year, designer Barry Nakazono designed a science-fiction role-playing game that used a simplified version of the ''Phoenix Command'' rules. He originally titled it ''Rhand'', but then retitled it ''Living Steel''. The rules were presented first as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
in 1987 with illustrations and graphic design by Jon Conrad, Toni Dennis, Steve Huston, Scott Miller, and Maggie Parrand. The product was republished in a single hardbound book in 1988. In 1994, Leading Edge released a set of 25 mm metal miniatures that could be used with the game. The company went out of business shortly afterwards.


Reception

In Issue 33 of '' Challenge'',
Julia Martin Julia Martin is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy roleplaying game. Career Julia Martin worked for Game Designers' Workshop until she left in 1991 to work for TSR. Martin work ...
found the game "marvelous to look at. Graphically, it is a very attractive game." But Martin noted that although, in theory, the entire universe seemed to be available for play, most of the material in this set referred to the planet of Rhand, with no clear means of leaving the planet's surface. As Martin noted, "The potential for 'high adventure' which the company claims is certainly there, but it may be hard for referees to achieve for their players with the materials presented in the game set alone." During character creation, Martin noted the problem with the character class known as Ringer, which has the ability to use high technology equipment such as Power Armor. But that equipment needs to be recharged daily, and in the post-apocalyptic setting of Rhand, there is little power to be obtained. Martin noted, "The result is that most Ringers which players will create will be played infrequently at best — a frustrating situation since these are the most detailed, motivated and best equipped characters one can generate." Martin also did not like combat, saying, "although the combat system is realistic, the methods used to achieve this realism lead to it being very complex. Every combat involves consulting a minimum of eight tables. A combat which takes seconds or minutes in game time can take a half hour or more in real time quite easily." Martin also found combat to be "incredibly deadly. The average character can easily die in his or her first combat from only one realistic wound. ..This much realism can easily lead to bored and frustrated players." In terms of adventures, Martin warned potential
gamemasters A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
that "ideas for adventures are not presented in detail and rely mainly on rather complicated Mission Generation tables, a sort of random scenario generator system for the bare bones of an adventure. ..Considerable referee originality and thought will have to be put into creation of adventures." Martin concluded, "Those who really enjoy realistic combat and do not mind complexity and a slower combat sequence in pursuit of it will truly enjoy ''Living Steel''. ..Overall, Living Steel has a fascinating historical setting, wonderful equipment, detailed character creation, problematic game systems, and little support for the referee." In the inaugural issue of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', Jake Thornton found the movement and combat rules complex, but admitted that "Once you have the hang of it, the movement rules work very nicely ndblazing away at someone is easy to work out." However, Thornton pointed out an apparent dichotomy: although "a large portion of the goodies in the box are to do with combat", the rulebook states "''Living Steel'' should not be a game of military conquest". Despite this, he concluded by giving the game an above-average rating of 4 out of 5, saying, "All in all, ''Living Steel'' impressed me." In Issue 42 of the French games magazine '' Casus Belli '', Denis Beck concluded "Served by a very clear presentation, ''Living Steel'' is an original, solid and entirely worthy of interest futuristic-warrior game. However, its 'hard science' side and the complexity of some of its rules may put off some players."
Stephan Wieck Steve Wieck (also credited as Stephan Wieck) is best known as one of the founders of the publishing company White Wolf, Inc. He is also one of the original writers of ''Mage: The Ascension''. Wieck is a co-founder of DriveThruRPG which later mer ...
reviewed ''Living Steel'' in ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #9 (1988), rating it an 8 out of 10 and stated that "''Living Steel'' is a must for the realism player or any combat oriented role-players, others should play the game a couple of times before deciding to purchase it. Leading Edge has done a remarkable job in producing such a quality product." In his 1990 book ''
The Complete Guide to Role-Playing Games ''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete G ...
'', game critic
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
thought this game had "a nifty premise ... It's a terrific setup for some unusually exciting adventures." But Swan thought the rules undercut this promise, commenting, "For the most part, they're ambiguous and difficult. Character generation takes forever and goes into far more detail than necessary ... Combat is a nightmare of dice-rolling, table-consulting and second-guessing." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Those willing to invest the time could probably whip the game into shape, but it's hardly worth the effort."


Other reviews and commentary

*''Arcane'' #16 (February 1997)


References

{{reflist


External links


A review of the game from RPGnet


Leading Edge Games games Role-playing games introduced in 1987 Science fiction role-playing games