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Julia Martin is a
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and
editor Editing is the process of selecting and preparing written, photographic, visual, audible, or cinematic material used by a person or an entity to convey a message or information. The editing process can involve correction, condensation, ...
who has worked on a number of products for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
roleplaying game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
.


Career

Julia Martin worked for
Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
until she left in 1991 to work for TSR. Martin worked as an editor for the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 a ...
setting, editing works such as the ''Volo's Guide'' series and the ''Powers and Pantheons'' and '' Demihuman Deities'' supplements; with Eric L. Boyd she wrote '' Faiths & Avatars''. Martin took over as lead editor of the ''Dungeons & Dragons'' 3rd Edition design project from Kim Mohan when he was promoted to managing editor during the second half of the design stage. While overseeing the entire editing process, she contributed different parts to each of the three core books: the ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition '' Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of r ...
'', the ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'', and the ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the '' Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and inc ...
''. She later became a senior editor at
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidi ...
.


Works

Julia Martin worked for
Game Designers Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
from 1988-1990 before coming to work for TSR on numerous ''Dungeons & Dragons'' game products since 1992. She has worked on products such as '' Faiths & Avatars'' (1996) and '' Faiths and Pantheons'' (2002) for the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 a ...
product line. Trenton Webb of British RPG magazine ''Arcane'', declared that "Julia Martin and Eric L. Boyd deserve medals for what they've achieved with '' Faiths & Avatars''. They probably also deserve professional psychiatric help for even attempting to codify and clarify the twisted theology of Abeir-Toril. The resultant work is exhaustive. It's also exhausting."


References


External links

* {{DEFAULTSORT:Martin, Julia 21st-century American women American women writers Dungeons & Dragons game designers Living people Women science fiction and fantasy writers Year of birth missing (living people)