Little Big Planet 3
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Little Big Planet 3
''LittleBigPlanet 3'' is a 2014 puzzle-platform video game developed by Sumo Digital and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation 4. It is the third main installment in the ''LittleBigPlanet'' series and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity. ''LittleBigPlanet 3'' received generally positive reviews upon release. Critics praised the visuals, the create mode, and new gameplay elements such as the addition of the new characters. The game did however draw criticism for its technical issues and the short length of its campaign mode. Gameplay ''LittleBigPlanet 3'' features gameplay elements very similar to the first two games in the main ''LittleBigPlanet'' series, ''LittleBigPlanet'' and ''LittleBigPlanet 2''. It is a puzzle-platform game with elements of a sandbox game. Li ...
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Sackboy
Sackboy is a fictional character and main protagonist of the ''LittleBigPlanet'' video game series published by Sony Interactive Entertainment. Introduced in the 2008 video game ''LittleBigPlanet (2008 video game), LittleBigPlanet'', Sackboy is a small, anthropomorphic, humanoid doll-like character made of Gunny sack, burlap sack with a brown knit pattern by default, with a zip fastener and button eyes. Sackboy was originally designed to be a "blank canvas" for ''LittleBigPlanet'' players, and is fully customisable using costumes which are either in-game unlockable content, or purchased as downloadable content, downloadable content (DLC) from the PlayStation Store. Sackboy was jointly created by the founding members of British game studio Media Molecule. Scottish composer Kenneth Young (Scottish composer), Kenneth Young provided the vocal effects for the character from 2008 to 2014. Due to the commercial and critical success of the ''LittleBigPlanet'' franchise, Sackboy is cons ...
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Puzzle-platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game '' Space Panic'', which has ladders but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as '' Miner 2049er'' (1982) and ''Kangaroo'' (1982), while the Sega arcade game '' Congo Bongo'' (1983) adds a third dimension via isometric graphics. Another popular game of tha ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. Very often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that games with highl ...
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Puzzle-platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game '' Space Panic'', which has ladders but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as '' Miner 2049er'' (1982) and ''Kangaroo'' (1982), while the Sega arcade game '' Congo Bongo'' (1983) adds a third dimension via isometric graphics. Another popular game of tha ...
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LittleBigPlanet 2
''LittleBigPlanet 2'' is a 2011 puzzle-platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. The second main instalment in the ''LittleBigPlanet'' series and the third overall, it is a direct sequel to ''LittleBigPlanet''. Most of the more than 3 million levels created by users in the first game are playable and editable in ''LittleBigPlanet 2''. Unlike its predecessor, which was marketed as a platform game, ''LittleBigPlanet 2'' was marketed as a "platform for games", with more focus on its user-generated content. Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or beagle. The game's online functionality was officially discontinued after a lengthy period of outage on 13 September 2021, alongside services for ''LittleBigPlanet'' (2008), '' LittleBigPlan ...
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