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LittleBigPlanet 3
''LittleBigPlanet 3'' is a 2014 puzzle-platform video game developed by Sumo Digital and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation 4. It is the third main installment in the ''LittleBigPlanet'' series and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity. ''LittleBigPlanet 3'' received generally positive reviews upon release. Critics praised the visuals, the create mode, and new gameplay elements such as the addition of the new characters. The game did however draw criticism for its technical issues and the short length of its campaign mode. Gameplay ''LittleBigPlanet 3'' features gameplay elements very similar to the first two games in the main ''LittleBigPlanet'' series, ''LittleBigPlanet'' and '' LittleBigPlanet 2''. It is a puzzle-platform game with elements of a sandbox ga ...
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Sackboy
Sackboy is a fictional character and main protagonist of the ''LittleBigPlanet'' video game series published by Sony Interactive Entertainment. Introduced in the 2008 video game ''LittleBigPlanet (2008 video game), LittleBigPlanet'', Sackboy is a small, anthropomorphic, humanoid doll-like character made of Gunny sack, burlap sack with a brown knit pattern by default, with a zip fastener and button eyes. Sackboy was originally designed to be a "blank canvas" for ''LittleBigPlanet'' players, and is fully customisable using costumes which are either in-game unlockable content, or purchased as downloadable content, downloadable content (DLC) from the PlayStation Store. Sackboy was jointly created by the founding members of British game studio Media Molecule. Scottish composer Kenneth Young (Scottish composer), Kenneth Young provided the vocal effects for the character from 2008 to 2014. Due to the commercial and critical success of the ''LittleBigPlanet'' franchise, Sackboy is cons ...
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Puzzle-platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game '' Space Panic'', which has ladders but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as '' Miner 2049er'' (1982) and ''Kangaroo'' (1982), while the Sega arcade game '' Congo Bongo'' (1983) adds a third dimension via isometric graphics. Another popular game of tha ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. Very often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets people create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that games with highl ...
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Puzzle-platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game '' Space Panic'', which has ladders but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as '' Miner 2049er'' (1982) and ''Kangaroo'' (1982), while the Sega arcade game '' Congo Bongo'' (1983) adds a third dimension via isometric graphics. Another popular game of tha ...
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LittleBigPlanet 2
''LittleBigPlanet 2'' is a 2011 puzzle-platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. The second main instalment in the ''LittleBigPlanet'' series and the third overall, it is a direct sequel to ''LittleBigPlanet''. Most of the more than 3 million levels created by users in the first game are playable and editable in ''LittleBigPlanet 2''. Unlike its predecessor, which was marketed as a platform game, ''LittleBigPlanet 2'' was marketed as a "platform for games", with more focus on its user-generated content. Support for PlayStation Move was added to the game through a software update in September 2011, allowing users to play the game using the PlayStation Move motion controller in conjunction with a Navigation Controller or beagle. The game's online functionality was officially discontinued after a lengthy period of outage on 13 September 2021, alongside services for ''LittleBigPlanet'' (2008), '' LittleBigPlan ...
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LittleBigPlanet (2008 Video Game)
''LittleBigPlanet'' is a 2008 platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. It is the first installment in the ''LittleBigPlanet'' series. In ''LittleBigPlanet'', the player controls Sackboy, a customizable ragged doll. The game is primarily centered around content creation, with examples including a level editor and the Popit, a menu used for accessing creation tools. Prior to 2021, the player could publish levels online and play others' published levels. The story mode consists of eight themed areas, in which Sackboy helps out various Creator Curators across LittleBigPlanet before fighting the Collector, who has been kidnapping and stealing creations. Media Molecule was formed by four former Lionhead Studios employees after the release of ''Rag Doll Kung Fu'' in 2005. Wanting to create a video game centered around content creation, they pitched a prototype called ''Craftworld'' to Sony Computer Ente ...
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Gamereactor
''Gamereactor'' is a Nordic online media network covering video games in multiple languages and a former print magazines network. In 2013, it was "one of the biggest games publications in Europe" according to Develop. History The Gamereactor website was started by Egmont Digital in 1998. Also in 1998, brothers Morten Reichel and Claus Reichel launched online and print magazine Gamez.dk in Denmark, which took over the online sites Gamereactor Denmark, Sweden and Norway (.dk/.se/.no) from Egmont in January 2002. In 2001, they released Gamereactor Magazine in Norway and soon after in Sweden. Since late 2007 Gamereactor has also been available in Finland Finland, officially the Republic of Finland, is a Nordic country in Northern Europe. It borders Sweden to the northwest, Norway to the north, and Russia to the east, with the Gulf of Bothnia to the west and the Gulf of Finland to the south, ..., and it also launched in Germany (Online only) in 2009. In 2010 they launched ...
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XDev
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020 to include the PlayStation brand. History On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios earlier that month, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president; he resigned in February 2008. Kazuo Hirai became acting president, succeeded by Shuhei Yoshida in May 2008. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019. The studios productions are gener ...
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E3 2014
The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. Major exhibitors included Microsoft Corporation, Nintendo, and Sony Computer Entertainment. Exhibitors host their own press conferences usually one day prior to the E3 event, but some companies issued additional information an extra day prior this time. Press conferences Microsoft Microsoft hosted a press conference on June 9 at 9:30 am. Trailers for ''Forza Horizon 2'', '' Rise of the Tomb Raider'', '' Evolve'', '' Dragon Age: Inquisition'', '' Sunset Overdrive'', '' Project Spark'', ''Ori and the Blind Forest'', '' Halo 5: Guardians'', '' Scalebound'', a new character for ''Killer Instinct: Season 2'', a '' Phantom Dust'' reboot and ''Crackdown 3'' were revealed. There was also gameplay footage of ''Assassin's Creed Unity'', '' Call ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Puzzle-platform
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as '' Miner 2049er'' (1982) and ''Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via isometric graphics. Another popular game of that ...
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