John H. Crowe III
John H. Crowe III is a game designer who has worked primarily on role-playing games. Career John H. Crowe III was one of the staff members in the early days at Pagan Publishing. Crowe contributed '' Call of Cthulhu'' weapons statistics to the magazine ''The Unspeakable Oath'' which were later included in ''The Weapons Compendium'' (1993) along with new weapons. John Scott Tynes moved Pagan Publishing to Seattle in 1994, so Dennis Detwiller Dennis Detwiller (born July 12, 1972) is an American video game designer for Hothead Games and a role-playing game designer, writer and artist. Career Dennis Detwiller started volunteering at Pagan Publishing after seeing an issue of '' The U ..., Brian Appleton and Crowe agreed to move to Seattle as well. Crowe authored the supplements ''Walker in the Wastes'' (1994) and ''Coming Full Circle'' (1995) which were two only two supplements that Pagan published over the next year after moving. Crowe contributed to ''Mortal Coils'' in 1998 a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pagan Publishing
Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, ''The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller, and Adam Scott Glancy released the ''Delta Green'' modern ''Call of Cthulhu'' campaign setting in 1996. Pagan has released multiple other ''Call of Cthulhu'' products, including a foray into card games with '' Creatures & Cultists'' and miniature games with ''The Hills Rise Wild!''. Pagan is based in Seattle, Washington and comprises Adam Scott Glancy as business manager and John H. Crowe III and Brian Appleton as editors. It continues to occasionally produce ''Call of Cthulhu'' books as well ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's The Call of Cthulhu, story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a Dark fantasy, darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement bl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Unspeakable Oath
''The Unspeakable Oath'' is a game magazine that was published by Pagan Publishing from 1990 to 2001, and later by Arc Dream Publishing starting in 2010. History Pagan Publishing was founded in 1990 in Columbia, Missouri by 19-year-old John Tynes with a volunteer staff of gamers from Columbia including Jeff Barber, Brian Bevel, John H. Crowe III, Les Dean, and Chris Klepac. Together they created ''The Unspeakable Oath'' #1 (December 1990), the company's premiere publication, a digest-sized quarterly focusing on '' Call of Cthulhu''. That first issue caught the attention of Chaosium's Keith Herber, who helped Tynes recruit Cthulhu writers like Scott David Aniolowski and Kevin Ross. Meanwhile, Pagan published ''The Unspeakable Oath'' #2 (Spring 1991) and ''The Unspeakable Oath'' #3 (Summer 1991). The third issue led Dennis Detwiller to move to Columbia to join Pagan. In the beginning, ''The Unspeakable Oath'' was solely devoted to ''Call of Cthulhu''. The production values ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as '' Unknown Armies'', ''Delta Green'', '' Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gatheri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dennis Detwiller
Dennis Detwiller (born July 12, 1972) is an American video game designer for Hothead Games and a role-playing game designer, writer and artist. Career Dennis Detwiller started volunteering at Pagan Publishing after seeing an issue of ''The Unspeakable Oath'' magazine in 1991 and talking to John Scott Tynes. Tynes moved the company to Seattle in the mid-1990s, and Detwiller agreed to move there as well. Detwiller worked at Pagan as art director where he co-created the Origins Award-winning game ''Delta Green'' in 1997 with Tynes and Adam Scott Glancy;I'm Holding This Game For Ransom! Bruce Baugh, September 20, 2008, Tor.com Detwiller wrote a series of three s (1998� ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brian Appleton
Brian (sometimes spelled Bryan in English) is a male given name of Irish and Breton origin, as well as a surname of Occitan origin. It is common in the English-speaking world. It is possible that the name is derived from an Old Celtic word meaning "high" or "noble". For example, the element ''bre'' means "hill"; which could be transferred to mean "eminence" or "exalted one". The name is quite popular in Ireland, on account of Brian Boru, a 10th-century High King of Ireland. The name was also quite popular in East Anglia during the Middle Ages. This is because the name was introduced to England by Bretons following the Norman Conquest. Bretons also settled in Ireland along with the Normans in the 12th century, and 'their' name was mingled with the 'Irish' version. Also, in the north-west of England, the 'Irish' name was introduced by Scandinavian settlers from Ireland. Within the Gaelic speaking areas of Scotland, the name was at first only used by professional families of Irish or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Coming Full Circle
''Coming Full Circle'' is a 1995 role-playing game adventure for '' Call of Cthulhu'' published by Pagan Publishing. Contents ''Coming Full Circle'' is a set of four loosely connected non-''Mythos'' scenarios taking place over a ten-year timespan. Reception Paul Pettengale reviewed ''Coming Full Circle'' for ''Arcane'' magazine, rating it a 6 out of 10 overall. Pettengale comments that "While the author's ability to weave an involving tale without recourse to ''Mythos'' is clever, the campaign ultimately suffers: regular players will be looking for a ''Mythos'' source to the mysteries in which they are embroiled, and frustration is a danger." Reviews *''Shadis ''Shadis'' is an independent Game, gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an i ...'' #26 (April, 1996) References {{Rpg-stub Call of Cthulhu (role-p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game Designers
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opposi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |