Dennis Detwiller
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Dennis Detwiller (born July 12, 1972) is an American
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
for
Hothead Games Hothead Games Inc. was an independent Canadian video game developer based in Vancouver. History The studio was founded in 2006 by Steve Bocska, Vlad Ceraldi and Joel DeYoung, all three of which were formerly employed by Radical Entertainment ...
and a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
designer, writer and artist.


Career

Dennis Detwiller started volunteering at
Pagan Publishing Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, '' The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri ...
after seeing an issue of ''
The Unspeakable Oath ''The Unspeakable Oath'' is a game magazine that was published by Pagan Publishing from 1990 to 2001, and later by Arc Dream Publishing starting in 2010. History John Tynes founded Pagan Publishing in 1990 in Columbia, Missouri with a volunteer s ...
'' magazine in 1991 and talking to
John Scott Tynes John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', '' Delta Green'', '' Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, T ...
. Tynes moved the company to Seattle in the mid-1990s, and Detwiller agreed to move there as well. Detwiller worked at Pagan as art director where he co-created the
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
-winning game ''
Delta Green ''Delta Green'' is a contemporary era setting for the ''Call of Cthulhu'' role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishi ...
'' in 1997 with Tynes and
Adam Scott Glancy Adam Scott Glancy is an author and game designer known for co-developing ''Delta Green'', as well as penning game settings, source books, short fiction, and essays related to the H.P. Lovecraft's Cthulhu mythos. Career Adam Scott Glancy, with Jo ...
;I'm Holding This Game For Ransom!
Bruce Baugh Bruce Baugh is a game designer who has worked primarily on role-playing games. Career Bruce Baugh was one of the many authors that Jose Garcia collected together to help fill out his role-playing game '' Nexus: The Infinite City'' (1994). Ba ...
, September 20, 2008, Tor.com
Detwiller wrote a series of three
chapbook A chapbook is a type of small printed booklet that was a popular medium for street literature throughout early modern Europe. Chapbooks were usually produced cheaply, illustrated with crude woodcuts and printed on a single sheet folded into 8, 1 ...
s (1998–2000), and with Tynes and Glancy he expanded the setting in 1999 with ''Delta Green: Countdown''. Detwiller illustrated ''The Hills Rise Wild!'', which also won an Origins Award. Detwiller and
Greg Stolze Greg Stolze (born 1970) is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties. Career Stolze began his career writing role playing games professional ...
prepared their game '' Godlike'' which was intended to be published by Pagan Publishing, but as publication by Pagan was slowing down, Detwiller instead took it to his friends Hsin Chen and Aron Anderson, who created the company Hawthorn Hobgoblynn Press (later known as EOS Press) in 2001 to publish the game. After the release of ''Godlike'' in 2002 Detwiller founded
Arc Dream Publishing Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey after their first roleplaying game '' Godlike: Superhero Roleplaying in a World on Fire, 19 ...
with Shane Ivey. Detwiller and Ivey formed Arc Dream Publishing to produce supplements for ''Godlike'', and in 2003 Arc Dream acquired the licensing from Stolze to use his
One-Roll Engine The ''One-Roll Engine'' (or ''O.R.E.'') is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game '' Godlike.'' The system was expanded upon in the modern-day sequel, '' Wild Talents,'' as ...
(ORE) dice system for ''Godlike''. He has since worked on Wild Talents, a follow-up to ''Godlike'', and the free horror game NEMESIS. Detwiller and Ivey wrote ''Delta Green: Targets of Opportunity'' (2010) and also brought back ''The Unspeakable Oath'' in 2010. Following a successful kickstarter campaign, Arc Dream publishing announced a new Delta Green game to be released in 2016. In 2002, he left Seattle for Vancouver to work with
Radical Entertainment Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'' (2003), '' Scarface: The World Is Yours'' (2006), ''Prototype'' (2009) and '' Prototype 2'' (2 ...
where he helped develop '' The Incredible Hulk: Ultimate Destruction'', '' Scarface: The World is Yours'' and ''
Prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
''. In early 2009, he left
Radical Entertainment Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'' (2003), '' Scarface: The World Is Yours'' (2006), ''Prototype'' (2009) and '' Prototype 2'' (2 ...
for
Hothead Games Hothead Games Inc. was an independent Canadian video game developer based in Vancouver. History The studio was founded in 2006 by Steve Bocska, Vlad Ceraldi and Joel DeYoung, all three of which were formerly employed by Radical Entertainment ...
. In January 2016, he moved to
Monte Cook Monte Cook (born January 29, 1968) is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game d ...
Games as managing editor.


Works


Role-playing games

*''
Delta Green ''Delta Green'' is a contemporary era setting for the ''Call of Cthulhu'' role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishi ...
'' (co-creator, with John Tynes and Adam Scott Glancy, 1997) *'' Godlike'' (creator, writer and artist, 2001) *'' Wild Talents'' (creator, writer and artist, 2006) *''Nemesis'' (creator, 2006) *''Unmasked'' (writer & designer, 2017) Unmasked at Monte Coook Games https://www.montecookgames.com/unmasked/


Video games

*'' The Incredible Hulk: Ultimate Destruction'' *'' Scarface: The World is Yours'' *''
Prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
'' *'' DeathSpank'' *''
Necropolis A necropolis (: necropolises, necropoles, necropoleis, necropoli) is a large, designed cemetery with elaborate tomb monuments. The name stems from the Ancient Greek ''nekropolis'' (). The term usually implies a separate burial site at a distan ...
''


Fiction

*''Delta Green: Denied to the Enemy'' (2003) *''Delta Green: Through a Glass, Darkly'' (2011) *''Delta Green: Tales from Failed Anatomies'' (2014)


References


External links


Dennis Detwiller
on the RPG DB *


Interviews


Dennis Detwiller Video Chat Interview
{{DEFAULTSORT:Detwiller, Dennis American illustrators American comics artists American game artists American video game artists Artists from New York City Artists from Seattle Place of birth missing (living people) Artists from Vancouver American role-playing designers 1972 births Living people