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Interactive Fiction Technology Foundation
The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve tools and services used in the creation and distribution of interactive fiction. Activities Since 2016, IFTF operates the Interactive Fiction Competition (IFComp), an annual competition for new works from independent creators which has been running since 1995. Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel",, the Z-machine, and its successor Glulx. Since 2019, IFTF supports the Interactive Fiction Community Forum (IntFiction) at intfiction.org, which has served as a center for interactive fiction community discussion since 2006. Since 2021, IFTF operates ...
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Nonprofit
A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in contrast with an entity that operates as a business aiming to generate a Profit (accounting), profit for its owners. A nonprofit is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. An array of organizations are nonprofit, including some political organizations, schools, business associations, churches, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be Tax exemption, tax-exempt, and some may also qualify to receive tax-deductible contributions, but an entity may incorporate as a nonprofit entity without securing tax-exempt status. Key aspects of nonprofits are accountability, trustworth ...
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Max Gladstone
Max Gladstone (born May 28, 1984) is an American fantasy author. He is best known for his 2012 debut novel ''Three Parts Dead'', which is part of ''The Craft Sequence'', his urban fantasy serial ''Bookburners'', and for co-writing '' This Is How You Lose the Time War''. Gladstone is a graduate of Yale University, where he studied Chinese. He has worked in China, including as a teacher in a rural area of Anhui from 2006 to 2008, and as a translator for a car magazine. In 2013, Gladstone was a finalist for the 2012 John W. Campbell Award for Best New Writer. Career ''The Craft Sequence'' Gladstone's first novel, ''Three Parts Dead'', was published by Tor Books on October 2, 2012, to positive reception. It was followed by ''Two Serpents Rise'' in 2013, ''Full Fathom Five'' in 2014, ''Last First Snow'' in 2015, and ''Four Roads Cross'' in 2016, all part of his ''Craft Sequence''. Publication of the ''Craft Sequence'' has moved to Tor.com. The sixth novel, ''Ruin of Angels'', was ...
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Guidestar
Candid is an information service specializing in reporting on U.S. nonprofit companies. In 2016, its database provided information on 2.5 million organizations.Wyland, Michael. "GuideStar Introduces Program Metrics Section for Nonprofit Profiles." Non Profit News For Nonprofit Organizations , Nonprofit Quarterly. N.p., May 11, 2016. Web. April 3, 2017. It is the product of the February 2019 merger of GuideStar with Foundation Center. It maintains comprehensive databases on grantmakers and their grants; issues a wide variety of print, electronic, and online information resources; conducts and publishes research on trends in foundation growth, giving, and practice; and offers education and training programs. History GuideStar GuideStar was one of the first central sources of information on U.S. nonprofits and is the world's largest source of information about nonprofit organizations. GuideStar also serves to verify that a recipient organization is established and that donated ...
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Emily Short
Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game '' Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based games for years," and is the author of over forty works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on interactive fiction (IF) for ''Rock, Paper, Shotgun''. Career In June 2011, Emily Short, with Richard Evans, co-founded Little TextPeople, which explored the emotional possibilities of interactive fiction. It was acquired in early 2012 by Linden Lab. In 2014, Short was let go by Linden Lab, ending the project she was working on, Versu. In September 2016, Short was hired by Spirit AI, a roughly 15 person company working on machine learning and natural language processing. She joined its board of directors in 2018, and was later named Chief Product Officer. In January 2020, Short joined the ...
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Graham Nelson
Graham A. Nelson (born 1968) is a British mathematician, poet, and the creator of the Inform design system for creating interactive fiction (IF) games. He has authored several IF games, including '' Curses'' (1993) and '' Jigsaw'' (1995). Education In 1994, Nelson received a Ph.D. in mathematics from the University of Oxford under the supervision of Simon Donaldson. Writing Nelson co-edited '' Oxford Poetry'' and in 1997 received an Eric Gregory Award from the Society of Authors for his poetry. he was managing editor of Legenda, the imprint of the Modern Humanities Research Association (MHRA). Interactive fiction Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including '' Curses'' (1993) and '' Jigsaw'' (1995), using the experience of writing ''Curses'' in particular to expand the range of verbs that Inform is capable of understanding. Personal life Nelson is married to IF writer Emily ...
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Jim Munroe
Jim Munroe is a Canadian science fiction author, who publishes his works independently under the imprint ''No Media Kings''."Author dumps publisher". ''Peterborough Examiner'', May 6, 2000. Munroe was managing editor at the magazine ''Adbusters'' in the 1990s, before publishing his debut novel ''Flyboy Action Figure Comes With Gasmask'' in 1999. The novel was put out by HarperCollins, a major publishing company owned by Rupert Murdoch, and though the book was successful, Munroe so disliked the experience that he launched No Media Kings as a venue for publishing and promoting his own works independently, and a guide to self-publishing for other prospective writers. The book was shortlisted for the Books in Canada First Novel Award in 2000. In 2000, Munroe released ''Angry Young Spaceman'' through No Media Kings. He followed up with '' Everyone in Silico'' in 2002, which was promoted partly by Munroe's attempt to invoice corporations mentioned in the novel for product placement. '' ...
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Brian Moriarty
Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, ''Wishbringer'' (1985), ''Trinity'' (1986), and '' Beyond Zork'' (1987), as well as '' Loom'' (1990) for LucasArts. Career Prior to joining Infocom, Moriarty was a Technical Editor for the Atari 8-bit computer magazine ''ANALOG Computing''. He wrote two text adventures for ''ANALOG'': ''Adventure in the 5th Dimension'' (1983) and ''Crash Dive!'' (1984). He also worked on ''Tachyon'' (1985), an adaptation of Atari's '' Quantum'' arcade game, which was previewed but never published. Moriarty joined Lucasfilm Games, later known as LucasArts, in 1988 at the invitation of Noah Falstein. There he designed his first graphic adventure game, '' Loom'', published in 1990. Though the game was a commercial success and Moriarty had an idea for sequels which were briefly entertained, he opted to move on to other projects. After working on an unreleased game ...
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Nick Montfort
Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for Digital Narrative. Among his publications are seven books of computer-generated literature and six books from the MIT Press, several of which are collaborations. His work also includes digital projects, many of them in the form of short programs. He lives in New York City. Computer-generated books Montfort's ''The Truelist'' (Counterpath, 2017) is a computer-generated book-length poem produced by a one-page computer program. The code is included at the end of the book. Montfort has also done a complete studio recording reading ''The Truelist,'' available at PennSound. Among Montfort's computer-generated books is ''#!'' (pronounced "shebang"), in which he "chooses the programming languages Python, Ruby, and Perl (the last of whi ...
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Jon Ingold
Jon Ingold (born 1981) is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote '' 80 Days'', and wrote '' Heaven's Vault'' and ''Overboard!''. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for ''All Roads'' in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels. Biography Ingold began writing interactive fiction as a teenager, after searching online for information on Infocom and discovering the Inform programming language. He published his first major work, ''The Mulldoon Legacy'' (1999), just before starting a Mathematics degree at the University of Cambridge. ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that in ...
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Andrew Plotkin
Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene. Interactive fiction Plotkin was one of the earliest writers to use Graham Nelson's Inform development system, and one of the first since Infocom's heyday to explore the boundaries of interactive fiction as an artistic medium. Many later authors cite him as a primary influence. He has won many awards within the community, and is frequently interviewed for magazine articles about interactive fiction. Plotkin has also made major technical contributions to the interactive fiction medium, designing the Blorb archive format, the Glk I/O platform, and the Glulx virtual m ...
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Judith Pintar
Judith Pintar is a sociologist and author of interactive fiction. She is also a Celtic harp player and a composer of instrumental music. Professional career Interactive fiction Pintar is the author of CosmoServe, an interactive fiction (IF) that simulates the interface of Compuserve Information Service (CIS), the first major online service provider before and during the early years of the World Wide Web. The game was written using an early game design system for IF, Adventure Game Toolkit (AGT) developed by Mark Welch and David Malmberg, and won the 5th Annual Softworks AGT game-writing contest in 1991. The following year Shades of Gray: an Adventure in Black and White, a game co-authored by a team of Compuserve Gamer's Forum members, for which Pintar was the principal designer, won the 6th Annual AGT contest in the group category. Shades of Gray is “generally considered the finest AGT game of all time.” The collaborative authorship of the game is referenced as an example ...
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