Jon Ingold (born 1981) is a British author of
interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
and co-founder of
inkle, where he co-directed and co-wrote ''
80 Days'', and wrote ''
Heaven's Vault'' and ''Overboard!''.
His interactive fiction has frequently been nominated for
XYZZY Awards The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year ...
and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for ''
All Roads
Jon Ingold (born 1981) is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote '' 80 Days'', and wrote '' Heaven's Vault'' and ''Overboard!''.
His interactive fiction has frequently been nominated f ...
'' in 2001. Ingold's works are notable for their attention to the levels of knowledge that the
player
Player may refer to:
Role or adjective
* Player (game), a participant in a game or sport
** Gamer, a player in video and tabletop games
** Athlete, a player in sports
** Player character, a character in a video game or role playing game who is ...
and
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.
Biography
Ingold began writing interactive fiction as a teenager, after searching online for information on
Infocom
Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone''.
Infocom was founded on ...
and discovering the
Inform
Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released bet ...
programming language. He published his first major work, ''The Mulldoon Legacy'' (1999), just before starting a Mathematics degree at the
University of Cambridge
, mottoeng = Literal: From here, light and sacred draughts.
Non literal: From this place, we gain enlightenment and precious knowledge.
, established =
, other_name = The Chancellor, Masters and Schola ...
. It was only a month later that he could view the
Usenet newsgroup
A Usenet newsgroup is a repository usually within the Usenet system, for messages posted from users in different locations using the Internet. They are discussion groups and are not devoted to publishing news. Newsgroups are technically distin ...
devoted to interactive fiction; he later recalled, "it's still one of the most startling moments of my life when I loaded up rec.games.int-fiction and there were Mulldoon posts ''everywhere''".
Ingold continued to write IF during the university holidays
and also reviewed films for a student newspaper.
[ A trip to ]Venice
Venice ( ; it, Venezia ; vec, Venesia or ) is a city in northeastern Italy and the capital of the Veneto region. It is built on a group of 118 small islands that are separated by canals and linked by over 400 bridges. The isla ...
provided the setting for his ''All Roads'' (2001).[
After graduating from Cambridge, Ingold worked as a mathematics teacher in London.][ He later co-founded the company inkle, which has created several award-winning interactive stories, as well as the Inklewriter web tool for interactive fiction and the open-source ink scripting language. Ingold told '']Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' that he had found potential players of interactive fiction were frustrated by the parser
Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lati ...
interface, which led him and his colleagues to develop Inklewriter as a non-parser-based alternative.
inkle has produced several games which have won numerous awards, including multiple IGF awards for narrative.
Interactive fiction
The protagonist of Ingold's ''Fail-Safe'' (2000) is the only living person on a damaged starship, who makes a distress call and asks for instructions. Commands entered by the player are treated as delivered to him within the story, collapsing the distinction usually made in IF between the parser
Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lati ...
/narrator and the player character. Out-of-story actions such as saving progress are disabled and little text is displayed to the player apart from the survivor's dialogue, features which '' Jay Is Games'' reviewer John Bardinelli praised as contributing to the game's immersiveness.
In ''All Roads
Jon Ingold (born 1981) is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote '' 80 Days'', and wrote '' Heaven's Vault'' and ''Overboard!''.
His interactive fiction has frequently been nominated f ...
'' (2001), the narrative viewpoint shifts between a number of characters in Renaissance Italy
The Italian Renaissance ( it, Rinascimento ) was a period in Italian history covering the 15th and 16th centuries. The period is known for the initial development of the broader Renaissance culture that spread across Europe and marked the tran ...
, as if a separate entity is controlling each of them in turn. The player is challenged not just to solve character-specific puzzles, but to understand the logic behind the changes of character. The game was the first ever to win both the Interactive Fiction Competition
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours pla ...
(taking first place out of fifty-one entries in 2001) and the XYZZY Award The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year ...
for Best Game. It also received the XYZZY Awards for Best Story and Best Setting. The Electronic Literature Organization
The Electronic Literature Organization (ELO) is a nonprofit organization "established in 1999 to promote and facilitate the writing, publishing, and reading of electronic literature". It hosts annual conferences, awards annual prizes for works of ...
anthologised ''All Roads'' in the first volume of its ''Electronic Literature Collection''.[ English professor Alf Seegert has used it as a case study in how interactive fiction can "generate presence", commending Ingold's integration of puzzles into the narrative.
''Dead Cities'' (2007) was Ingold's contribution to the " H. P. Lovecraft Commonplace Book Project", a collection of interactive fiction based on Lovecraft's unpublished notes that was assembled for an exhibition at the Maison d'Ailleurs in ]Yverdon-les-Bains
Yverdon-les-Bains () (called Eburodunum and Ebredunum during the Roman era) is a municipality in the district of Jura-Nord vaudois of the canton of Vaud in Switzerland. It is the seat of the district. The population of Yverdon-les-Bains, , w ...
( Switzerland). It won Best in Show among the three English-language entries. Interactive fiction author Emily Short
Emily Short is an interactive fiction (IF) writer.
She is perhaps best known for her debut game '' Galatea'' and her use of psychologically complex non-player characters (NPCs).
Short has been called "a visionary in the world of text-based gam ...
wrote a favourable review, calling the game "strange and challenging, evocative and opaque like Lovecraft's own stories". However, Eliza Gauger's review for ''Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022.
History
...
'' criticised the parser as inadequate and the writing and pacing as inferior to those of ''Ecdysis'', another contribution to the Project.
In ''Make It Good'' (2009), the player controls a police detective investigating a murder in a house. Reviewers considered that this premise was inspired by Infocom's mysteries such as '' Deadline'' (1982), but that Ingold's detective was distinguished by his moral ambiguity and concealment of information from the player. Emily Short commented that the distancing of the player from the protagonist brought out the "alienation and cynicism of genre noir".[ John Bardinelli called ''Make It Good'' "a superb piece of interactive fiction on many levels", praising its active ]non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s and challenging puzzles. Graham Smith felt that it was "probably the best text adventure about being an alcoholic detective" and enjoyed the way the game's complexity make it feel more like a story and less like a puzzle.
Ingold was the writer for Textfyre's ''The Shadow in the Cathedral'' (2009), a steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era ...
adventure story that was one of the few commercially published interactive fictions of the 2000s. In a column for ''GameSetWatch
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'', Emily Short described the game's prose as an important element in its worldbuilding.
All Roads
''All Roads'' is a 2001 interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
by Jon Ingold that placed first at the 2001 Interactive Fiction Competition
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours pla ...
. It also won the XYZZY Award The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year ...
s for Best Game, Best Setting and Best Story
Best or The Best may refer to:
People
* Best (surname), people with the surname Best
* Best (footballer, born 1968), retired Portuguese footballer
Companies and organizations
* Best & Co., an 1879–1971 clothing chain
* Best Lock Corporation ...
and was nominated for Best Individual Puzzle and Best Writing. The game is story-oriented and features few puzzles, though in a sense is one big puzzle, since the player's goal is to decipher the meaning of the game after completing it.
Bibliography
;Games
* ''Overboard!'' (Writer, Game Director; 2021). Winner of the Writer's Guild of Great Britain award for Best Writing in a Videogame. Nominated for 2 IGF awards, for Best Design and Best Narrative.
* ''Pendragon.'' (Writer, Game Director; 2020).
* ''Over the Alps.'' (Writer, with Katharine Neil; 2019). Winner of the Writer's Guild of Great Britain award for Best Writing in a Videogame.
* '' Heaven's Vault'' (Writer, Narrative Director; 2019). Nominated for the Writer's Guild of Great Britain award for Best Writing in a Videogame. Winner of IGF for Excellence in Narrative. Nominated for a BAFTA for Best British Game.
* '' 80 Days'' (Co-writer, with Meg Jayanth, Narrative Director; 2014). Winner of the Writer's Guild of Great Britain award for Best Writing in a Videogame. Winner of IGF for Excellence in Narrative. Nominated for 4 BAFTAs.
* ''Sorcery!
''Sorcery!'', originally titled ''Steve Jackson's Sorcery!'', is a single-player four-part adventure gamebook series written by Steve Jackson and illustrated by John Blanche. Originally published by Penguin Books between 1983 and 1985, the t ...
'' (Writer, Narrative Director; 2012-2015).
;Interactive fiction
* ''Break-In'' (1999; Z-code). Finalist at XYZZY Awards 1999 for Best Individual Puzzle.
* ''The Mulldoon Legacy'' (1999; Z-code). Winner at XYZZY Awards 1999 for Best Puzzles; also, a finalist for Best Individual Puzzle, Best NPCs, Best Setting, Best Story, and Best Game.
* ''Fail-Safe'' (2000; Z-code). Finalist at XYZZY Awards 2000 for Best Individual NPC.
* ''My Angel'' (2000; Z-code). IF Comp 2000: 6th place. Winner at XYZZY Awards 2000 for Best Story; also a finalist for Best Writing and Best Individual NPC.
* ''Large Machine'' (2001; Z-code).
* ''All Roads
Jon Ingold (born 1981) is a British author of interactive fiction and co-founder of inkle, where he co-directed and co-wrote '' 80 Days'', and wrote '' Heaven's Vault'' and ''Overboard!''.
His interactive fiction has frequently been nominated f ...
'' (2001; Z-code). IF Comp 2001: 1st place. Winner at XYZZY Awards 2001 for Best Setting, Best Story, and Best Game; also a finalist for Best Individual Puzzle and Best Writing.
* ''The Mulldoon Murders'' (2002; Z-code).
* ''Till Death Makes a Monk-Fish Out of Me!'' (with Mike Sousa; 2002; TADS 2). IF Comp 2002: 2nd place. Finalist at XYZZY Awards 2002 for Best Individual Puzzle, Best Story, Best Writing, and Best Game.
* ''Insight'' (2003; Z-code).
* ''Dead Cities'' (19-Jun-2007; Glulx). HP Lovecraft: The Commonplace Book Project 2007: Awarded Best in Show. XYZZY Awards 2007: Finalist for Best Story.
* ''Make It Good'' (13-Apr-2009; Z-code 8), nominated for 5 XYZZY Awards including Best Game.
* ''Klockwerk: The Shadow in the Cathedral'' (with Ian Finley; Glulx), published by Textfyre.inc. Nominated for 5 XYZZY Awards including Best Game.
;Short stories
Jon Ingold has published short fiction in several issues of Interzone magazine:
* The History of Poly-V No. 227, Mar/10 Apr
* Over Water No. 228, May/10 Jun
* Sleepers No. 234, May/11 Jun
* The Fall of the City of Silver No. 236, Sep/11 Oct
;Technical credits
* Co-designer of ink, and authoring system for branching narratives.
* Creator of Adventure Book,[Homepage for Adventure Book, from archive.org archives https://web.archive.org/web/20071120072512/http://www.ingold.fsnet.co.uk/adbook.htm] which is an authoring system for Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
games.
References
{{DEFAULTSORT:Ingold, Jon
Interactive fiction writers
20th-century British writers
21st-century British writers
Living people
1981 births
Alumni of St John's College, Cambridge
People educated at Parrs Wood High School