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Graham A. Nelson (born 1968) is a British mathematician, poet, and the creator of the Inform design system for creating
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
(IF) games. He has authored several IF games, including '' Curses'' (1993) and '' Jigsaw'' (1995).


Education

In 1994, Nelson received a Ph.D. in mathematics from the
University of Oxford The University of Oxford is a collegiate research university in Oxford, England. There is evidence of teaching as early as 1096, making it the oldest university in the English-speaking world and the world's second-oldest university in contin ...
under the supervision of Simon Donaldson.


Writing

Nelson co-edited '' Oxford Poetry'' and in 1997 received an Eric Gregory Award from the
Society of Authors The Society of Authors (SoA) is a United Kingdom trade union for professional writers, illustrators and literary translators, founded in 1884 to protect the rights and further the interests of authors. , it represents over 12,000 members and as ...
for his poetry. he was managing editor of Legenda, the imprint of the
Modern Humanities Research Association The Modern Humanities Research Association (MHRA) is a United Kingdom–based international organisation that aims to encourage and promote advanced study and research of humanities. It is most notable for producing the '' MHRA Style Guide''. Hi ...
(
MHRA MHRA may refer to: Organisations * Medicines and Healthcare products Regulatory Agency, UK * Michigan Hot Rod Association, US * Modern Humanities Research Association, UK ** ''MHRA Style Guide'', an academic style guide Other uses * Men's human r ...
).


Interactive fiction

Nelson is the creator of the Inform design system for creating
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
(IF) games. He has also authored several IF games, including '' Curses'' (1993) and '' Jigsaw'' (1995), using the experience of writing ''Curses'' in particular to expand the range of verbs that Inform is capable of understanding.


Personal life

Nelson is married to IF writer Emily Short.


Games


Written

* '' Curses'' (1993, Z-code) * ''
Deja Vu Deja or Dejah may refer to: * Deja News, an archive of messages posted to Usenet discussion groups and its successor ''deja.com'' * Andreas Deja (born 1957), German animator * Dejah Mulipola (born 1998), American softball player * Dejah Thoris, a ...
'' (1993, Z-code) * '' Balances'' (1994, Z-code) * '' Jigsaw'' (1995, Z-code) * ''
The Meteor, the Stone and a Long Glass of Sherbet ''The Meteor, the Stone and a Long Glass of Sherbet'' is a 1996 work of interactive fiction by Graham Nelson, distributed in z-code format as freeware. It won the 1996 Interactive Fiction Competition after being entered pseudonymously under t ...
'' (as "Angela M. Horns", 1996, Z-code), for IF Comp 1996 (1st place). Was a finalist for Best Individual Puzzle, Best Puzzles, Best Writing, and Best Game at the XYZZY Awards 1996 * '' The Tempest'' (1997, Z-code), for IF Comp 1997 (25th place). Winner of Best Use of Medium at the XYZZY Awards 1997. * '' Time and Dwarves'' (1998, Inform source code). Demo code for Inform programmers. * ''Ruins'' (as "Angela M. Horns", 2001) * ''
The Reliques of Tolti-Aph ''The'' () is a grammatical Article (grammar), article in English language, English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speak ...
'' (2006, Z-code)


Ported

* ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
'' * '' Adventureland'' * '' Crobe'' * '' Fyleet'' * '' Quest for the Sangraal''


Other works

* (1995) "The Craft of the Adventure" (2nd ed) * (1997) ''Singularities'', with Polly Clark and Tim Kendall. Oxford: Hubble Press. . Anthology of poetry * (2001) ''Inform Designers Manual'' (4th ed), with Gareth Rees. Placet Solutions,


References


External links


Homepage of Graham Nelson

Graham Nelson's entry in Baf's Guide to IF archive



IFWiki's page for Graham Nelson


* [https://www.filfre.net/2019/11/new-tricks-for-an-old-z-machine-part-2-hacking-deeper-or-follies-of-graham-nelsons-youth/ Graham Nelson's brief autobiography as of 2019, published by computer entertainment historian Jimmy Maher] {{DEFAULTSORT:Nelson, Graham 1968 births Alumni of Selwyn College, Cambridge British video game designers British video game programmers English mathematicians Fellows of St Anne's College, Oxford Interactive fiction writers Living people English male poets