Harvey Smith (game Designer)
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Harvey Smith (game Designer)
Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios. Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: ''Nobel Peace Prize'', for his design featuring a mobile video game that facilitates political social action. Early life Smith was born and raised on the Gulf Coast of the United States, Texas Gulf Coast. He grew up playing games like ''Pong'' as well as ''Dungeons & Dragons''. He read books by Ursula K. Le Guin, William Faulkner, Vladimir Nabokov and Roger Zelazny, among others. He served six years in the United States Air Force, U.S. Air Force, including tours in Germany and Saudi Arabia. Smith moved to Austin, Texas, Austin at the behest of a friend to try his hand at video game design. Career Early in his career ...
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Seoul
Seoul, officially Seoul Special Metropolitan City, is the capital city, capital and largest city of South Korea. The broader Seoul Metropolitan Area, encompassing Seoul, Gyeonggi Province and Incheon, emerged as the world's List of cities by GDP, sixth largest metropolitan economy in 2022, trailing behind New York metropolitan area, New York, Greater Tokyo Area, Tokyo, Greater Los Angeles, Los Angeles, Paris metropolitan area, Paris, and London metropolitan area, London, and hosts more than half of South Korea's population. Although Seoul's population peaked at over 10 million, it has gradually decreased since 2014, standing at about 9.6 million residents as of 2024. Seoul is the seat of the Government of South Korea, South Korean government. Seoul's history traces back to 18 BC when it was founded by the people of Baekje, one of the Three Kingdoms of Korea. During the Joseon dynasty, Seoul was officially designated as the capital, surrounded by the Fortress Wall of Seoul. I ...
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United States Air Force
The United States Air Force (USAF) is the Air force, air service branch of the United States Department of Defense. It is one of the six United States Armed Forces and one of the eight uniformed services of the United States. Tracing its origins to 1 August 1907, as a part of the United States Army Signal Corps, the USAF was established by transfer of personnel from the Army Air Forces with the enactment of the National Security Act of 1947. It is the second youngest branch of the United States Armed Forces and the fourth in United States order of precedence, order of precedence. The United States Air Force articulates its core missions as air supremacy, intelligence, surveillance, target acquisition, and reconnaissance, global integrated intelligence, surveillance and reconnaissance, airlift, rapid global mobility, Strategic bombing, global strike, and command and control. The United States Department of the Air Force, Department of the Air Force, which serves as the USAF's ...
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Ion Storm
Ion Storm, L.P. was an American video game developer founded in Dallas, Texas in November 1996 by John Romero and Tom Hall, both formerly of id Software ; a branch in Austin, Texas was opened in 1997. In April 1999, Eidos Interactive acquired 51% of the company in exchange for advances to the developers. Despite an impressive pedigree and high expectations, the company only produced one commercial and critical success, 2000's '' Deus Ex''. The Dallas studio closed in July 2001, leaving the Austin studio as the new headquarters. After financial struggles at Eidos Interactive, the Austin studio followed with its own closure in February 2005. History Formation Ion Storm was founded by John Romero, Tom Hall, Todd Porter and Jerry O'Flaherty on November 15, 1996, with its headquarters in Dallas, Texas. Hall came up with the name, the "Storm" part coming from Porter's first project for the company. The company had signed a licensing deal with Eidos Interactive for six games, a ...
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Warren Spector
Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress. Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game '' Deus Ex'' that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure game genres. In addition to ''Deus Ex,'' Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including '' Ultima Underworld'', '' Ultima Underworld II, System Shock'', and '' Thief: The Dark Project''. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled '' System Shock 3''. Early life Spe ...
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FireTeam (video Game)
''FireTeam'' is a 1998 video game developed by Multitude, Inc. for Windows. Gameplay The game has three offline training sessions for player to familiarize themselves with the basics of the game. The rest of the content can only be played in the online multiplayer. The multiplayer consists of short matches with a time limit of 10 minutes each. There are four different game modes for the matches: Deathmatch, BaseTag, Gunball, and Capture the Flag. Players pick one of three characters to play in the game: a light-armoured scout, a commando, or an offensive oriented gunner. The chosen class can be switched while the player is dead in the game. The game initially contained 32 maps separated by the four games modes, but intended to add more maps to the game in the future. Between matches players can talk in chat rooms to strategize. Included in the box with the purchase of the game was a headset for use with the game's real-time voice chat. Development ''FireTeam'' was designed by N ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield (video game series), Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor (video game series), Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two (series), Army of Two'', ''A ...
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Velociraptor
''Velociraptor'' (; ) is a genus of small dromaeosaurid dinosaurs that lived in Asia during the Late Cretaceous epoch, about 75 million to 71 million years ago. Two species are currently recognized, although others have been assigned in the past. The type species is ''V. mongoliensis'', named and described in 1924. Fossils of this species have been discovered in the Djadochta Formation, Mongolia. A second species, ''V. osmolskae'', was named in 2008 for skull material from the Bayan Mandahu Formation, China. Smaller than other dromaeosaurids like ''Deinonychus'' and '' Achillobator'', ''Velociraptor'' was about long with a body mass around . It nevertheless shared many of the same anatomical features. It was a bipedal, feathered carnivore with a long tail and an enlarged sickle-shaped claw on each hindfoot, which is thought to have been used to tackle and restrain prey. ''Velociraptor'' can be distinguished from other dromaeosaurids by its long and low skull, with an ...
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Dune (novel)
''Dune'' is a 1965 epic science fiction novel by American author Frank Herbert, originally published as two separate serials (1963–64 novel ''Dune World'' and 1965 novel ''Prophet of Dune'') in '' Analog'' magazine. It tied with Roger Zelazny's '' This Immortal'' for the Hugo Award for Best Novel and won the inaugural Nebula Award for Best Novel in 1966. It is the first installment of the ''Dune Chronicles''. It is one of the world's best-selling science fiction novels. ''Dune'' is set in the distant future in a feudal interstellar society, descended from terrestrial humans, in which various noble houses control planetary fiefs. It tells the story of young Paul Atreides, whose family reluctantly accepts the stewardship of the planet Arrakis. While the planet is an inhospitable and sparsely populated desert wasteland, it is the only source of melange or "spice", an enormously valuable drug that extends life and enhances mental abilities. Melange is also necessary for space ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resourc ...
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Ultima VIII
''Ultima VIII: Pagan'' is a role-playing video game, released as the eighth part of the ''Ultima'' series. Released in 1994, it is a DOS-only title and is also the first game in the series to be rated M in North America. It was not as well-received as its predecessors, ''Ultima VII'' and '' Ultima VII Part Two: Serpent Isle''. It was re-released in 2012 on GOG.com with support for Windows and macOS via DOSBox. Plot Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. ''Ultima VIII'' has a much darker tone and a very different premise, in comparison to most of the ''Ultima'' games. The world of Pagan is entirely different from that of Britannia: the Virtues are not part of Pagan's culture, and the magic systems and monsters are entirely different. The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil " ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D computer graphics, 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, ''Ultima Underworld: The Stygian Abyss'' and ''Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole"; it is considered one of the defining examples of an immersive sim. Critics praised ''System Shock'' and hailed it as a major bre ...
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Super Wing Commander
''Wing Commander'' is the first game in Chris Roberts (film producer), Chris Roberts' Space flight simulation game, space flight simulation Wing Commander (franchise), ''Wing Commander'' franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, Amiga CD32, CD32 (Amiga Advanced Graphics Architecture, 256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as ''Wing Commander I'' in 1994. An enhanced remake ''Super Wing Commander'' was made for the 3DO Interactive Multiplayer, 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: ''Wing Commander: The Secret Missions'' in November 1990 and ''Wing Commander: The Secret Missions 2: Crusade'' in March 1991. The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the ''Star Wars'' films. Set in the ye ...
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