Ion Storm
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Ion Storm, L.P. was an American
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
founded in
Dallas, Texas Dallas () is a city in the U.S. state of Texas and the most populous city in the Dallas–Fort Worth metroplex, the List of Texas metropolitan areas, most populous metropolitan area in Texas and the Metropolitan statistical area, fourth-most ...
in November 1996 by
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
and
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
, both formerly of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
; a branch in
Austin, Texas Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
was opened in 1997. In April 1999,
Eidos Interactive Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its franchises were '' Championship Manager'', '' Deus Ex'', ''Hitman'', '' Thief'' and ''Tomb Raider''. Domark was founded ...
acquired 51% of the company in exchange for advances to the developers. Despite an impressive pedigree and high expectations, the company only produced one commercial and critical success, 2000's '' Deus Ex''. The Dallas studio closed in July 2001, leaving the Austin studio as the new headquarters. After financial struggles at Eidos Interactive, the Austin studio followed with its own closure in February 2005.


History


Formation

Ion Storm was founded by
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
,
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
, Todd Porter and Jerry O'Flaherty on November 15, 1996, with its headquarters in
Dallas, Texas Dallas () is a city in the U.S. state of Texas and the most populous city in the Dallas–Fort Worth metroplex, the List of Texas metropolitan areas, most populous metropolitan area in Texas and the Metropolitan statistical area, fourth-most ...
. Hall came up with the name, the "Storm" part coming from Porter's first project for the company. The company had signed a licensing deal with
Eidos Interactive Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its franchises were '' Championship Manager'', '' Deus Ex'', ''Hitman'', '' Thief'' and ''Tomb Raider''. Domark was founded ...
for six games, and the founders planned to scoop up titles from other companies that were close to completion, finish them, and push them out quickly to bring in initial revenue. In a fashion similar to other dot com busts, the company spent lavishly on office decor and facilities for employees. The corporate headquarters of Ion Storm were located in Suite 5400, of space in a penthouse suite on the 54th floor, the top floor, of the Chase Tower in
Downtown Dallas Downtown Dallas is the central business district (CBD) of Dallas, Texas, United States, located in the geographic center of the city. It is the second-largest business district in the state of Texas. The area termed "Downtown" has traditionally ...
. Ion Storm spent $2 million on the facility. Lisa Chadderdon of ''
Fast Company ''Fast Company'' is an American business magazine published monthly in print and online, focusing on technology, business, and design. It releases six print issues annually. History ''Fast Company'' was founded in November 1995 by Alan Webb ...
'' said that the penthouse location was "unusual".Chadderdon, Lisa.
Demons Over Dallas
. . ''
Fast Company ''Fast Company'' is an American business magazine published monthly in print and online, focusing on technology, business, and design. It releases six print issues annually. History ''Fast Company'' was founded in November 1995 by Alan Webb ...
''. September 30, 1998.
For the first ten years after the construction of the JPMorgan Chase Tower, the penthouse location had been unleased. Russ Berger Design Group, a firm most known for its work in designing recording studios, was responsible for the interior design of the headquarters. This included a ten-foot-wide company logo set into the
terrazzo Terrazzo is a composite material, poured in place or precast, which is used for floor and wall treatments. It consists of chips of marble, quartz, granite, glass, or other suitable material, poured with a cementitious binder (for chemical bind ...
floor of the lobby and matching green
elevator An elevator (American English) or lift (Commonwealth English) is a machine that vertically transports people or freight between levels. They are typically powered by electric motors that drive traction cables and counterweight systems suc ...
doors. The headquarters included a "crash room", a dormitory facility with two beds, three couches, a VCR, a wide-screen television, and two telephone booths. It also housed a gaming room with a ping-pong table and four arcade machines, a changing area, and a shower room. The headquarters included these facilities because many employees in the video game industry work long hours at a time. The sun shone through the office's glass rooftop directly into the monitors of the employees, forcing them to cover their cubicles with black fabric.


''Dominion: Storm Over Gift 3''

The company's first attempt was Todd Porter's
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
'' Dominion: Storm Over Gift 3''. ''Dominion'' was already partially completed by Todd Porter's previous employer, 7th Level, and was expected to take $50,000 and three months to complete. Instead, development continued for over a year costing hundreds of thousands. When it was finally released in 1998 it received poor ratings and equally poor sales.


''Daikatana''

John Romero's '' Daikatana'' was meant to be finished within seven months of the founding of Ion Storm and was to use the ''Quake'' engine. From very early on in the game's development, ''Daikatana'' was advertised as the brainchild of John Romero, a man famous for his work at id Software in the development of ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', '' Doom'' and '' Quake''. ''Time'' magazine gave Romero and ''Daikatana'' glowing coverage, saying "Everything that game designer John Romero touches turns to gore and gold." During that time, in April 1999, publisher Eidos Interactive acquired a 51% stake in the company, in exchange for advances to the developers. An early advertisement for ''Daikatana'', created by marketer Mike Wilson and approved by Romero, was a red poster with large black lettering proclaiming "John Romero's about to make you his bitch", a reference to Romero's infamous
trash talk Trash talk is a form of spoken insult usually found in sports events, although it is not exclusive to sports or similarly characterized events. It is often used to intimidate the opposition and/or make them less confident in their ability to wi ...
during gaming. Nothing else was featured on this poster but a small tag-line reading "Suck It Down", an Ion Storm logo and an Eidos logo. However, already behind schedule, the decision was made to port the entire game to the ''Quake II'' engine, six months into development. ''Daikatana'' was ultimately released three years late in Spring 2000, after its promised launch date of Christmas 1997. The game was released to middling critical reviews, and an aggressive advertising campaign in 1997 touting Romero's name as the reason to buy the game backfired as fans grew angry over delays. After the game's release, co-founders Romero and Hall along with level designer (and Romero's girlfriend at the time) Stevie Case left the company in 2001 to form Monkeystone Games, a game company that produced mobile games.


''Deus Ex''

In late 1997,
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
was asked to found the Austin branch of Ion Storm. By keeping well clear of the troubles at the Dallas office, Ion Storm's Austin branch was more successful. '' Deus Ex,'' a first-person stealth shooter drawing from a melange of
conspiracy theories A conspiracy theory is an explanation for an event or situation that asserts the existence of a conspiracy (generally by powerful sinister groups, often political in motivation), when other explanations are more probable.Additional sources: * ...
, released to critical and commercial success in June 2000. With the demise of Looking Glass Studios, Eidos Interactive secured the rights to the '' Thief'' franchise and together with Spector tried to relocate as many of the Looking Glass team to Austin as was possible.


''Anachronox''

Like ''Daikatana'', Tom Hall's
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
'' Anachronox'' was moved over to the ''Quake II'' engine. These changes brought costly delays to an already beleaguered product line. Although ''Anachronox'' received critical acclaim for its vast storyline and characters, it, too, was commercially unsuccessful on its release in June 2001.


Closure

Romero and Hall left the company after producing ''Anachronox'' in July 2001. On July 17, 2001, four and a half years after the company's creation,
Eidos Interactive Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its franchises were '' Championship Manager'', '' Deus Ex'', ''Hitman'', '' Thief'' and ''Tomb Raider''. Domark was founded ...
closed the Dallas office. The Austin office remained open to produce '' Deus Ex: Invisible War'' and '' Thief: Deadly Shadows'' until Spector's departure to "pursue personal interests outside the company" in 2004. A number of other senior staff also left at about the same time. After finishing their 6 game contract, on February 9, 2005, Eidos announced that the Austin office would also close, meaning the end of Ion Storm as a company.


Games developed


Ion Storm Dallas


Ion Storm Austin


Legacy

The rise and fall of the company is documented in great detail in the book '' Masters of Doom''. '' Doom'' was just one of a series of blockbuster games Romero had designed, and Ion Storm was founded in no small part on his celebrity status within the industry. This elevation of the game creators over the products themselves caused problems early on, evidenced in a 1997 advertisement which hyped the subsequently delayed '' Daikatana'' by boasting "John Romero's About To Make You His Bitch....Suck it down". In 2010, Romero would later apologize for the infamous advertisement. Romero stated in an interview that "up until that ad, I felt I had a great relationship with the gamer and the game development community and that ad changed everything. That stupid ad. I regret it and I apologize for it." The critical and commercial failure of '' Daikatana'' was a major contributing factor in the closure of Ion Storm's Dallas office. ScrewAttack named this game the #7 bust on their 2009 " Top 10 Biggest Busts", which listed the biggest failures in gaming, due to its controversial advertising and the hype that Romero built on this game, which in the end turned out to be a failure.
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
ranked this game the #2 biggest gaming disappointment of the decade (the 2000s), citing the game's terrible AI for friend and foe alike, pushed-back release dates, controversial magazine ad, and gossip-worthy internal drama (among other things) as "the embodiment of game's industry hubris." Since its release, ''Deus Ex'' has appeared in a number of "Greatest Games of All Time" lists and
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features. It was included in IGN's "100 Greatest Games of All Time" (#40, #21 and #34 in 2003, 2005 and 2007, respectively), "Top 25 Modern PC Games" (4th place in 2010) and "Top 25 PC Games of All Time" (#20 and #21 in 2007 and 2009 respectively) lists. GameSpy featured the game in its "Top 50 Games of All Time" (18th place in 2001) and "25 Most Memorable Games of the Past 5 Years" (15th place in 2004) lists, and in the site's "Hall of Fame". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' placed ''Deus Ex'' on its "Top 100 PC Games of All Time" (#2, #2, #1 by staff and #4 by readers in 2007, 2008, 2010 and 2010 respectively) and "50 Best Games of All Time" (#10 and #27 in 2001 and 2005) lists, and it was awarded 1st place in '' PC Zone''s "101 Best PC Games Ever" feature. It was also included in
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UK Video Games' "100 Greatest Computer Games of All Time" (28th place) list, and in ''
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''s "The 100 Best Videogames" (29th place in 2007) and "100 Best Games to Play Today" (57th place in 2009) lists. ''Deus Ex'' was named the second-best game of the 2000s by
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
. In 2012, ''Time'' named it one of the 100 greatest video games of all time, and G4tv ranked it as the 53rd best game of all time for its "complex and well-crafted story that was really the start of players making choices that genuinely affect the outcome." 1UP.com listed it as one of the most important games of all time, calling its influence "too massive to properly gauge."


References

{{Authority control Video game companies established in 1996 Video game companies disestablished in 2005 Video game companies based in Texas Defunct video game companies of the United States Video game development companies Square Enix Eidos Defunct companies based in Texas 1996 establishments in Texas 2005 disestablishments in Texas