Griefing
A griefer or bad-faith player is a player in a multiplayer video game who deliberately annoys, disrupts, or trolls others in ways that are not part of the intended gameplay. Griefing is often accomplished by killing players for sheer fun, destroying player-built structures, or stealing items. A griefer derives pleasure from the act of annoying other users, and as such, is a nuisance in online gaming communities. History The term "griefing" was applied to online multiplayer video games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online USENET group. The player is said to cause "grief" in the sense of "giving someone grief". The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like '' Ultima Online,'' and later, in the 2000s, first-person shooters such as ''Counter-Strike''. Even before it had a name, griefer-like behavior was fa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Away From Keyboard
Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rage Quit
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Team Kill
Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Exploit
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them. Controversy Exploiting is considered cheating by most in the gaming community and gaming industry, due to the unfair advantage usually gained by the exploiter. Whether an exploit is considered a cheat is a matter of widespread debate that varies between genres, games, and other factors. Most software developers of online games prohibit exploiting in their terms of service and often issue sanctions against players found to be exploiting. There is some contention by exploiters that exploiting should not be considered cheating as it is merely taking advantage of actions allowed by the software. They view exploiting as a skill because ce ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Camping (video Games)
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By foll ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bad-faith
Bad faith (Latin: ''mala fides'') is a sustained form of deception which consists of entertaining or pretending to entertain one set of feelings while acting as if influenced by another."of two hearts ... a sustained form of deception which consists in entertaining or pretending to entertain one set of feelings, and acting as if influenced by another; bad faith", ''Webster's Dictionary'', 1913 It is associated with hypocrisy, breach of contract, affectation, and lip service. It may involve intentional deceit of others, or self-deception. Some examples of bad faith include: soldiers waving a white flag and then firing when their enemy approaches to take prisoners (cf. perfidy); a company representative who negotiates with union workers while having no intent of compromising;"Bad Faith Negotiation," Union Voice a prosecutor who argues a legal position that he knows to be false; and an insurer who uses language and reasoning which are deliberately misleading in order to deny a c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lineage (video Game)
''Lineage'' (), also known as ''Lineage: The Blood Pledge'' in Western markets, is a medieval fantasy, massively multiplayer online role-playing game (MMORPG) released in Korea and the United States in 1998 by the South Korean computer game developer NCSoft, based on a Korean comic book series of the same name. It is the first game in the ''Lineage'' series. It is most popular in Korea and is available in Chinese, Japanese, and English. The game was designed by Jake Song, who had previously designed '' Nexus: The Kingdom of the Winds'', another MMORPG. ''Lineage'' features 2D isometric-overhead graphics similar to those of '' Ultima Online'' and '' Diablo II''. '' Lineage II: The Chaotic Chronicle'', a "prequel" set 150 years before the time of ''Lineage'', was released in 2003. By 2006, the ''Lineage'' franchise had attracted 43 million players. '' Lineage W'' and '' Throne and Liberty'' are sequels set after ''Lineage'' and will be the last two games in the ''Lineage'' seri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Terraria
''Terraria'' ( ) is a 2011 action-adventure sandbox game developed by Re-Logic and published by 505 Games. The game features exploration, combat, crafting, building, and mining inside a procedurally generated 2D computer graphics, 2D world. It has several world difficulties, as well as a character class system. The player can encounter a variety of enemies throughout the game, such as those who spawn at a certain time or location or during special events, and can also complete specific goals to attract non-player characters who sell items and offer services to the player. ''Terraria'' also features support for Video game modding, modifications through tModLoader. Development began in January 2011 by Andrew Spinks of Re-Logic. Initially released in May 2011 on the Steam (service), Steam digital distribution service, ''Terraria'' has since received continuous content updates that have considerably changed the game from its first version. The game has also been Ported#Porting of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the first public alpha build was released on 17 May 2009. The game was continuously developed from then on, receiving a full release on 18 November 2011. Afterwards, Persson left Mojang and gave Jens Bergensten, Jens "Jeb" Bergensten control over development. In the years since its release, it has been Video game port, ported to several platforms, including smartphones, tablets, and various video game consoles. In 2014, Mojang and the Minecraft (franchise), ''Minecraft'' intellectual property were purchased by Microsoft for billion. In ''Minecraft'', players explore a procedurally generated, three-dimensional world with virtually infinite terrain made up of voxels. Players can discover and extract raw materials, Glossary of video game terms ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grinding (video Games)
Grinding is a term within video game culture that describes time spent in the game in which a player repeats a general task in order to gain rewards like in-game currency, in-game experience, player stats or other reward types. The method was first seen in '' dnd'', and though there are many adaptations of it, it has since become an entire category of gameplay. The term "grinding" itself comes from the general human culture of working hard, or "putting the axe to grind." A related term in gaming is "farming," which is a similar act of repeated action with intention to get a reward. Motivation A player is commonly motivated to grind due to a desire to earn rewards, gather resources, or increase their level. Alternatively, some people may enjoy repetitive tasks for the purpose of relaxation, especially if the task has a consistently positive result. MMORPGs often require grinding, which is achieved through a progression system. These systems vary from game to game but tend to i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |