God Hand (video Game)
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God Hand (video Game)
is a 2006 beat 'em up, beat 'em up game developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a List of PlayStation 2 Classics for PlayStation 3, PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for Gamer#Hardcore gamer, hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered a Cult following, cult classic. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay includes traditional elements of the beat 'em up genre with new features, these includ ...
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Clover Studio
was a Japanese video game developer founded by Capcom. The studio developed the PlayStation 2 port of '' Viewtiful Joe'', both versions of '' Viewtiful Joe 2'' for the GameCube and PlayStation 2, and the PS2 titles '' Ōkami'' and '' God Hand''. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba. The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9) to give themselves greater executive control (and thus creative freedom), like Sega's semi-autonomous studios in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was dissolved. Some of t ...
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Comic Relief
Comic Relief is a British charity, founded in 1986 by the comedy scriptwriter Richard Curtis and comedian Sir Lenny Henry in response to the 1983–1985 famine in Ethiopia. The concept of Comic Relief was to get British comedians to make the public laugh, while raising money to help people around the world and in the United Kingdom. A new CEO, Samir Patel, was announced in January 2021. The highlight of Comic Relief's appeal is Red Nose Day, an annual (previously biennial) telethon held in March. The first live fundraising evening, held on 4 April 1986, featured comedians and pop stars, including Rowan Atkinson, Billy Connolly, Stephen Fry, Kate Bush and co-founder Lenny Henry. A prominent annual event on British television, Comic Relief is one of two high-profile telethon events held in the UK, the other being Children in Need, held annually in November. At the end of the Red Nose Day telethon on 14 March 2015, it was announced that in the 30-year history of Comic Reli ...
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Slot Machine
A slot machine, fruit machine (British English), poker machine or pokie (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. A slot machine's standard layout features a screen displaying three or more reels that "spin" when the game is activated. Some modern slot machines still include a lever as a skeuomorphic design trait to trigger play. However, the mechanical operations of early machines have been superseded by random number generators, and most are now operated using buttons and touchscreens. Slot machines include one or more currency detectors that validate the form of payment, whether coin, banknote, voucher, or token. The machine pays out according to the pattern of symbols displayed when the reels stop "spinning". Slot machines are the most popular gambling method in casinos and contribute about 70% of the average U.S. casino's income. Digital technology has resulted in variations in the original slo ...
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Casino
A casino is a facility for gambling. Casinos are often built near or combined with hotels, resorts, restaurants, retail shops, cruise ships, and other tourist attractions. Some casinos also host live entertainment, such as stand-up comedy, concerts, and sports. Etymology and usage ''Casino'' is of Italian language, Italian origin; the root means a house. The term ''casino'' may mean a small country villa, Summerhouse (building), summerhouse, or social club. During the 19th century, ''casino'' came to include other public buildings where pleasurable activities took place; such edifices were usually built on the grounds of a larger Italian villa or palazzo, and were used to host civic town functions, including dancing, gambling, music listening, and sports. Examples in Italy include Villa Farnese and Villa Giulia, and in the US the Newport Casino in Newport, Rhode Island. In modern-day Italian, a is a brothel (also called , literally "closed house"), a mess (confusing situation), ...
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Taunt
A taunt is a battle cry, sarcastic remark, gesture, or insult intended to demoralize or antagonize the recipient. Taunting can exist as a form of social competition to gain control of the target's cultural capital (i.e., status). In sociological theory, the control of the three social capitals is used to produce an advantage in the social hierarchy, to enforce one's position in relation to others. This can also be used as a tactic to gain advantage of their opponent's irrational reaction. Taunting is committed by either directly or indirectly encouraging others to taunt the target. The target may give a response in kind to maintain status, as in fighting words and trash-talk. Taunts are also a genre of folklore according to "The Poetic Rites of Conversation," by John H. McDowell, published in the ''Journal of Folklore Research''. The practice of taunting has a rich historical context, dating back to ancient times. In medieval warfare, for instance, taunting was a common psycho ...
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Wired (magazine)
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term Crowdsourcing, ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several in ...
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Roulette
Roulette (named after the French language, French word meaning "little wheel") is a casino game which was likely developed from the Italy, Italian game Biribi. In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the number is high or low. To determine the winning number, a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular track running around the outer edge of the wheel. The ball eventually loses momentum, passes through an area of deflectors, and falls onto the wheel and into one of the colored and numbered pockets on the wheel. The winnings are then paid to anyone who has placed a successful bet. History The first form of roulette was devised in 18th-century France. Many historians believe Blaise Pascal introduced a primitive form of roulette in the 17th century in his search for a perpetual motion machine. ...
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Godhand Gameplay
is a 2006 beat 'em up game A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, wh ... developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a List of PlayStation 2 Classics for PlayStation 3, PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for Gamer#Hardcore gamer, hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered ...
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Capoeira
Capoeira () is an Afro-Brazilian martial art and game that includes elements of dance, acrobatics, capoeira music, music, and spirituality. It likely originated from enslaved Mbundu people, of the Kingdom of Ndongo, in present-day Angola. The Mbundu of Ndongo had a formal military in which soldiers were professionally trained for combat. When Mbundu people were captured and sold into the Atlantic Slave Trade, they would have brought these fighting abilities with them to Brazil, where it developed into Capoeira. It is known for its acrobatic and complex manoeuvres, often involving hands on the ground and inverted kicks. It emphasizes flowing movements rather than fixed stances; the ''List of capoeira techniques#Ginga, ginga'', a rocking step, is usually the focal point of the technique. Though often said to be a martial art disguised as a dance, capoeira served not only as a form of self defense, but also as a way to maintain spirituality and culture. Capoeira has been practic ...
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Drunken Boxing
Drunken boxing (), also known as Drunken Fist, is a general name for various styles of Chinese martial arts that imitate the movements of a drunk person. It is an ancient style and its origins are mainly traced back to the Buddhist and Daoist religious communities. The Buddhist style is related to the Shaolin temple while the Daoist style is based on the Daoist tale of the drunken Eight Immortals. Zui quan has the most unusual body movements among all styles of Chinese martial arts. Hitting, grappling, locking, dodging, feinting, ground and aerial fighting and all other sophisticated methods of combat are incorporated. History Due to a scarcity of historical sources, it is nearly impossible to point to the time or place of drunken boxing's origin, nor to trace a credible lineage of teachers and students between drunken boxing's earlier documentation and present day practice. Drunken boxing probably appeared and disappeared in different places and at different times, with l ...
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Context Sensitive User Interface
A context-sensitive user interface offers the user options based on the state of the active program. Context sensitivity is ubiquitous in current graphical user interfaces, often in context menus. A user-interface may also provide context sensitive feedback, such as changing the appearance of the mouse pointer or cursor, changing the menu color, or with auditory or tactile feedback. Reasoning and advantages of context sensitivity The primary reason for introducing context sensitivity is to simplify the user interface. Advantages include: * Reduced number of commands required to be known to the user for a given level of productivity. * Reduced number of clicks or keystrokes required to carry out a given operation. * Allows consistent behaviour to be pre-programmed or altered by the user. * Reduces the number of options needed on screen at one time. Disadvantages Context sensitive actions may be perceived as dumbing down of the user interface, leaving the operator at a loss as t ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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