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GURPS Super Scum
''GURPS Super Scum'' is a sourcebook for ''GURPS''. Contents ''Super Scum'' is a book of "Supers" for ''GURPS Supers'' with an emphasis on villains. Each supervillain has a two-page write-up including a picture, complete game statistics, a history, abilities, and battle tactics. ''Super Scum'' is a supplement for ''GURPS Supers'' of 30 supervillains, including a group of cat-types – "the Pride" – and their mansion. Let's face it: Bad Guys are more fun! This slim volume manages to pack in about two dozen socially maladjusted supers. The standouts are literally immortal: Dr. Radiation and Voltmaster, a couple of masterminds. Publication history ''Super Scum'' was written by Mark Johnson, with a cover by Alan Gutierrez and illustrations by Doug Shuler, and was published by Steve Jackson Games in 1989 as a 64-page book. Reception Mike Jarvis reviewed ''GURPS Super Scum'' for ''Games International'' magazine, and gave it 3 stars out of 5, and stated that "While hardly being ind ...
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Mark Johnson (game Designer)
Mark Johnson may refer to: Entertainment *Mark Johnson (musician) (born 1955), American banjoist *Mark Johnson (producer) (born 1945), American film producer *Mark Steven Johnson (born 1964), American film director and writer *Mark Johnson, played officer Luke Everett in ''In the Heat of the Night (TV series), In the Heat of the Night'' *Mark Johnson, creator of the multimedia music project Playing For Change Politics *Mark Johnson (North Carolina politician) (active from 2016), American attorney, educator, and politician *Mark Johnson (Oregon politician) (born 1957), American politician *Mark Johnson (Minnesota politician), American lawyer, businessman and member of the Minnesota Senate *Mark Johnson (Ohio politician), Ohio state representative Sports Baseball *Mark Johnson (baseball coach), Texas A&M Aggies, Sam Houston State Bearkats *Mark Johnson (catcher) (born 1975), former professional baseball catcher *Mark Johnson (first baseman) (born 1967), former professional baseba ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were l ...
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Sourcebook
A sourcebook is a collection of writings on a subject that is intended to be a basic introduction to the topic presented. Academic use In American universities, a sourcebook, either a standard one or a custom collection, may function as a supplement or replacement for a textbook. In American law schools, casebooks are similar to sourcebooks, offering selections of legal cases and commentary, forming the basis for analysis and discussion. Games In games, a ''sourcebook'' is a publication intended to supplement the core materials of a gaming product. Sourcebooks are most commonly used to complement role-playing games and some tabletop or wargaming series, and often contain optional rules, scenarios, or other materials that players can use to extend or enhance the central game. The term tends to refer to an overall expansion, while the related splatbook focuses on a specific fictional aspect of the game in depth. Popular gaming series with many sourcebooks include: * ''GURPS'' ...
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GURPS Supers
''GURPS Supers'' is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989. Contents ''GURPS Supers'' is a supplement of rules for comic-book superhero characters and campaigns for ''GURPS''. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. The second edition book is revised and corrected. ''GURPS Supers'' deals with super-powered characters in a modern-day setting, and contains all the necessary rules to create superheroes for the ''GURPS'' basic system. The book also contains suggestions for running a superhero campaign, and a detailed background setting with the UN controlling most superheroes. Setting The official "house setting" for ''GURPS Supers'' is the "IST World", described briefly in chapter 7 of ''GURPS Supers'' and later appeari ...
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Alan Gutierrez
Alan Gutierrez (born 1958 in Kansas City, Missouri) is an artist and illustrator, specializing in science fiction and fantasy cover art. Gutierrez grew up in southern California, and he received his BFA in illustration from the Art Center College of Design in Pasadena in 1982. His first professional sale was to Fantasy Book in 1983. He then began painting covers for Tor Books, Baen Books and other publishers. Gutierrez has also painted covers for Analog magazine, Asimov's Science Fiction, and other SF magazines. As of mid-2014, he is credited with 156 book and magazine covers at the Internet Speculative Fiction Database The Internet Speculative Fiction Database (ISFDB) is a database of bibliographic information on genres considered speculative fiction, including science fiction and related genres such as fantasy, alternate history, and horror fiction. The ISFD ....
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Doug Shuler
Doug is a male personal name (or, depending on which definition of "personal name" one uses, part of a personal name). It is sometimes a given name (or "first name"), but more often it is hypocorism (affectionate variation of a personal name) which takes the place of a given name, usually Douglas. Notable people with the name include: Douglas Grosch, ex. People A–C * Doug Allison (1846–1916), American baseball player * Doug Anderson (other), multiple people * Doug Applegate (other), multiple people * Doug Armstrong (born 1964), Canadian National Hockey League team general manager * Doug Armstrong (broadcaster) (1931–2015), New Zealand cricketer, television sports broadcaster and politician * Doug Baldwin (born 1988), American football player * Doug Baldwin (ice hockey) (1922–2007), Canadian ice hockey player * Doug Bennett (other), multiple people * Doug Bereuter (born 1939), American former politician * Doug Bing (born 1950/51), Canadian ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont Vermont () is a state in the northeast New England region of the United States. Vermont is bordered by the states of Massachusetts to the south, New Hampshire to the east, and New York to the west, and th ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ...
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Future Combat Simulations
The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone. In the philosophy of time, presentism is the belief that only the present exists and the future and the past are unreal. Religions consider the future when they address issues such as karma, life after death, and eschatologies that study what the end of time and the end of the world will be. Religious figures such as prophets and diviners have claimed to se ...
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GURPS Books
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by "Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were larg ...
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Role-playing Game Supplements Introduced In 1989
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opposi ...
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