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Espionage!
''Espionage!'' is a role-playing game published by Hero Games in 1983. Description ''Espionage!'' is a system of modern espionage rules that use the Hero System. The rulebook (64 pages) covers character creation, skills, combat (melee and firearms), vehicles and car chases, and a sample espionage organization, the CIA. "Merchants of Terror" (16 pages) is an introductory scenario in which the heroes must track down a stolen atom bomb. Publication history ''Espionage!'' was designed by George MacDonald and Steve Peterson, and was published in 1983 by Hero Games as a boxed set including a 64-page book, and a 16-page book, and dice. This system was later updated and republished as ''Danger International''. Reception W.G. Armintrout comparatively reviewed ''Top Secret'', ''Espionage!'', and '' Mercenaries, Spies and Private Eyes'' in ''Space Gamer'' No. 67. Armintrout commented that "''Espionage!'' is the most complicated of the games, but once you master the rules I think it's the mo ...
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Danger International
''Danger International'' is a role-playing game published by Hero Games in 1985. Description ''Danger International'' is a contemporary adventure system with rules for characters such as spies, detectives, investigative reporters, and paramilitary mercenaries. Basically an expansion and revision of '' Espionage!'', this game uses the Hero System of rules and thus is compatible with all Hero Games RPGs. Combat has both quick, basic rules and slower, more detailed advanced rules. The game includes rules for concealment, vehicle combat, modern equipment, and the modern political world, plus an introductory solo scenario and an espionage scenario for a group, "Night of the Ninja". Publication history ''Danger International'' was designed by L. Douglas Garrett, George MacDonald and Steve Peterson, with cover art by Denis Loubet, and was published in 1985 by Hero Games as a 176-page book. Reviews *''Different Worlds'' #44 * ''Casus Belli A (; ) is an act or an event that either ...
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Steve Peterson (game Designer)
Steve Peterson is an American game designer who has worked primarily on role-playing games. Career When George MacDonald started work on role-playing games by adding more detailed super powers to Gamescience's '' Superhero: 2044'' RPG and ultimately creating his own original system, Steve Peterson typed the game up, which eventually became the superhero RPG, ''Champions'' (1981). MacDonald and Peterson had only enough money to print 1,500 copies of the game and hand-collated the pages, and they sold their new game at Pacific Origins 1981; they were surprised to see it sell very well, selling 1,000 of their 1,500 copies at the convention. After this early success, MacDonald and Peterson started Hero Games as a publishing label. By 1982 MacDonald and Peterson opened up an office and asked player Ray Greer to join them as a partner and to handle marketing and sales. MacDonald and Peterson designed the game '' Espionage!'' (1983), which was later updated with L. Douglas Garrett as ' ...
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Top Secret (role-playing Game)
''Top Secret'' is an espionage-themed tabletop role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc. ''Top Secret'' (original edition) The original version of ''Top Secret'' was designed by Merle M. Rasmussen,Rasmussen, M. W. (1981). ''Top Secret Espionage Role Playing Game'', second ed. Lake Geneva: TSR, Inc. and allows players and gamemasters to build their own espionage story settings. The original boxed set of the game included a 64-page rule book and a sample adventure, "Operation: Sprechenhaltestelle". The TSR Product Code for the original boxed set is TSR-7006. The game was developed over a period of two years by Rasmussen and TSR editor Allen Hammack. As part of the playtesting for the game, a note about an imaginary assassination plot written on TSR stationery caused the FBI to come to investigate the offices of TSR Hobbies. The ''Top Secret'' game is based exclusively on 10-sided dice. All character attributes and other statist ...
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Mercenaries, Spies And Private Eyes
''Mercenaries, Spies and Private Eyes'' (''MSPE'') is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. ''MSPEs mechanics are based on those of ''Tunnels and Trolls'', with the addition of a skill system for characters. A few adventure modules were also released for ''MSPE''. System Characters ''MSPE'' determines character attributes by random roll. Skills are purchased for the character by the player using Skill Points. Skills are available in multiple levels, but skill cost goes up exponentially as the level of the skill increases. ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and '' Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Ima ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', '' RuneQuest'', ''Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosiu ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, Ian Livingstone and Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with ''The Lord of the Rings'' film trilogy in 2001. It also owns Forge World (which makes complementary specialist resin miniatures and conversion ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by United Kingdom, British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), ''Call of Cthulhu (role-playing game), Call of Cthulhu'', ''RuneQuest'' and ''Traveller (role-playing game), Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson (UK), Steve Jackson and Ian Livingstone initially produced a newsletter cal ...
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Marcus L
Marcus, Markus, Márkus or Mărcuș may refer to: * Marcus (name), a masculine given name * Marcus (praenomen), a Roman personal name Places * Marcus, a main belt asteroid, also known as (369088) Marcus 2008 GG44 * Mărcuş, a village in Dobârlău Commune, Covasna County, Romania * Marcus, Illinois, an unincorporated community * Marcus, Iowa, a city * Marcus, South Dakota, an unincorporated community * Marcus, Washington, a town * Marcus Island, Japan, also known as Minami-Tori-shima * Mărcuș River, Romania * Marcus Township, Cherokee County, Iowa Other uses * Markus, a beetle genus in family Cantharidae * ''Marcus'' (album), 2008 album by Marcus Miller * Marcus (comedian), finalist on ''Last Comic Standing'' season 6 * Marcus Amphitheater, Milwaukee, Wisconsin * Marcus Center, Milwaukee, Wisconsin * Marcus & Co., American jewelry retailer * Marcus by Goldman Sachs, an online bank * USS ''Marcus'' (DD-321), a US Navy destroyer (1919-1935) See also * Marcos (disambiguati ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called '' khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and '' Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Ima ...
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