Legacy Of Kain
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Legacy Of Kain
''Legacy of Kain'' is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive. The first title, '' Blood Omen: Legacy of Kain'', was created by Silicon Knights in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for video game consoles and later ported to Microsoft Windows. Focusing on the eponymous character of Kain, a vampire antihero, each title features action, exploration and puzzle-solving, with some role-playing game elements. The series takes place in the fictional land of Nosgoth—a gothic fantasy setting—and revolves around Kain's quest to defy his fate and restore balance to the world. '' Legacy of Kain: Soul Reaver'' introduced another antihero protagonist, Raziel; the adventures of both c ...
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Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast's discontinuation in 2001 ended Sega's 18 years in the console market. A team led by Hideki Sato began developing the Dreamcast in 1997. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with off-the-shelf components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology. Developers were able to include a custom version of the Windows CE operating system on game discs to make porting PC games easy, and Sega's NAOMI arcade system board allowed nearly identical conversions of arcade games. The Dreamcast was the ...
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Denis Dyack
Denis Dyack (born July 24, 1966) is a Canadian video game developer and the CEO of Apocalypse Studios. He is also the former president of Silicon Knights, and is a video game designer, writer, director and producer. Dyack directed '' Blood Omen: Legacy of Kain'' and '' Eternal Darkness: Sanity's Requiem'', and is directing '' Deadhaus Sonata''. Dyack was inducted into the Canadian Gaming Hall of Fame by the Canadian Game Development Talent Awards in November 2011. Biography Silicon Knights Denis Dyack graduated with a Bachelor of Physical Education Degree from Brock University, a H.BSc in Computer Science from Brock University and a Master of Science (Computer Science) from the University of Guelph. Dyack cofounded Silicon Knights in 1992 and the company's early games were developed for DOS, Atari ST and Amiga computers, transitioning to console development in 1996 with '' Blood Omen: Legacy of Kain'' for the original PlayStation. In 1998, Silicon Knights partnered as a second p ...
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Gothic Fiction
Gothic fiction, sometimes referred to as Gothic horror (primarily in the 20th century), is a literary aesthetic of fear and haunting. The name of the genre is derived from the Renaissance era use of the word "gothic", as a pejorative to mean medieval and barbaric, which itself originated from Gothic architecture and in turn the Goths. The first work to be labelled as Gothic was Horace Walpole's 1764 novel ''The Castle of Otranto'', later subtitled ''A Gothic Story''. Subsequent 18th-century contributors included Clara Reeve, Ann Radcliffe, William Beckford (novelist), William Thomas Beckford, and Matthew Gregory Lewis, Matthew Lewis. The Gothic influence continued into the early 19th century, with Romantic works by poets, like Samuel Taylor Coleridge and Lord Byron. Novelists such as Mary Shelley, Charles Maturin, Walter Scott and E. T. A. Hoffmann frequently drew upon gothic motifs in their works as well. Gothic aesthetics continued to be used throughout the early Victorian li ...
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Campaign Setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as historical fantasy or science fiction), though some come from existing media (such as movies, shows, novels, or comic books). There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings. Examples of major campaign settings include the Dungeons & Dragons campaign settings, World of Darkness, the Star Trek science fiction universe, and the Avatar: The Last Airb ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Antihero
An antihero (sometimes spelled as anti-hero or two words anti hero) or anti-heroine is a character in a narrative (in literature, film, TV, etc.) who may lack some conventional heroic qualities and attributes, such as idealism and morality. Although antiheroes may sometimes perform actions that most of the audience considers morally correct, their reasons for doing so may not align with the audience's morality. ''Antihero'' is a literary term that can be understood as standing in opposition to the traditional hero, i.e., one with high social status, well-liked by the general populace. Past the surface, scholars have additional requirements for the antihero. The " Racinian" antihero is defined by three factors. The first is that the antihero is doomed to fail before their adventure begins. The second constitutes the blame of that failure on everyone but themselves. Thirdly, they offer a critique of social morals and reality. To other scholars, an antihero is inherently a hero f ...
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Vampire
A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead humanoid creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods which they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been Vampire folklore by region, recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in Southeast Europe, Southeastern and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Southeastern Europe were also known by different names, such as ''shtriga'' in Albanian ...
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Kain (Legacy Of Kain)
Kain is a character and the main protagonist and title character of the ''Legacy of Kain'' video game series. First introduced in '' Blood Omen: Legacy of Kain'' in 1996, he was created by Denis Dyack and Silicon Knights, and has appeared in all subsequent ''Legacy of Kain'' games under the direction of developer Crystal Dynamics. Between games, he serves as either the central playable character, or as an antagonist, but in all his depictions he has consistently been described as an antihero. Drawing inspiration from the morally ambiguous character of William Munny from Clint Eastwood's 1992 film ''Unforgiven'', Silicon Knights conceived Kain as a nobleman murdered and revived as a vampire to take revenge on his assassins. He gradually embraces his new existence, and learns of his birthright to maintain balance in Nosgoth (the fictional setting of the series). Crystal Dynamics later portrayed Kain as an Oedipus-like figure, seeking to thwart the fate determined for him before hi ...
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Eponym
An eponym is a noun after which or for which someone or something is, or is believed to be, named. Adjectives derived from the word ''eponym'' include ''eponymous'' and ''eponymic''. Eponyms are commonly used for time periods, places, innovations, biological nomenclature, astronomical objects, works of art and media, and tribal names. Various orthographic conventions are used for eponyms. Usage of the word The term ''eponym'' functions in multiple related ways, all based on an explicit relationship between two named things. ''Eponym'' may refer to a person or, less commonly, a place or thing for which someone or something is, or is believed to be, named. ''Eponym'' may also refer to someone or something named after, or believed to be named after, a person or, less commonly, a place or thing. A person, place, or thing named after a particular person share an eponymous relationship. In this way, Elizabeth I of England is the eponym of the Elizabethan era, but the Elizabethan ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, thi ...
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Action-adventure Game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games inclu ...
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