HOME

TheInfoList



OR:

Denis Dyack (born July 24, 1966) is a Canadian video game developer and the CEO of Apocalypse Studios. He is also the former president of
Silicon Knights Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they ...
, and is a
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
, writer, director and producer. Dyack directed '' Blood Omen: Legacy of Kain'' and '' Eternal Darkness: Sanity's Requiem'', and is directing ''
Deadhaus Sonata ''Deadhaus Sonata'' is an upcoming free-to-play cooperative action role-playing video game developed by Apocalypse Studios and directed by Denis Dyack. The game is set to be released for Microsoft Windows, PlayStation 4, and Xbox One. In ''Dead ...
''. Dyack was inducted into the Canadian Gaming Hall of Fame by the Canadian Game Development Talent Awards in November 2011.


Biography


Silicon Knights

Denis Dyack graduated with a Bachelor of Physical Education Degree from
Brock University Brock University is a public research university in St. Catharines, Ontario, Canada. It is the only university in Canada in a UNESCO Biosphere Reserve, at the centre of Canada's Niagara Peninsula on the Niagara Escarpment. The university bea ...
, a H.BSc in Computer Science from Brock University and a Master of Science (Computer Science) from the University of Guelph. Dyack cofounded Silicon Knights in 1992 and the company's early games were developed for
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
, Atari ST and
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
computers, transitioning to console development in 1996 with '' Blood Omen: Legacy of Kain'' for the original
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. In 1998, Silicon Knights partnered as a second party with Nintendo to develop '' Eternal Darkness: Sanity's Requiem''. The game was upgraded to become one of the earlier titles to release on the GameCube. A subsequent partnership between Nintendo,
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casi ...
and Silicon Knights led to the release of '' Metal Gear Solid: The Twin Snakes''. The Nintendo partnership was dissolved in April 2004 and new collaborations with Sega and
Microsoft Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
were announced in 2005. Following the announcement, Dyack explained:
I think gamers can expect what they normally expect from us, even a bit more. The relationship with Microsoft is going to create something very unique ... People will notice that we're consistent with our games, but will also be very excited with where we're taking it. With some of the directions that our very radical and very exciting. We can't wait to talk about it, it's just not the time yet ... They egaunderstand that we want to do bigger and better games with higher production values. Sega seems to really get it.


''Too Human'' and disputes with Epic Games

Shortly after the partnership with Microsoft, Silicon Knights announced that '' Too Human'', a game originally conceived for the PlayStation, would be coming to Microsoft's
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
console as a planned trilogy. The game, dramatically reworked from the original concept, married the ideas of Norse mythology with high technology. The company was subject to a successful countersuit from
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
in May 2012 over the development of games using Epic's
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
, and the latter was awarded US$4.45 million in damages. Silicon Knights was ordered to destroy all copies of existing titles using the engine, as well as in-development games ''The Sandman'', ''Siren in the Maelstrom'' and ''The Box/Rytualist''. Following ''Too Human'', Silicon Knights developed '' X-Men Destiny'', a partnership between Silicon Knights,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
and
Marvel Marvel may refer to: Business * Marvel Entertainment, an American entertainment company ** Marvel Comics, the primary imprint of Marvel Entertainment ** Marvel Universe, a fictional shared universe ** Marvel Music, an imprint of Marvel Comics * ...
for the Xbox 360 and PlayStation 3 consoles. In 2013, Silicon Knights was involved in a dispute with
Ontario Ontario ( ; ) is one of the thirteen provinces and territories of Canada.Ontario is located in the geographic eastern half of Canada, but it has historically and politically been considered to be part of Central Canada. Located in Central C ...
's Federal Economic Development Agency, after it received a 2010 loan of around US$4 million for the development of a new mainstream video game that would create more than 65 jobs. Repayment was scheduled for 2013, but Ontario government officials refused to disclose any information to the media. Talking to IGN in 2019, Dyack expressed regrets over the lawsuit not just because of the loss but also the fact he underestimated the amount of time it took to settle the litigation. Had he known then, Dyack said he would have reconsidered pursuing the lawsuit.


Precursor Games and ''Shadow of the Eternals''

Shortly after Silicon Knights filed a new appeal in the Epic Games case, the closure of the company was announced in the media in May 2013. An unnamed source told
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
that most of the company's employees were laid off in mid-2012 and Dyack formed a new company, Precursor Games, with a core group of ex-Silicon Knights employees at around the same time. At the time of the announcement, Silicon Knights had not filed for bankruptcy and the studio's chief financial officer, Mike Mays, insisted that the studio was "definitely alive." Following the closure of Silicon Knights, Dyack became the chief creative officer at Precursor Games. Dyack announced the change on Silicon Knights' forums:
It has been a very long time ... I am sorry I was away so long, it was not intended and I truly regret that I could not interact more with you all. I wanted to do so but it simply was not an option for me at the time. I really hope you can understand. As most of you already probably have seen, I am no longer at Silicon Knights and I joined Precursor Games some time ago ... I look forward to seeing what we can accomplish with the community and our crowd sourcing campaigns. I do see that some people are disappointed at the way things turned out, so was I and many others, believe me.
Due to ongoing litigation between Silicon Knights and Epic Games, the move to Precursor was under scrutiny. In October 2012,
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
published an article by
Andrew McMillen Andrew McMillen is an Australian music journalist and national music writer for '' The Australian''. Early life and education McMillen grew up in the southern Queensland, Australia city of Bundaberg, the son of two teachers. He relocated to ...
, entitled "What Went Wrong With Silicon Knights' X-Men: Destiny?". McMillen's story covered allegations from eight anonymous sources that Dyack mistreated employees. McMillen sought out responses from Dyack but none of the members of Silicon Knights' management team responded to his request for comment at the time. During the
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, K ...
campaign for ''
Shadow of the Eternals ''Eternal Darkness: Sanity's Requiem'' is an action-adventure video game developed by Silicon Knights and published by Nintendo, using themes of psychological horror and cosmic horror. Originally planned for the Nintendo 64, it was switched ...
'' in May 2013, Dyack was asked to respond to the article by Precursor CEO Paul Caporicci. A video was created directly addressing the allegations published by Kotaku as well as additional allegations expressed across the internet that were unrelated to the piece itself. He would also claim that Kotaku had accused him of embezzling funds. Kotaku noted in their own official response to the video that no such claims were made in the original piece but several of their original sources had made those allegations during the production of the article. ''Shadow of The Eternals'' was launched on Kickstarter twice; the first was in June 2013 with the goal of $1,350,000. It was cancelled when the controversy started pouring in, although Precursor chief operating officer Shawn Jackson assured it was due to the studio wanting to scale down the project. The second Kickstarter was launched in August 2013 for $750,000.


Quantum Entanglement Entertainment

''Shadow of the Eternals'' failed both of its Kickstarter campaigns, leading to the project being placed on indefinite hold and the demise of Precursor Games. However, in late 2014, Dyack announced the formation of Quantum Entanglement Entertainment, Inc., with the aim of restarting production on ''Shadow of the Eternals'' as well as potentially expanding the IP into movies and television.


Apocalypse Studios

In January 2018, QEE was quietly shut down and the production of ''Shadow of the Eternals'' was put on hold. Dyack announced his new company Apocalypse Studios and with it a new free-to-play role-playing game for the PC titled ''
Deadhaus Sonata ''Deadhaus Sonata'' is an upcoming free-to-play cooperative action role-playing video game developed by Apocalypse Studios and directed by Denis Dyack. The game is set to be released for Microsoft Windows, PlayStation 4, and Xbox One. In ''Dead ...
''.


Personal life

Dyack is an avid fan of H. P. Lovecraft's work and regularly posts videos on his
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most ...
channel about his interests in the
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify ...
.


Works


Controversies

Dyack gained some notoriety after he expressed controversial opinions about the role of the gaming press and about the effects of forum culture on the video game industry. In a July 2005 interview, Dyack revealed his perspective on the future of large-scale multiplayer online games:
I really want a story, really want to find out what's happening, have an experience. Rather than just trying to get to the next level. I think in the future, when bandwidth becomes less of an issue, multi-player games and single-player games will start to merge. Whether it's cooperative or competitive, there will be an online component to most everything. The future of hardware is no hardware.
In early 2015, Dyack gave an interview to NicheGamer in which he claimed support for the
Gamergate Gamergate may refer to: * Gamergate (ant), a worker ant that can store sperm and reproduce sexually * Gamergate (harassment campaign), targeting women in the video game industry * Lt. Gamergate, a character in the ''Adventure Time'' episode "De ...
movement, and further reiterated his contentions against the Kotaku piece.


Accolades and awards

Dyack is a member of the Peter Drucker Society and the board of the Entertainment Software Association of Canada. In 2011, he was inducted into the Canadian Game Developers Hall of Fame. Dyack was awarded the Outstanding Achievement in Character or Story Development by Academy of Interactive Arts & Sciences for his work on ''Eternal Darkness''.


References

{{DEFAULTSORT:Dyack, Denis 1966 births Brock University alumni Canadian video game designers Living people Video game directors Video game producers Video game writers