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Core Keeper
''Core Keeper'' is a survival sandbox game developed by Pugstorm. Currently in early access, the game features mechanics similar to other games in the sandbox genre such as ''Minecraft'' and ''Terraria'', including mining, crafting, farming and exploration in a procedurally generated underground world. It was released to Steam in early access on 8 March 2022 and received praise for its game mechanics, art style, and tone and atmosphere. Gameplay ''Core Keeper'' is a top-down sandbox game based around survival and crafting mechanics similar to games such as ''Minecraft'' and ''Terraria.'' It can be played single-player or cooperatively with up to 8 players. Players also have the ability to host a server which anyone can join at any time up to a maximum of 8 players. The game begins with a cutscene explaining the backstory of the player character before placing the character in a procedurally generated network of caverns. The starting location, called the Core chamber, is the sam ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pl ...
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Early Access Video Games
Early may refer to: History * The beginning or oldest part of a defined historical period, as opposed to middle or late periods, e.g.: ** Early Christianity ** Early modern Europe Places in the United States * Early, Iowa * Early, Texas * Early Branch, a stream in Missouri * Early County, Georgia Other uses * ''Early'' (Scritti Politti album), 2005 * ''Early'' (A Certain Ratio album), 2002 * Early (name) * Early effect, an effect in transistor physics * Early Records, a record label * the early part of the morning Morning is the period from sunrise to noon. There are no exact times for when morning begins (also true of evening and night) because it can vary according to one's lifestyle and the hours of daylight at each time of year. However, morning stric ... See also * Earley (other) {{disambiguation, geo ...
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Upcoming Video Games
This is a confirmed list of video games in development, but are scheduled for release beyond 2023 or currently carry no release date at all. __TOC__ 2024 Video game-based film releases In development Unknown status The following list includes games that were announced but have not seen progress updates in years, also known as being in development hell, or have been put on indefinite hold. They may be also deemed as vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ... due to the above reasons. Notes References {{History of video games ...
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Golden Joystick Awards
The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted online via '' GamesRadar+''. , the ceremony was in its 39th year. It is the longest-running video game award ceremony, launched in 1983, and the second-oldest video game award ceremony after the Arcade Awards, launched in 1981. The awards were initially focused on PC games, but were later extended to include console games as well, GamesRadar+, owing to the success of video game consoles such as the Sega Master System and the Sega Mega Drive in the United Kingdom. The ceremony is not directly related to the golden joystick prize given away to successful contestants on ''GamesMaster'', a British television show, but both properties belong to Future plc. In 2021, the Golden Joystick Awards celebrated 50 Years Of Games by asking the publ ...
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Vulture (web Site)
''New York'' is an American biweekly magazine concerned with life, culture, politics, and style generally, and with a particular emphasis on New York City. Founded by Milton Glaser and Clay Felker in 1968 as a competitor to ''The New Yorker'', it was brasher and less polite, and established itself as a cradle of New Journalism. Over time, it became more national in scope, publishing many noteworthy articles on American culture by writers such as Tom Wolfe, Jimmy Breslin, Nora Ephron, John Heilemann, Frank Rich, and Rebecca Traister. In its 21st-century incarnation under editor-in-chief Adam Moss, "The nation's best and most-imitated city magazine is often not about the city—at least not in the overcrowded, traffic-clogged, five-boroughs sense", wrote then-''Washington Post'' media critic Howard Kurtz, as the magazine increasingly published political and cultural stories of national significance. Since its redesign and relaunch in 2004, the magazine has won more National M ...
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Slow Living
Slow living (sloh liv-ing: Proto-Germanic ''*slæwaz'') is a lifestyle which encourages a slower approach to aspects of everyday life, involving completing tasks at a leisurely pace. The origins of this lifestyle are linked to the Italian slow food movement, which emphasised traditional food production techniques in response to the emerging popularity of fast food during the 1980s and 1990s. Slow living encompasses a wide variety of sub-categories such as slow money and slow cities, which are proposed as solutions to the negative environmental consequences of capitalism and consumerism in alignment with the aims of the green movement. The slow living movement also focuses on the idea that a fast-paced way of living is chaotic, whereas a slower pace encourages enjoyment of life, a deeper appreciation of sensory experiences, and the ability to 'live in the present moment'. However, slow living does not prevent the adoption of certain technologies such as mobile phones, the Internet, ...
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Stardew Valley
''Stardew Valley'' is a simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who takes over their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The game was released for Windows in February 2016 before being ported to other platforms. ''Stardew Valley'' is open-ended, allowing players to take on activities such as growing crops, raising livestock, fishing, cooking, mining, foraging, and socializing with the townspeople, including the ability to marry and have children. It allows up to four players to play online together. Barone developed ''Stardew Valley'' by himself over four years. He was heavily inspired by the '' Harvest Moon'' series, with additions to address some of the shortcomings of those games. He used it as an exercise to improve his own programming and game design skills. British studio Chucklefish approached Barone midway through development with the offer to publish the ...
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PCGamesN
''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN's first website was designed to host traditional games coverage alongside aggregated and user-created content, which was presented to the reader in channels dedicated to major gaming franchises. Over the course of two redesigns since launch, it has evolved to fully embrace a more traditional approach, and now produces original coverage across the gamut of PC games and hardware. The launch team included Tim Edwards, former editor of '' PC Gamer''. ''PCGamesN'' added ten new channels and two new writers for a total of seven staff writers in August 2012. The website added editorial staff from '' GamesMaste ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''P ...
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Pixel Art
Pixel art () is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed. Most works of pixel art are also restrictive both in file size and the number of colors used in their color palette because of software limitations — in order to achieve a certain aesthetic or simply to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit color depth). Because of these self-imposed limitations, pixel art presents strong similar ...
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Dungeon Keeper
''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar (resembling the Avatar from '' Ultima VIII: Pagan'') appears as the final hero. ''Dungeon Keeper'' uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network. ''Dungeon Keeper'' took over two years to develop, and an expansion pack, a Direct3D version, and a level editor were released. Midway through development, lead developer Peter Molyneux decided to leave Bullfrog when the game ...
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