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''Dungeon Keeper'' is a
strategy video game Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy ...
developed by
Bullfrog Productions Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', ...
and released by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
in June 1997 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and Windows 95. In ''Dungeon Keeper'', the player builds and manages a
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar (resembling the
Avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
from '' Ultima VIII: Pagan'') appears as the final hero. ''Dungeon Keeper'' uses
Creative Technology Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with Audio equipment, audio technologies and products such as speakers, headphones, sound cards and other digital media. Foun ...
's
SoundFont SoundFont is a brand name that collectively refers to a file format and associated technology that uses sample-based synthesis to play MIDI files. It was first used on the Sound Blaster AWE32 sound card for its General MIDI support. SoundFon ...
technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network. ''Dungeon Keeper'' took over two years to develop, and an expansion pack, a
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
version, and a level editor were released. Midway through development, lead developer
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and '' Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
decided to leave Bullfrog when the game was complete, which was the motivation for its success. Versions for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
Sony PlayStation is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produce ...
were in development, but cancelled. The game received critical acclaim, with reviewers praising the uniqueness and depth. ''Dungeon Keeper'' was re-released on GOG.com in 2011, Origin in 2016, and
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
in 2024. A fan-made mod, ''KeeperFX'', was released, which fixes bugs and adds features. ''Dungeon Keeper'' was followed by a sequel, ''
Dungeon Keeper 2 ''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. In the sequel to ''Dungeon Keeper'', the player takes the role of a 'dungeon keeper', building and defend ...
'', in 1999, and influenced games such as '' Lego Rock Raiders'' and '' Ghost Master''.


Gameplay

The player constructs and manages a dungeon, recruiting and catering for minions to run it and defend it from enemy invaders. The primary method of control is the hand, used to pick up creatures and objects in the dungeon, carry them around, and drop them. The hand allows the player to 'slap' creatures and objects, and interact with them. ''Dungeon Keeper'' gameplay exemplifies a dark sense of humour. The Dungeon Heart represents the Keeper's link to the world. If it is destroyed, the player loses. Along with the heart, the player begins with a small number of imps, the generic work force for dungeon activities: they dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine
gold Gold is a chemical element; it has chemical symbol Au (from Latin ) and atomic number 79. In its pure form, it is a brightness, bright, slightly orange-yellow, dense, soft, malleable, and ductile metal. Chemically, gold is a transition metal ...
and gems, and set traps. Imps are obtained by using the Create Imp spell. Slapping creatures forces them to work faster temporarily, but removes some of their
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
. Gold is obtained primarily by digging Gold Seams, and Gem Seams provide an unlimited supply, though take longer to accumulate. Gold is used to build rooms, cast spells, and train creatures. To order the imps to dig a tile, the player need flag the tile.Manual, p. 25. Throughout the game, a "mentor" will advise the player as to various happenings and problems within the dungeon, as a sinister voiceover. Once the Imps are working, the player must then set up a basic
infrastructure Infrastructure is the set of facilities and systems that serve a country, city, or other area, and encompasses the services and facilities necessary for its economy, households and firms to function. Infrastructure is composed of public and pri ...
: Lairs for monsters, a Hatchery (where chickens, which serve as food, are grown), and a Treasury. After connecting the dungeon to a 'Portal', minions will arrive. Minions include dragons, warlocks, and the horned reaper, as well as undead creatures such as vampires and skeletons. As the game progresses, the player moves along a technology tree, unlocking further rooms and spells. Rooms can only be built on tiles belonging to the player. The player is red and the tiles are coloured accordingly. Other keepers have different colours, and the heroes are white. Unaligned creatures and rooms are multicoloured. The player can build traps and doors, created in the workshop. Traps include lightning and boulder traps, the latter instantly killing creatures it comes into contact with. As with rooms, they can only be built on tiles that belong to the player. Traps are not built instantly; Imps need to place them on the blueprint. The Temple is a room where creatures are made happy, and the player can sacrifice creatures to the dark gods. The gods may reward or punish the player, or be indifferent depending on the sacrifice. The dungeon has a fleshed-out
ecology Ecology () is the natural science of the relationships among living organisms and their Natural environment, environment. Ecology considers organisms at the individual, population, community (ecology), community, ecosystem, and biosphere lev ...
: certain creatures are natural enemies. For example, Flies and Spiders are often found at odds with one another. Common behaviours when a creature is angry include vandalising the dungeon and deserting the player. The creatures are varied in their statistics; some excel at certain tasks, and others refuse to perform certain tasks. Which creatures enter the dungeon depends on which rooms the player has and how large they are; most creatures have prerequisites for entering service. Creatures require paying regularly, and when 'Payday' comes, will head for the Treasure room to collect their wages. Other ways to obtain creatures include imprisoning and torturing them, 'scavenging' (persuaded to defect to the player) from enemy keepers, and performing certain sacrifices at the Temple. Creatures entering via the Portal are at the lowest experience level, and must gain experience, usually by training in the training room. Training creatures increases their attributes (such as hit points) and abilities (such as which spells they can cast). Such spells include lightning bolts, rebounding projectiles, and increasing armour. Creatures will frequently enter combat with heroes or creatures belonging to another keeper. Each creature has a star of the colour of the keeper it belongs to above it, displaying its experience level. The star is a health meter; as a creature takes damage, the spikes turn black. The player has the ability to possess a creature, seeing the dungeon from its first-person perspective and using its attacks and abilities. This is one of the spells; others include speeding creatures up, and healing them. A world map is available and, at the beginning, the player is allocated one of the twenty regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each representing a level, the areas previously conquered will appear ransacked, twisted, and evil. The goals for each level are straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers. The first few levels are tutorials, teaching the player the basics. Special items are hidden throughout certain levels. Such items perform actions such as increasing the player's creatures' experience level, or revealing the map. They can reveal a hidden level, where the player must perform a specific task, and is rewarded upon completion. Heroes will appear at various points and times, sometimes accompanied by a tunneller dwarf, who, like imps, are able to dig. The dungeon can be protected from being breached by having the imps fortify the walls. Heroes include giants, wizards, and
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
warriors. Most levels have a 'Lord of the Land', a heavily armoured knight, who must be defeated. In the final level, the Avatar (resembling the Avatar from '' Ultima VIII''), the most powerful hero, appears as the Lord of the Land, and is resurrected after being defeated. He must be defeated again when he reappears with a large army. Multiplayer with up to four players is supported via a
modem The Democratic Movement (, ; MoDem ) is a centre to centre-right political party in France, whose main ideological trends are liberalism and Christian democracy, and that is characterised by a strong pro-Europeanist stance. MoDem was establis ...
or over a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
(LAN). The game features twenty multiplayer levels, playable as single-player levels.


Development

''Dungeon Keeper'' was developed by
Bullfrog Productions Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', ...
under
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and '' Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
, who wrote the game design, testbed, and the computer players and assistant. In an interview, Molyneux explained that he came up with the ideas for ''Dungeon Keeper'' while sitting in a traffic jam, and become so engrossed in them that when the traffic had moved, he did not notice. Bullfrog's chairman Les Edgar stated that the intention was to use the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' theme with "slightly weird Bullfrog humour". Programmers Simon and Dene Carter also said ''Dungeon Keeper'' is a parody. ''Dungeon Keeper'' is a simulation game because Molyneux viewed the villain's duty as a management exercise. Development began in November 1994 by the lead programmer, Simon Carter, and took two and a half years to develop. The game used the engine for ''
Magic Carpet A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its user(s) to their destination. In literature On ...
'', and the first version was merely scrolling around a map and entering third-person. The engine was built by Glenn Corpes. Molyneux then developed a 2D prototype containing features that made it into the final game. The prototype focused on constructing the dungeon, and included the Treasure room, Hatchery, Training room, and Dungeon Heart. The characters were designed by the artist, Mark Healey. The navigation system proved difficult to develop because computers of the time lacked power. Artificial intelligence was considered crucial, as the navigation and other aspects relied on it. According to co-designer Jonty Barnes, the team wanted the creatures complex without high computational costs. Healey came up with the idea of slapping creatures to make them work faster, and Barnes considered it a "great game decision". A great deal of time was spent working on the user interface, and at one point the idea of having no interface was considered. Carter stated that the team tried to make the sounds atmospheric and industrial so players got a sense of power. Using others' 3D sound routines proved troublesome, so he and his colleague Tony Cox wrote their own. ''Dungeon Keeper'' uses lighting
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s used in ''Magic Carpet'', which provided effects such as fireballs lighting corridors. According to Molyneux, in May 1995 publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
told him he had to ship ''Dungeon Keeper'' in six and a half weeks. Though he satisfied their demands by producing another game, '' Hi-Octane'', in the required time frame, his relationship with the publisher was strained. Development on the level editor began in May 1995. The first-person view was developed in September 1995, and the creatures had shadows added, which was believed impossible at the time. Around that time, Barnes left the project to complete a degree at the
University of East Anglia The University of East Anglia (UEA) is a Public university, public research university in Norwich, England. Established in 1963 on a campus university, campus west of the city centre, the university has four faculties and twenty-six schools of ...
, and returned in July 1996. In November 1995, Barrie Parker began writing levels, and developed content for the script language. Bullfrog tried to get a version out for Christmas 1995: it was originally scheduled for release in November 1995, and Molyneux, until September, believed that it would be ready by Christmas. He explained that it was mostly complete, but wanted to make sure that it was "absolutely brilliant". It was then the development team realised the game should focus on a living world created by the player. A December 1995 ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
'' preview reported a feature that would have let the computer take control of the player's dungeon after logging out of an internet multiplayer game. In February 1996, Molyneux decided to focus on the project full-time. According to Carter, the creatures were made from
bitmap In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap. As a noun, the term "bitmap" is very often used to refer to a partic ...
s, and there was around 90 megabytes of graphics data on screen as of April 1996. In July 1996, Alex Peters joined the project and ported the game to Windows 95. ''Dungeon Keeper'' was shown at the
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the final event being held in 2004. The exposition was only open to industry professionals and journalists, although i ...
in September 1996, and was scheduled for release in December. It became evident that the deadline would be missed, and the release was pushed back to March 1997. The final testing began in April 1997, and ''Dungeon Keeper'' was signed off in June. ''Dungeon Keeper'' was released by Electronic Arts for Windows 95 and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
in North America on 26 June 1997, and in Europe and Australia on 3 July.
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
Sony PlayStation is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produce ...
versions were in development and due for release in 1997, but cancelled. An internet version was in development, and would have supported up to 250 players. Carter wrote and organised 800,000 lines of code. Richard Ridings provided voice-overs such as the overworld mentor. The music was composed by Russell Shaw and, according to Healey, this came late in development. The prospect of working on ''Dungeon Keeper'' motivated artist and former Bullfrog employee Gary Carr to return from
The Bitmap Brothers The Bitmap Brothers is a British video game developer founded in 1987 by Mike Montgomery, Eric Matthews, and Steve Kelly. The company released its first title, the scrolling shooter ''Xenon (video game), Xenon'', in 1988. Shortly thereafter, i ...
(he had left Bullfrog because of a disagreement with Molyneux on ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often fea ...
''), but he was assigned to '' Theme Hospital'' instead. Healey produced 90 per cent of the graphics. Most of the creatures were the team members' ideas, although Molyneux was involved with the Imps. Healey designed the Horned Reaper (who is based on an ex-girlfriend of his), who ultimately become the game's mascot. According to Molyneux, each character takes 1024 bytes of memory. The game as it ended up was developed mostly in the final few months: the team started again from scratch long into the development cycle because they felt it played like ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
''. Before the redesign, instead of having Imps dig the gold and minions entering through portals, the game had the player dig gold and use it and
mana Mana may refer to: Religion and mythology * Mana (Oceanian cultures), the spiritual life force energy or healing power that permeates the universe in Melanesian and Polynesian mythology * Mana (food), archaic name for manna, an edible substance m ...
to create minions. The redesign included the replacement of the 3D graphics engine with a 2D one and the rewriting of the user interface. Molyneux was impressed with the creature's navigation code: he stated that it is the largest piece of code, and that players could change the map repeatedly and creatures will still find routes to their destinations. Molyneux also liked the fact that the game adapts to the player, enabling the choice of the preferred methods and strategies, and stated that his favourite part of the game is how the player digs out rather than build up, meaning the player has heavy involvement in building the level. He stated that he was proud of ''Dungeon Keeper''s concept, but remarked that doing original things takes time. He also liked that people were unable to describe ''Dungeon Keeper'' in any particular way. Molyneux disliked the user interface, saying the team overdid the control panel, and commented that it was a reminder that the player was playing a video game. This was a key reason the user interface of his next video game, '' Black & White'', did not feature panels,
buttons A button is a fastener that joins two pieces of fabric together by slipping through a loop or by sliding through a buttonhole. In modern clothing and fashion design, buttons are commonly made of plastic but also may be made of metal, wood, o ...
, or
icons An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, Catholic, and Lutheran churches. The most common subjects include Jesus, Mary, saints, and angels. Although especially ...
. Molyneux also disliked the lack of opponent personality, and some features being hidden too well, including (according to him) a cheat code that made the mistress creature naked. In a 2000
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
demonstration of ''Black & White'', he stated that it remained undiscovered. ''Dungeon Keeper'' was Molyneux's final project with Bullfrog before he left in July 1997 to form
Lionhead Studios Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson (British game designer), Steve Jackson. The company is best known for the ''Black & White (series), Bl ...
, and after completion, he stated that he wanted to make " the coolest game ever". Molyneux decided to leave Bullfrog in July 1996 due to frustration over corporate meetings and other management responsibilities that ensued after it was sold to Electronic Arts in 1995. He intended to leave as soon as ''Dungeon Keeper'' was complete, and his departure was one reason he wanted to make the game good. As a result of Molyneux's decision, Electronic Arts asked him to leave its offices, but Molyneux wanted to continue development, so the team moved into his house. Molyneux, Mark Webley, Tim Rance, and Steve Jackson made the decision to found Lionhead when ''Dungeon Keeper'' was nearing completion. In 2017, Molyneux expressed regret at leaving Bullfrog, and explained that he was drunk when he handed his notice in, and that it was "such a silly thing to do". A sequel, ''
Dungeon Keeper 2 ''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. In the sequel to ''Dungeon Keeper'', the player takes the role of a 'dungeon keeper', building and defend ...
'' was released in 1999, and the series was rebooted by Mythic Entertainment with the release of a remake (also titled ''
Dungeon Keeper ''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading ' ...
'') for
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
and Android on 30 January 2014.


SoundFont support

The game uses SoundFonts to provide additional ambient sound effects. A
Sound Blaster AWE32 The Sound Blaster AWE32 is an ISA sound card from Creative Technology. It is an expansion board for PCs and is part of the Sound Blaster family of products. The Sound Blaster AWE32, introduced in March 1994, was a near full-length ISA sound ...
or AWE64 is required to use this feature. The player can load a SoundFont and use it for ambient sound effects. Customised SoundFonts can be created to personalise the dungeon. The game features three SoundFonts, one of which is loaded at game startup, and Creative offered sample ''Dungeon Keeper'' SoundFonts for download.


Expansions

An
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''The Deeper Dungeons'', was released on 26 November 1997. It features fifteen new levels each for single player and multiplayer, and an improved
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
for the enemies. The Avatar also reappears in the final level. A Direct3D version, which brought improved graphics and
3D acceleration 3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geo ...
support, and a level editor were released for the game. ''KeeperFX'', an abbreviation of "Fan eXpansion" was released in 2010, and has been regularly updated since. This mod increases compatibility with later versions of
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, fixes bugs, and adds features such as
TCP/IP The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are ...
multiplayer support and higher screen resolution options.


Re-releases

The game was re-released in 1998 as ''Dungeon Keeper Gold Edition'', which included the ''Deeper Dungeons'' expansion as well as a ''Dungeon Keeper''-based desktop theme. In Japan, a similar edition was released as ''Dungeon Keeper Premium'', under the EA Best Selection brand. This version included the content from the ''Gold'' release, as well as both Japanese and English text and audio options. The ''Gold'' version was re-released into
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
on GOG.com in June 2011. GOG.com launched a
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
version in October 2012. The game was available there free of charge for a few days in February 2014. In October 2016, ''Dungeon Keeper'' was released free of charge on Origin, via its "On The House" programme.


Reception

''Dungeon Keeper'' received critical acclaim. The gameplay and uniqueness were its most heavily complimented aspects. Chris Lombardi of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' praised the multiplayer mode, saying that it "promises to be extraordinarily rich and subtle". His conclusion was that ''Dungeon Keeper'' is "The most unique game in years; stylish, multifaceted, and as deep as the pits of hell".
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
reviewer agreed with Lombardi by believing that "Dungeon Keeper is a revolutionary, terrific game", and also complimented the "terrific" graphics and the "nearly as impressive" sound. Rob Smith of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' argued that the multiplayer gameplay wasn't really a radical departure from other real-time strategy games, but the "bad guy" role and particular sense of humour make it stand-out. He added that the game benefits from strong music, sound effects, and overall depth. Gamezilla's Chris McDonald called the game a "classic" and concluded, "Any real-time gamer with a yearning for the dungeon life and the nerve to slaughter an army of Monks, Fairies and Lords will be pleasantly surprised with Dungeon Keeper". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' UK's James Flynn praised Bullfrog's attention to detail, calling it "amazing", and reiterated others' views by describing ''Dungeon Keeper'' as "A stunning achievement". In a 2001 review,''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
'', like Gamezilla, called the game "classic", but also criticised its "repetitive" gameplay. Trent Ward of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
remarked "It's a rich strategy game that is both intuitive and challenging, both innovative and polished", and felt the game was "among the best games released so far this year". Gamezilla and ''PC Zone''s beliefs were echoed by a reviewer of ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'', who described the game as a "masterpiece". Another reviewer who agreed was from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
''. He described ''Dungeon Keeper'' as "totally awesome!", and praised the flexibility and detail. A reviewer of Jeuxvideo.com commended the replayability and sound effects. Robert Mayer of '' Computer Games Strategy Plus'' complimented the humour, sound, and the 3D view, and liked the elements working together, but criticised the artificial intelligence. '' Next Generation'' reviewer lauded the sense of humour, describing it as typical of Bullfrog, the "dark and edgy" soundtrack, further saying it mixes mediaeval themes with guitar sounds, and the gameplay's addictiveness. The only criticism was the "occasionally weak" artificial intelligence. Reviewers from the French magazine '' Génération 4'' were highly complimentary: one reviewer commented that ''Dungeon Keeper'' is in-between ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' and ''Theme Park'' due to its creature management and real-time combat, and also believed that it is hard to leave a level after winning. Another reviewer described ''Dungeon Keeper'' as "The game of the year!". The magazine also listed ''Dungeon Keeper'' as their top PC CD game of summer 1997. ''Dungeon Keeper'' was a finalist in the
Software Publishers Association The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new nam ...
's 13th Annual Excellence in Software Awards Best of 1997 Codie awards for Best Strategy Software Game. In 1997, ''Dungeon Keeper'' appeared #4 on ''PC Gamer''s list of top 100 games, and, in June, was named as their Game Of The Month. In June 2014, ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' listed ''Dungeon Keeper'' as one of Britain's 30 greatest video games. At the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
' inaugural Interactive Achievement Awards (now known as the D.I.C.E. Awards), ''Dungeon Keeper'' won " PC Role-Playing Game of the Year" and was nominated for "Computer Entertainment Title of the Year" and " Outstanding Achievement in Interactive Design".


Sales

During 1997, ''Dungeon Keeper'' sold 113,407 copies in the United States alone. It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August 1998, for sales of at least 100,000 units across Germany, Austria and Switzerland. The game's global sales reached 700,000 copies by 2003. Molyneux considered it a "missed opportunity" in comparison to his earlier games such as ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often fea ...
'', which sold millions of units.


Impact and legacy

Many reviews of video games that have similar elements mention ''Dungeon Keeper'' as both an influence for the designers and a standard for comparison. These include: * 1999's '' Lego Rock Raiders''. According to ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', this was asserted to be "the ultimate sequel to ''Dungeon Keeper''". * 2001's '' Startopia''. This game was developed by Mucky Foot Productions, which consisted of staff from Bullfrog. ''Retro Gamer'' said that "they'd taken ''Dungeon Keeper'' and set it in space". * 2004's '' Evil Genius'', the second game developed by Elixir Studios. Players control a James Bond-style lair and construct military and scientific installations, with the goal of expansion. * 2003's '' Ghost Master'', in which players play the role of the enemy. * 2007's '' Holy Invasion of Privacy, Badman!'', another game in which players construct a dungeon and protect it from invading heroes. It was described as "Dungeon Keeper meets
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rock ...
". * 2011's ''
Dungeons A dungeon is a room or Prison cell, cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An o ...
'' but with focus on care of the heroes instead of the monsters. * 2011's ''Dungeon Overlord'', an Adobe Flash application via the social-networking website Facebook. * 2013's '' Impire'' has been called "Dungeon Keeper with a side of '' Dawn of War''". * 2013's '' The Mighty Quest for Epic Loot'' has been called "A weird combination of '' Diablo'' and ''Dungeon Keeper''". * 2015's '' War for the Overworld'' is a project held by its creators Subterranean Games as "a true spiritual successor to ''Dungeon Keeper''". * 2015's '' Dungeons 2'' has been described as a combination between "Dungeon Keeper and an RTS". ''Dungeon Keeper'' was referenced in '' Theme Hospital''s introduction scene twice: a doctor is briefly seen playing a console version, and the Horned Reaper makes a cameo appearance as a patient. Early concept art for '' Black & White'' used ''Dungeon Keeper''s Horned Reaper to represent creatures. The Horned Reaper unit was so popular that the producers of ''
Dungeon Keeper 2 ''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. In the sequel to ''Dungeon Keeper'', the player takes the role of a 'dungeon keeper', building and defend ...
'' made it a character with an important role in the game's story. ''Dungeon Keeper''s engine was an inspiration for ''
Minecraft ''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
''.


See also

* Dungeon Lords (board game)


References


Sources

* * *


Footnotes


External links

* * * {{Authority control 1997 video games Bullfrog Productions games Cancelled PlayStation (console) games Cancelled Sega Saturn games DOS games Dungeon management games Electronic Arts games Games commercially released with DOSBox God games MacOS games Multiplayer and single-player video games Real-time strategy video games Video games developed in the United Kingdom Video games scored by Russell Shaw Windows games Dungeon Keeper (series)