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Cave Story
''Cave Story'' is a 2004 Metroidvania game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. ''Cave Story'' features 2D platform mechanics and is reminiscent of the games Amaya played in his youth, such as ''Metroid'' and '' Castlevania''. After its initial self-published release, the game slowly gained popularity on the internet. It received widespread critical acclaim for many polished aspects of its design, such as its compelling characters, setting, story, and gameplay. ''Cave Story'' is considered by many as the quintessential indie game because of its one-person development team and influence on the video gaming world. Independent video game developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, ''Cave Story+'', was released for Steam in November 2011, and the original game was released for the Nintendo 3DS in October 2012 with added content. A ...
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Nicalis
Nicalis, Inc. is an American video game developer and publisher based in Santa Ana, California. The company focuses primarily on indie games and has developed and published both original games as well as Porting#Porting in gaming, ports of existing games. Nicalis was founded in 2007 by Tyrone Rodriguez, a game designer and former game journalist. In 2017, Nicalis announced that they had acquired SuperVillain Studios and Cowboy Color. Games Since its founding, the company has developed and published several games, beginning with ''Dance Dance Revolution: Mobius'' in 2008 and ''Cave Story'' in 2010. In October 2011, Nicalis announced that it would publish a port of ''VVVVVV'' for the Nintendo 3DS via the Nintendo eShop. In December 2011, Nicalis offered both ''NightSky'' and ''Cave Story+'' for sale as part of Humble Indie Bundle#Humble Indie Bundle 4, Humble Indie Bundle 4. In April 2012, Nicalis announced that its plans to publish the WiiWare port of ''La-Mulana'' in the US and EU ...
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Cave Story 3D
''Cave Story 3D'' is a Metroidvania platform-adventure game developed by Nicalis and published by Nippon Ichi Software. It was released on November 8, 2011 for the Nintendo 3DS. A remake of the indie video game ''Cave Story'' developed by Daisuke "Pixel" Amaya, the game was redesigned with 2.5D graphics, with the ability to switch between 2D and 3D characters and enemies, and the soundtrack was remixed by Danny Baranowsky. The game received positive reviews from critics, who praised its design as remaining exemplary, although they criticized its similarities to the original and the loss of Curly Brace and Boss Rush mode, saying it was a poor value compared to other versions. Development Due to the game having been published by Nippon Ichi Software, the player is able to unlock a Prinny Cap item by getting the best ending. ''Cave Story 3D'' had a limited production run, resulting in it being sold for high prices on the used market. While Nicalis founder Tyrone Rodriguez po ...
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Daisuke Amaya
, also known by his pseudonym Pixel, is a Japanese indie game developer. He is best known for developing , which has been remade many times in the years since its release. Career His most popular work, ''Cave Story'', is a freeware PC platform game released in 2004 that was created entirely by himself over the period of five years. The game received widespread praise from critics and in July 2006 appeared at the top of ''Super PLAY's'' list of the 50 best freeware games of all time. Amaya's other work includes the game '' Ikachan'' which he released in 2000, as well as many other low-profile games. His current projects, if any, are unknown. Before working on ''Kero Blaster'', he was working on a game titled "Rockfish", which was intended to be finished sometime in 2012. The project was put on indefinite hiatus, and was likely canceled. Amaya was credited with the story concept for Nicklas Nygren's ''NightSky''. In May 2014, Amaya released '' Kero Blaster'', a side-scrolling p ...
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Floating Island (fiction)
In science fiction and fantasy, floating cities and islands are a common trope, ranging from cities and islands that float on water to ones that float in the atmosphere of a planet by purported scientific technologies or by magical means. While very large floating structures have been constructed or proposed in real life, aerial cities and islands remain in the realm of fiction. Seaborne cities and islands Seaborne floating islands have been found in literature since Homer's ''Odyssey'', written near the end of the 8th century BCE, described the island of Aeolia. They reappear in Pliny the Elder's ''Natural History'' of the 1st century CE. Richard Head's 1673 novel '' The Floating Island'' describes a fictional island named Scotia Moria. In '' The Voyages of Doctor Dolittle'', the characters sail to a floating island, which later becomes fixed in place. In the DC comics story of Wonder Woman, Themyscira is a group of floating islands. In Jules Verne's '' Propeller Island'', th ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Health (gaming)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Platformer
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually Analog device, analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide Haptic technology#Video games, force feedback. Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in ''Super Mario Sunshine''. There are programmable joysticks that can emulate Keyboard technology, keyboard input. Generally they have been made to circumvent the la ...
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Cave Story Gameplay
Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance underground (such as rock shelters). Caves which extend further underground than the opening is wide are called endogene caves. Speleology is the science of exploration and study of all aspects of caves and the cave environment. Visiting or exploring caves for recreation may be called Caving, ''caving'', ''potholing'', or ''spelunking''. Formation types The formation and development of caves is known as ''speleogenesis''; it can occur over the course of millions of years. Caves can range widely in size, and are formed by various geological processes. These may involve a combination of chemical processes, erosion by water, tectonic forces, microorganisms, pressure, and atmospheric influences. Isotopic dating techniques can be applied to cave sedime ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Ninten ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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