Cannibal Squeeze
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Cannibal Squeeze
Cannibal squeeze or suicide squeeze is a type of squeeze in bridge or whist, in which a defender is squeezed by a card played by his partner. Normally, this occurs with less-than-perfect defense, but there are also legitimate positions where the defense could not have prevailed. Examples West is on lead. If he cashes the high heart, a club is thrown from the dummy, and East is squeezed. Whichever card East discards, the declarer will take two tricks in that suit. Instead, West must lead a diamond to protect the partner from subsequent endplay (if he returns a club, the declarer will take the King and put East in with another club, forcing him to lead into AQ). The most common position for a legitimate suicide squeeze occurs when a side suit is "tangled" (neither side can lead it without giving up a trick), and another suit is protected by the partner of the player on lead, as in the following diagram: West is to lead; if he leads a diamond, it will "untangle" the suit for the d ...
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Squeeze Play (bridge)
A squeeze play (or squeeze) is a technique used in contract bridge and other trick-taking games in which the play of a card (the '' squeeze card'') forces an opponent to discard a winner or the guard of a potential winner. The situation typically occurs in the end game, with only a few cards remaining. Although numerous types of squeezes have been analyzed and catalogued in contract bridge, they were first discovered and described in whist. Most squeezes operate on the principle that declarer's and dummy's hands can, between them, hold more cards with the potential to take extra tricks than a single defender's hand can protect or ''guard''. Infrequently, due to the difficulty of coordinating their holdings, two defenders can cooperate to squeeze declarer or dummy on the same principle. Context Complexity Squeeze plays are considered by many "to be the domain of the experts but many of the positions are straightforward once the basic principles are understood." And according to Te ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", pu ...
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Endplay
An endplay (also ''throw-in''), in bridge A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ... and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard. In a case where declarer has no entries to dummy (or to his own hand), the defender may also be endplayed into leading a suit which can be won in that hand. Example For example, South is declarer in 6 and West leads the diamond king. If the adverse spades are divided 2-1, there are 12 certain tricks (six spade tricks, two hearts, one diamond and three clubs) and the possibility of a 13th by correctly guessing the two-way finesse ( ...
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Contract Bridge Diagram
The diagram is typical of that used to illustrate a deal of 52 cards in four hands in the game of contract bridge. Each hand is designated by a point on the compass and so North–South are partners against East–West. Suit features include: * Each line represents a suit, indicated by its symbol – for spades, for hearts, for diamonds, and for clubs * Each card in a suit is indicated by its abbreviation: 'A', 'K', 'Q', 'J', '10', '9', '8', '7', '6', '5', '4', '3', '2' * Cards of higher rank are to the left of those of lower rank * Smaller cards whose exact value is unimportant may be represented by an "x" * Thin spacing or hair spacing between cards is optional but generally improves readability * When one hand is ''void'' (i.e. has no cards) in a suit, it is usually denoted by a long dash (an emdash) The full deal diagram is usually drawn with North at the top, with the other hands following their normal compass orientation. For convenience and consistency, South is usual ...
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Simple Squeeze
The simple squeeze is the most basic form of a squeeze in contract bridge. When declarer plays a winner in one suit (the '' squeeze card''), an opponent is forced to discard a stopper in one of declarer's two threat suits. The simple squeeze takes place against one opponent only and gains one trick only. That opponent must hold the defense's only stoppers in declarer's two threat suits. The simple squeeze requires that declarer has rectified the count: declarer must have already lost as many tricks as he can afford, and can win all but one of the remaining tricks with top cards. Positional squeezes, described next, also require that the defense's stoppers be located favorably for declarer. Other requirements are also discussed in this article. Positional squeezes In Example 1, when the A is cashed, West is squeezed in the major suits. West must discard before North plays. If West discards a spade, dummy discards the K and declarer then wins the AJ. If West discards the A, dummy ...
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