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Buy-to-play
Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a Subscription business model, subscription model where the player must pay a subscription at regular intervals to continue having access to the game. Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online games (MMO). This support can be monetized through additional microtransactions or through an ongoing subscription fee. Microtransactions are becoming evermore entwined with the buy-to-play revenue model as most recent games allow for some sort of additional purchase. For example, buy-to-play title ''Guild Wars 2'' allows players to purchase additional in-game items with micr ...
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Pay-to-play
Pay-to-play, sometimes pay-for-play or P2P, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities. The common denominator of all forms of pay-to-play is that one must pay to "get in the game", with the sports analogy frequently arising. Terminology The term "pay-to-play"' in the political context refers to a practice where individuals or entities, often through campaign donations or financial contributions, gain access or influence over government officials and decision-making processes (Smith, 2020). This term is used to describe a perceived link between political contributions and political favors or access (Jones, 2019). While it is a widely used term in discussions about campaign finance and political corruption, it doesn't have a single origin or a specific creator (Brown, 2017). Origin and usage The concept of "pay-to-play" has been present in political discourse for many years (Johnson, ...
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Free-to-play
"Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as " pay-to-win"—that is, that players can pay to obtain competitive advantages over other players. There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases ...
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Subscription Business Model
The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century. It is particularly common now for digital products, which lend themselves more naturally toward a subscription model. Subscriptions can be a more convenient, hassle-free transaction for consumers. However, due to inertia among some consumers, they may inadvertently pay for subscriptions that they no longer value because they do not realize that they are subscribed. Subscriptions Rather than selling products individually, a subscription offers periodic (daily, weekly, bi-weekly, monthly, semi-annual, yearly/annual, or seasonal) use or access to a product or service, or, in the case of performance-oriented organizations such as opera companies, tickets to the entire run of some set number of (e.g., five to fifteen) scheduled performances fo ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer Multi-user dungeon, MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' o ...
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Microtransactions
Microtransaction (mtx) refers to a business model where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as " freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game ...
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Guild Wars 2
''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian horror, Lovecraftian-esque entities that have seized control of Tyria in the time since the original ''Guild Wars (video game), Guild Wars'' (2005)'','' a plot line that concludes in the third expansion Guild Wars 2: End of Dragons, ''End of Dragons'' (2023). The game takes place in a persistent world with a story that progresses in Instance dungeon, instanced environments. ''Guild Wars 2'' is the fourth major entry in the Guild Wars, ''Guild Wars'' series, and claims to be unique in the MMO genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replac ...
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Destiny 2
''Destiny 2'' is a free-to-play online first-person shooter video game developed by Bungie. It was originally released as a pay-to-play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a service model, under the ''New Light'' title on October 1, 2019, followed by the game's release on Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's ''Destiny'' and its subsequent expansions. Set in a " mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Like the original, activities in ''Destiny 2'' are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player " strikes" and ...
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Season Pass (video Games)
A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season pass/ticket for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the gaming press. Approach Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains a ...
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IEEE
The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) organization, 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE has a corporate office in New York City and an operations center in Piscataway, New Jersey. The IEEE was formed in 1963 as an amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers. History The IEEE traces its founding to 1884 and the American Institute of Electrical Engineers. In 1912, the rival Institute of Radio Engineers was formed. Although the AIEE was initially larger, the IRE attracted more students and was larger by the mid-1950s. The AIEE and IRE merged in 1963. The IEEE is headquartered in New York City, but most business is done at the IEEE Operations Center in Piscataway, New Jersey, opened in 1975. The Australian Section of the IEEE existed between 1972 and 1985, after which it s ...
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World Of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the fictional planet Azeroth, approximately four years after the events of the previous game in the series, '' Warcraft III: The Frozen Throne.'' The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had ten major expansion packs: '' The Burning Crusade'' (2007), '' Wrath of the Lich King'' (2008), '' Cataclysm'' (2010), '' Mists of Pandaria'' (2012), '' Warlords of Draenor'' (2014), '' Legion'' (2016), '' Battle for Azeroth'' (2018), '' Shadowlands'' (2020), '' Dragonflight'' (2022), and '' The War Within'' (2024). Two further expansions, ''Midnight'' and ''The Last Titan'', were announced in 2023. ...
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Business Models
A business model describes how a Company, business organization creates, delivers, and captures value creation, value,''Business Model Generation'', Alexander Osterwalder, Yves Pigneur, Alan Smith, and 470 practitioners from 45 countries, self-published, 2010 in economic, social, cultural or other contexts. The model describes the specific way in which the business conducts itself, spends, and earns money in a way that generates Profit (economics), profit. The process of business model construction and modification is also called ''business model innovation'' and forms a part of business strategy. In theory and practice, the term ''business model'' is used for a broad range of informal and formal descriptions to represent core aspects of an organization or business, including Mission statement, purpose, business process, target market, target customers, offerings, strategies, infrastructure, organizational structures, profit structures, sourcing, trading practices, and operational ...
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Video Game Design
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and multiple junior ...
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