Destiny 2
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''Destiny 2'' is a free-to-play
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first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game developed by
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. It was originally released as a pay-to-play game in 2017 for
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,
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, and
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. It became free-to-play, utilizing the games as a service model, under the ''New Light'' title on October 1, 2019, followed by the game's release on Stadia the following month, and then
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and
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platforms in December 2020. The game was published by
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until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's ''
Destiny Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'' and its subsequent expansions. Set in a " mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
games. Like the original, activities in ''Destiny 2'' are divided among player versus environment (PvE) and
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
(PvP) game types. In addition to normal story missions, PvE features three-player " strikes" and dungeons and six-player raids. A free roam patrol mode is also available for each destination which feature public events as well as activities not available in the original. These activities have an emphasis on exploration of the destinations and interactions with
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
(NPCs); the original ''Destiny'' only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes. Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect humanity from different alien races and combat the looming threat of the Darkness. Like the original ''Destiny'', the game features
expansion packs An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or miniature wargame. An expansion may introduce new rules or game mechanics th ...
which further the story and adds new content across the game. Year One of ''Destiny 2'' featured two small expansions, '' Curse of Osiris'' (December 2017) and '' Warmind'' (May 2018). A third, larger expansion, '' Forsaken'' (September 2018), began Year Two with an overhaul on gameplay and also introduced a seasonal model for the game in which smaller content packs were released throughout the year between the expansions, with the year divided into four seasons. The release of the next expansion, '' Shadowkeep'' (October 2019) began Year Three. Beginning with ''Shadowkeep'', each release is considered a standalone release, not requiring players to own previous premium content. Released alongside this fourth expansion was a version of ''Destiny 2'' called ''New Light'', a free-to-play re-release of ''Destiny 2'', which also included access to the first two expansions. Separate seasonal passes also became available for each season's content. While the main ''Destiny 2'' game has since been "free-to-play", all other content requires purchasing. Year Four saw the biggest overhaul on the game, as nearly half of the game's content from its first three years, including the original base campaign as well as ''Curse of Osiris'' and ''Warmind'', were removed from the game and placed into what Bungie calls the Destiny Content Vault. Alongside this change, Year Four began with the fifth expansion, '' Beyond Light'' (November 2020), which introduced the power of Darkness to the players. Bungie described this expansion as the beginning of a new era for the franchise, as it would be followed up by '' The Witch Queen'' in February 2022 and '' Lightfall'' in February 2023. A final chapter for ''Destiny''s first saga, "The Light and Darkness Saga", was released in June 2024 called '' The Final Shape''. Alongside this expansion saw a change to the seasonal model as the traditional four seasons were replaced by three large episodes but still utilizing season passes. The next saga, "The Fate Saga", will begin with '' The Edge of Fate'' in July 2025, followed by '' Renegades'' in December 2025, then '' Shattered Cycle'' in summer 2026, and '' The Alchemist'' in winter 2026. This will once again change the delivery model as there will be two expansions per year with a major update in between each, with all of the content from ''The Edge of Fate'' through ''The Alchemist'' referred to as the "Year of Prophecy". Upon release, ''Destiny 2'' received generally favorable reviews from critics. Praise focused on its improvements, particularly with regards to its initial story, as well as its gameplay, visuals, exploration focus, multiplayer, and public occasions. Reviews were divided on the recategorization of the weapons, the Leviathan raid, and new modes. ''Destiny 2'' was nominated for and won various awards, such as at The Game Awards 2017 and Game Critics Awards.


Gameplay

Similar to its predecessor, ''Destiny 2'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
game that incorporates
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
and
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
(MMO) elements. The original ''Destiny'' includes on-the-fly
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that allowed players to communicate only with other players with whom they were "matched" by the game. To communicate with other players in the game world, players had to use their respective console's messaging system, until an in-game text chat was added later on. ''Destiny 2'' features a more optimal way of matchmaking called "Guided Games", which allows players to search for
clans A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, a clan may claim descent from a founding member or apical ancestor who serves as a symbol of the clan's unity. Many societie ...
who may need additional players for raids. Like the original, activities in ''Destiny 2'' are divided among player versus environment (PvE) and
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
(PvP) game types.


Character progression and classes

As in the original game, players are able to improve their characters, referred to as Guardians, by gaining
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s (EXP) — when a set number of experience points are accumulated, the player's character will level up and gain improved
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which further enhance performance in battle. As of the '' Shadowkeep'' expansion, this leveling system has since been replaced with the "season pass" system where players use EXP to "rank up", which rewards different items each rank (while there is no max rank on a season pass, seasonal rewards end at level 100).
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, including the "main scenario" quests, are specific tasks given to the player by
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
(NPCs) which reward items and EXP. Completing main scenario quest lines progresses the overarching plot of the game. ''Destiny 2'' features the same three-character classes as the original ''Destiny''. Each class has its own specific upgrades, perks, special abilities, and three sub-classes that allow players to finely tune their individual characters to provide a different play style. The three classes are Warlock, Hunter, and Titan. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their characters, such as changing their gender or skin color. A character's species is cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class. *Hunters continue to have access to the Solar-based "Gunslinger" sub-class from the original game and the Void-based "Nightstalker" sub-class from the original's '' The Taken King'' expansion, both with gameplay changes. The Hunter's new sub-class for ''Destiny 2'' is the Arc-based "Arcstrider", replacing the "Bladedancer" sub-class of the original. Arcstrider's super, "Arc Staff", focuses on an electrified staff and a large amount of rapid mobility. ''Forsaken'' added three new supers for each of the Hunter sub-classes: "Blade Barrage" for Gunslingers, focusing on throwing a volley of flaming knives; "Spectral Blades" for Nightstalkers, allowing players to see through walls and attack with Void daggers; and "Whirlwind Guard" for Arcstriders, which allows players to block and reflect projectiles by spinning their Arc Staff. *Warlocks continue to have access to the Void-based "Voidwalker" sub-class from the original game and the Arc-based "Stormcaller" sub-class from the original's ''The Taken King'' expansion, both with several changes. The Warlock's new sub-class for ''Destiny 2'' is the Solar-based "Dawnblade" with a super called "Daybreak", replacing the "Sunsinger" sub-class of the original. The Daybreak super allows the player to make Solar Light blades to strike enemies from mid-air. ''Forsaken'' gives Warlocks three new supers: "Nova Warp" for Voidwalkers, allowing players to warp around the battlefield and unleash a Void explosion; "Chaos Reach" for Stormcallers, which unleashes a beam of Arc energy which can be turned off at any time to conserve Super energy but limits mobility; and "Well of Radiance" for Dawnblades, allowing players to create a healing and empowering aura for players to stand in. However, as of Lightfall, it no longer provides an overshield to the players standing inside it. *Titans continue to have access to the Arc-based "Striker" sub-class from the original game and the Solar-based "Sunbreaker" from the original's ''The Taken King'' expansion, both with significant gameplay changes. The Titan's new sub-class for ''Destiny 2'' is the Void-based "Sentinel", replacing the "Defender" sub-class of the original, although the Sentinel sub-class can create the Defender's Ward of Dawn shielding bubble if this option is selected. Sentinel's super, "Sentinel Shield", allows the player to summon a shield that can block enemy fire and be used offensively (similar to
Captain America's shield Captain America's shield is a fictional item appearing in American comic books published by Marvel Comics. It is the primary defensive and offensive piece of equipment used by Captain America, and is intended to be an emblem of American culture. ...
). ''Forsaken'' added three new supers for Titans: "Thundercrash" for Strikers, allowing players to launch into the air and slam onto the ground; "Burning Maul" for Sunbreakers, which players wield a large hammer than can unleash flaming tornadoes; and "Ward of Dawn" for Sentinels, which unleashes a protective barrier that allows other players to shoot through and empowers their damage. Among other changes ''Beyond Light'' introduced a fourth sub-class for each of the three main classes, called Stasis, a power from the Darkness in contrast to Solar, Arc and Void which are powers granted by the Light of the Traveler, and generally based on slowing or freezing enemies. The Stasis sub-class does not have separate trees like these Light subclasses but is instead modular: while the fundamental Super ability for each class is fixed, the basic grenade, melee, and protection abilities can be customized, and additional effects, known as Aspects, can be added to these to further tailor the way the ability plays out for the player. Bungie has stated that additional Darkness powers, with the same type of modularity, are planned for future expansions, and that the Light subclasses will be reworked. The Void subclasses were updated in ''The Witch Queen'' expansion to support this modularity, with Solar and Arc reforms introduced in later ''The Witch Queen'' seasons. A new Darkness power, Strand, that draws on a psychic power to lash out at enemies with web-like lashes, or move quickly through a grappling hook-type power, was introduced in ''Lightfall''. As the player completes activities like strikes, raids, and dungeons, they earn experience towards the growth of their character, represented as their "Power" level (formerly their "Light" level). At the time of ''Destiny 2'' initial release, this was tracked through an experience leveling system (EXP) that increased their Power level. Since around ''Shadowkeep'', the experience level system has been dropped in favor of a Power level that represents the average Power level of each piece of gear carried by the character, with new and better equipment capable of increasing the overall Power level. A higher character level allows for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense. A soft and hard Power level exists for gear which is incremented with each additional expansion or season; players can earn gear up to the soft Power level through most regular activities, but must participate in more challenging events, like Nightfall strikes, dungeons, or raids, to earn pinnacle gear to reach the hard Power level. Gear can be infused with unwanted gear of higher Power level to increase its Power level for the cost of in-game resources.


Gear

Weapons and armor were reorganized in ''Destiny 2''. In the original game, weapons were divided as Primary, Special, and Heavy weapons. At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original – such as hand cannons and sidearms – are classified as Kinetic and Energy weapons. Those without an elemental damage type go in the Kinetic weapons slot while those with a Light-based elemental damage type (Arc, Solar, or Void) go in the Energy weapons slot. Darkness-based damage types (Stasis and Strand) are placed as Kinetic weapons as to avoid crowding of Energy weapon types and give players more options for gear to complete challenging end game content. Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher. As of ''Forsaken'', the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots. With armor, the name of the stats has been changed. Instead of Strength, Intellect, and Discipline, there are stats for Resilience, Recovery, and Mobility. For armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners. In "Beyond Light" Stasis Weapons were also introduced, being used in the Kinetic and Heavy Slot. Lightfall introduced Strand weapons in kinetic and heavy slots as well. As launched, both weapons and armor were generated with random perks and other attributes from a base set of stats. Special consumable mods could be earned through gameplay or vendors that could be slotted into in weapon or armor piece to improve its attribute. With the ''Forsaken'' expansion, the mod system was revamped. While gear still accepted mods, these were now items that needed to be acquired only once to add to a player's collection from the game's world, either from vendors or as an activity reward, with some mods being only available on more challenging activities. Mods now could be added and swapped out on gear from one's collection the cost in glimmer, as a way to help players customize gear better according to Bungie. The ''Shadowkeep'' expansion brought two major changes affecting gear. First was the introduction of the "Armor 2.0" system; rather that random perks, armor is generated with randomized attributes in six major areas related to each class and to each class skill, along with an assigned element and an energy level. The total attribute score from all pieces of equipment armor influences factors such as class ability cooldown rate, the rate of their super ability, or the cooldown of grenades and melee abilities. Players can infuse resources into an armor piece to increase the armor's energy level. A new array of mods for armor was introduced, most which are limited by element type and require a certain amount of energy. Players can thus add mods into armor that matched the element type, limited by the current energy level for the armor. Each piece of armor is limited to one general mod, two mods specific to that armor type (like helmet or gloves) and a mod related to the seasonal events. Seasonal event mods can be gained through the game world and can also be granted by the re-introduction of season-long artifacts, also with ''Shadowkeep'', which a player gains near the beginning of each season and levels up as they gain experience. As they level up the artifact, they select which mods to unlock which include both special weapon mods and these unique season mods, typically tied to the season's story. The weapon mods included the introduction of special Champions, powerful enemies that required a weapon with the corresponding mod to initially weaken before damage can be done to it. They can also be stunned by particular subclass abilities as of lightfall. As part of its preparation for ''Beyond Light'', Bungie introduced additional revisions to the gear system in the final ''Season of Arrivals'' within the ''Shadowkeep'' expansion. First, each piece of gear, beyond exotics, would now have a maximum infusion Power level, generally representing the power level four seasons beyond the season that the piece of gear was introduced in as a means to "sunset" these gear items. Sunsetting has since been revised. Any gear that has been sunset will continue to be as such, but anything not sunset will continue to be not sunset. Second, players could now change the element of an armor for similar costs of infusion, and the fourth mod slot in armor gear, which had been restricted to mods from the same season the armor was associated with, was made universal, and now open to allow any mod from the armor's season or the two following it to be used in that slot. This was intended to give players more flexibility in customizing their armor's capabilities. ''The Witch Queen'' brought a new weapon type, glaives, which feature a mix of melee and ranged combat abilities. This expansion also introduced weapon crafting, allowing the player to learn patterns for new weapons, build them from materials, and level them to allow them to recraft them for more powerful perks. Addition changes in ''The Witch Queen'' include a new additional origin perk for weapons tied to certain activities or event, artifice armor that can be obtained from more difficult encounters which adds in additional seasonal mod slot, and craftable weapons once the player has collected enough versions of a weapon with deepsight resonance.


Player versus environment (PvE)

Like the original game, player versus environment game types makes up the majority of the game. Areas to explore include
Earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
's European Dead Zone (which was only represented by PvP maps in the original),
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
's moon
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,
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's moon Io, and the centaur planet Nessus. The ''Curse of Osiris'' expansion adds Mercury as an explorable area, while the ''Warmind'' expansion adds
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. ''Forsaken'' adds two new explorable areas in the Reef: the Tangled Shore and the Dreaming City, the latter being the mysterious sanctuary of the Awoken race and an end-game area that is accessible after completing the campaign of ''Forsaken''. ''Shadowkeep'' reintroduced the Moon location from the original game, though revamped and reprised from its original iteration. There is also a new social space in the European Dead Zone called "The Farm", as the main portion of the Tower of the original was destroyed at the start of ''Destiny 2''s campaign. However, a lower, undamaged portion of the Tower becomes the main social space post-campaign. Like the original, there are Patrol missions and public events, but the emphasis has been placed more on the exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests. New missions were added called "Adventures", which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas. Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat. Lost Sectors can be found and accessed without doing an Adventure. Starting with the ''Curse of Osiris'' expansion, Heroic Adventures were added, which are harder versions of Adventures and they rotate each week. A map has also been added to the game, which shows the locations of the NPCs, Adventures, Heroic Adventures, Region Chests, and Lost Sectors. The maps of these new areas are much larger than those in the original ''Destiny'', with one being described as twice as large as any area of the original. Players no longer have to leave a planet and go to orbit to travel to another location; they can now do so immediately from their current in-game location. Another new activity has been added called Flashpoints, which is a weekly milestone that takes place on one of the eight locations and rotates each week. Players complete public events, loot Lost Sectors and complete Heroic Adventures to earn high-level rewards. Similar to the original game, players can pledge their allegiance to one of three factions — Dead Orbit, Future War Cult, or New Monarchy. In ''Destiny 2'', however, the factions now compete against each other in the Faction Rally, which is a periodic event that lasts for one week. Faction points are earned by doing various activities. The faction with the most points at the end of the week earns a high-level reward for 1,000 Glimmer (in-game currency). The losing factions can also gain the reward, but must pay 50,000 Glimmer for their faction's item. Once a player has completed the main story and has reached the level cap (currently any level one wants as of the seasons), they unlock access to different types of end-game content. These activities include Nightfall strikes (a weekly featured strike with modifiers and high-level rewards; as of the ''Forsaken'' expansion, players can choose one of three featured strikes), a strike playlist with modifiers, a Daily Heroic Story playlist, the "Leviathan" and "Last Wish" raids, the "Eater of Worlds" and "Spire of Stars" raid lairs, and the "Escalation Protocol" and "Blind Well" horde activities on Mars and the Dreaming City, respectively, among other PvP activities. A harder difficulty mode called "Prestige" is available for the Leviathan raid and its raid lairs, with modifiers; there are no plans for a Prestige mode for Last Wish. These end-game activities reward players with powerful gear upon successful completion to increase their Power level.


Player versus player (PvP)

Like the original, player versus player combat exists in what is called the Crucible with Lord Shaxx returning as its NPC "Handler". The original ''Destiny''s Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode. At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six. Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes. The in-game HUD was updated so that players can see if an enemy has their super charged, and/or if they are carrying power ammo. Currently, players have the option to choose between four rotating playlists, rumble (a six-player Free-for-All game mode) survival and freelance survival (A version of survival where players cannot choose the teammates on their team), classic mix, and private matches. Trials of Osiris from the original game was replaced by Trials of the Nine. Like Trials of Osiris, Trials of the Nine begins on Fridays and ends with the weekly reset on Tuesdays. The game mode for this new Trials, however, has changed; instead of using the Elimination mode of the original, Trials of the Nine rotates each week between ''Destiny 2''s two new game modes, Countdown and Survival. Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Unlike Trials of Osiris, players can gain access to the Trials of the Nine's social space called The Spire, located in unknown space, for completing a match of Trials and earning Trials tokens. There, players will meet an NPC called the Emissary of the Nine, who will exchange tokens for gear. Gaining three, five, and seven wins on the scorecard, respectively, gain access to the upper tiers of the social space with greater rewards at each tier. Going flawless with seven wins allows admittance into an exclusive area with even greater rewards. Three losses reset the scorecard. To access Trials of the Nine, players must have completed the campaign, completed Lord Shaxx's "Call to Arms" milestone, and have a Power level of at least 260. The periodic competitive Iron Banner PvP mode of the original game, which disabled balancing of player's gear, also returned for the sequel. ''Destiny 2''s Iron Banner, however, does not disable balancing, with Bungie stating that "Your fighting abilities, not your power levels, will decide the outcome". This was changed following the release of ''Forsaken'', with balancing becoming disabled like the original game. Like the original, Iron Banner lasts for one week and features milestones to complete daily. Players must have completed the campaign and be level 20 to access Iron Banner, which features the returning Lord Saladin from the original game as its NPC. In ''Destiny 2''s second year, a new PvP activity with PVE elements was released called Gambit. This activity puts two teams of four against each other to defeat AI opponents from one of the game's different factions/races (Cabal, Fallen, Hive, Vex, or new with forsaken Scorn), collect their motes and then bank them. A maximum of 15 motes can be held time and for every five motes banked will spawn a different sized blocker on each side. Five motes will spawn Taken Vex Goblin as a small blocker, 10 will spawn a Taken Fallen Captain, and 15 motes will spawn a Taken Hive Ogre. At different points in the game an invasion portal will spawn where a member of the team can invade the other team to defeat other players who are carrying motes. When a team banks a total of 75 motes the boss will appear, and whoever beats the boss first wins that round. There are three rounds, best of three wins. During Season of the Drifter, a new version of Gambit was added called 'Gambit Prime'. The concept is still the same but the number of motes required to spawn the boss is now 100. When multiple blockers are present, the team bank will start draining and adding to the other team's total mote count, and the level advantage is enabled. It was later merged into a single activity, using a variant of the Gambit Prime version, with the release of the ''Season of the Hunt'' update.


Plot


''The Red War'' (2017)

One year after the SIVA Crisis, Cabal forces of the Red Legion launch an aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and begin draining it of the Light, the power used by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul. Waking up two days after the attack, the Guardian locates their Ghost, who can still heal the Guardian but can no longer resurrect them. They find a haven known as "the Farm" in the European Dead Zone (EDZ) with the assistance of Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City. The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both it and the Guardian's connection to the Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
's moon
Titan Titan most often refers to: * Titan (moon), the largest moon of Saturn * Titans, a race of deities in Greek mythology Titan or Titans may also refer to: Arts and entertainment Fictional entities Fictional locations * Titan in fiction, fictiona ...
to assist in preparing to mount a counter-offensive. Against Hawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With assistance from Deputy Commander Sloane, they learn that the Red Legion was dispatched to the
Milky Way The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galax ...
in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a space station capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to find Ikora Rey and Cayde-6 to assist in a counterattack to retake the Last City. During this time, it is shown that Ghaul, aided by his mentor, the Consul, overthrew and exiled Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilise the Light. The Guardian locates Cayde-6 on the
centaur A centaur ( ; ; ), occasionally hippocentaur, also called Ixionidae (), is a creature from Greek mythology with the upper body of a human and the lower body and legs of a horse that was said to live in the mountains of Thessaly. In one version o ...
Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed colony ship ''Exodus Black'', the Guardian frees Cayde from a Vex portal loop and claims a teleporter for use in taking back the city. Cayde directs the Guardian to find Ikora on the Jovian moon of Io (which the Traveler had partially terraformed until the Darkness arrived), where she had gone to find answers about the Traveler. Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. This intelligence reveals that simply destroying the Almighty will take the sun down with it. Afterwards, the Vanguard reunites at the Farm and conclude that the only way to retake the Last City and save the Traveler is to shut down the Almighty first, eliminating the possibility of it destroying the Sun. The Guardian boards the Almighty using a stolen Cabal ship and disables the weapon, signaling Zavala to begin the counterattack. As the Vanguard begins the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to simply take the Light by force, rather than trying to earn it; Ghaul is reluctant until the Consul kills the Speaker, whom Ghaul had captured and tortured to try and learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage. The Guardian returns to Earth to assist in the counterattack and infiltrates Ghaul's command ship, using Cayde's Vex teleporter, alone to save the Traveler. Ghaul forcibly takes the Light and uses its power against the Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a massive ethereal figure who then speaks to the Traveler directly. In response, the Traveler wakes from its apparent long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a massive shockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces. The game ends with a posthumous voiceover from the Speaker, reminding all that the Light can never be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a new post there. In a post-credits scene, the shockwave sent by the Traveler is shown coursing through the entire system. The wave of Light then extends beyond the solar system and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space. The ships activate and begin moving toward Earth. Following Ghaul's defeat, a massive Cabal ship called the Leviathan appears in orbit of Nessus (which it slowly begins to consume), under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they discover that they were fighting a mechanical doppelganger. The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them.


''New Light''


2019

With the release of the free-to-play ''New Light'' version of ''Destiny 2'' in October 2019, Bungie changed the beginning of the game for new players, reintroducing the first mission from the original ''Destiny'' as the introductory mission for new players. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could begin the ''Destiny 2'' campaign (The Red War), as well as the ''Curse of Osiris'' and ''Warmind'' campaigns, after talking to Amanda Holliday in the Tower Hangar. Returning players could play this opening mission by creating a new character.


2020 update

With the release of the ''Beyond Light'' expansion in November 2020, ''Destiny 2''s original base campaign (The Red War), as well as all of the content from ''Curse of Osiris'' and ''Warmind'' were removed from the game and placed into the Destiny Content Vault and are no longer accessible (though Bungie may unvault the associated destinations and activities in the future). In game, part of the content removal is explained through planets being taken over and removed from normal space by the forces of Darkness. As a result, Bungie introduced a new player experience to introduce new players to the world of ''Destiny''. It features roughly the same opening as the 2019 ''New Light'', but takes players on a quest further into the Cosmodrome to learn more about the ''Destiny'' universe, giving new players' Guardians a more fleshed out origin story. A new NPC for the Cosmodrome was also introduced, who acts as a guide for the new player quest. Veteran players can play through this new player questline by visiting the abandoned quest kiosk that was added to the Tower and H.E.L.M. social spaces with the update. Like the original ''Destiny'', an opening cinematic is shown where a landing pod lands on Mars' surface in present day. Three astronauts leave the pod to explore the surface of Mars and find an enormous spherical object hovering in the sky. A narration begins, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then begins as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it finds and resurrects the player's Guardian, who had died in an undefined moment of the past—upon resurrection, Guardians have no memories of their past life from before becoming a Guardian. Ghost then guides the Guardian, battling Fallen enemies along the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in search of his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would get them to the Last City after he finds his fireteam, but the Guardian and Ghost convince Han to allow them to assist him on his mission. Han has the Guardian go in search of Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Wizard called Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas. They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they should finish their mission; Han and his fireteam were in search of a Golden Age relic called a superconductor which the Vanguard believe can be used to create a powerful weapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy. The Guardian then goes and collects data from defeated Fallen to figure out a plan to get past the Arc energy. From the data, they learn the location of an ancient array that they need to get operational to balance the power grid to keep the Arc energy from overloading. After successfully raising the array, Han has the Guardian meet him back at camp so they can regroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost find an audio message that Han went on the mission alone, taking the only access key to the superconductor's chamber, and left the Guardian a Sparrow so they could make their way to the Last City. Guardian and Ghost find this unacceptable and Ghost ponders that there has to be another access key and scans Han's archived data, leading them to the Cosmodrome's Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a new key. They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian fights off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was afraid to lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to keep post in the Cosmodrome. Han then gives the Guardian Maeve's jumpship, and they use it to fly to the Tower to meet Zavala and deliver the superconductor. In flight to the Tower, Ghost explains that he revived the Guardian to help protect humanity and reclaim lost worlds. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to Vanguard Commander Zavala, who praises them for their work as a new Guardian and instructs them to meet the rest of the Vanguard and other allies. After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there was no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wanted to take his place (he would later be succeeded by Crow after the events of ''The Final Shape''). They then meet a few other important core activity characters, such as the Drifter and Lord Shaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wants the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard. With that success, the Guardian returns to Zavala, who congratulates them and informs them that after analyzing the superconductor, they can create the exotic submachine gun Riskrunner. Thus, the Guardian has begun their journey to become legend.


''Light and Darkness Saga'' (2019-2025)

The first six years of ''Destiny 2'' continue the ''Light and Darkness Saga'' from the first ''Destiny'' game in 2014. While ''Destiny 2'' expansions have continued to expand the story, Bungie began a larger narrative epic with its seasonal content starting in ''Shadowkeep''. During ''Shadowkeep'', Eris Morn discovers a Pyramid ship buried beneath the Moon's surface. The Guardian encounters a Voice from the Darkness, warning them of the fleet's imminent arrival within the system. The Vanguard deal with new threats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet arrives, taking positions above Io, Titan, Mercury, and Mars. The Darkness attempts to communicate with Eris, but is blocked by Savathûn. The Guardians defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a new power awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are abducted by a strange force. Deputy Commander Sloane, Asher Mir, & Brother Vance elect to stay behind on the planets as they vanish. As the planets began to disappear from space, the Traveler started gathering Light, exhibiting unfamiliar behavior. A Vanguard command is given out to all Guardians across the solar system to return to the Last City, and they witness the Traveler repairing its broken shell in a burst of Light. In ''Beyond Light'', the Vanguard find signs of the Darkness pyramids across the system. On Europa, the Guardians accept the power of Stasis from the Darkness to defeat a new Fallen House that also learned to use Stasis. Zavala and other members of the Vanguard are concerned about the use of the powers of Darkness. However, they recognize its effectiveness against the oppositional forces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses, as they recognize they face common threats. It is revealed that Savathûn is impersonating Osiris, the former Warlock Vanguard, possibly to manipulate the current Vanguard. She is willingly held in a crystal encasement by Mara Sov, having made a deal to return the real Osiris if Mara agrees to exorcise her worm. After the Guardians rescue Techeuns lost in the Ascendant Realm, Savathûn's worm is exorcised, and Mara Sov aims to kill her in her weakened state. However, Savathûn escapes in the aftermath, leaving behind a comatose Osiris, fulfilling the bargain. ''The Witch Queen'' focuses on the Hive God Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking place in Savathûn's Throne World, Guardians fight off the Hive to take back the Light. As the story progresses, it's revealed that the Traveler itself resurrected Savathûn, who died post-exorcism, and granted her brood the Light. This causes confusion among the Vanguard on why the Traveler helped humanity's enemy. As the Guardians fight off the Lucent Brood, they find and meet Fynch, a Lucent Ghost that allies with them in defeating Savathûn. They also learn from objects associated with Savathûn's past that her homeworld Fundament was visited by the Traveler. However, before the Traveler could gift them with a Golden Age, an entity called the Witness tricked Sathona, Savathûn's pre-Hive name, into believing that an incoming cataclysm would strike Fundament, caused by the Traveler. Her and her siblings were tricked into dealing with the Worm Gods in order to prevent the calamity, creating the Hive & turning the Hive away from the Traveler. Savathûn, stunned and angered by this revelation, unleashed her anger at the Guardians while trying to steal the Traveler "for its protection". The Guardians kill Savathûn, though her ghost Immaru escapes. Elsewhere, the Witness prepares for a final assault of the Pyramid fleet against the Traveler. ''Lightfall'', released in February 2023, features the return of Emperor Calus, now a Disciple of the Witness, and has established a new player destination on
Neptune Neptune is the eighth and farthest known planet from the Sun. It is the List of Solar System objects by size, fourth-largest planet in the Solar System by diameter, the third-most-massive planet, and the densest giant planet. It is 17 t ...
.. The Guardians ally with the Neomuni, the inhabitants of Neptune's colony of Neomuna who are descendants from a lost Golden Age expedition, to fend off Calus's invasion of the city. Together with Osiris's help, the Guardians also learn to channel and utilise the new darkness power of Strand. Before being defeated, Calus helps the Witness acquire access to an object called the Veil, allowing the Witness to pierce the Traveler's shell and enter it, to the shock of the Vanguard. In the subsequent seasons, the Vanguard sought ways to follow the Witness, eventually learning from a resurrected Savathûn that she has crafted a wish with Riven that will allow one person to enter the Traveler. Crow offers to go, as his connection with Mara Sov would let the Vanguard follow after he establishes a point of safety within. ''The Final Shape'' was initially expected to release in February 2024, but due to quality concerns for the project in general in October 2023, the release was pushed to June 2024. To cover the delay period, Bungie released a free update called ''Into the Light'' in April 2024, adding new activities and weapons to prepare for ''The Final Shape''. ''The Final Shape'' sees events taking place in the Pale Heart, a space within the Traveler opened by the Witness, and includes the return of Cayde-6 (with Nathan Fillion reprising this role). This expansion has been stated by Bungie to be the culmination of the ten years of ''Destiny'' first saga, the "Light and Darkness Saga".


''Fate Saga'' (2025-onward)

Following ''The Final Shape'', Bungie will move into a long-term story called the Fate Saga, which will start with the Year of Prophecy expansion. Instead of four seasons as in past expansions, Bungie plans to offer two major expansions, along with a free seasonal content update within each expansion. The first expansion, ''The Edge of Fate'', is planned to launch in July 2025, and features the Guardians traveling to the planet Keplar with the Sol system's
Oort Cloud The Oort cloud (pronounced or ), sometimes called the Öpik–Oort cloud, is scientific theory, theorized to be a cloud of billions of Volatile (astrogeology), icy planetesimals surrounding the Sun at distances ranging from 2,000 to 200,000 A ...
, and will involve the Nine. The next expansion, ''Renegades'', is expected to launch in December 2025, and themed around concepts from ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'', a significant influence on ''Destiny'' design, though will not crossover ''Star Wars'' elements into ''Destiny''.


Development

A sequel to ''
Destiny Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'' was first mentioned in November 2014, two months after the original released, by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
chief executive officer A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
Eric Hirshberg, where he said "Work has also begun on future expansion packs as well as on our next full game release". Based on documents of the original release schedule for ''Destiny'', Bungie and Activision intended to release new, disc-based sequels every other year until 2019, with large downloadable expansions in between. Originally planned for a September 2016 release (based on the original documents), Bungie confirmed on February 11, 2016, that a full sequel would release in 2017. That same month, video game writer Christopher Schlerf, who was the lead writer for '' Halo 4'' and worked on '' Mass Effect: Andromeda'', joined Bungie. In December 2016, Bungie announced that
Vicarious Visions Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game development division of Blizzard Entertainment based in Albany, New York. Founded in 1991, the company was acquired by Activision in January 2005. In January 2021, Vica ...
would be joining the development team along with Activision. Unlike the original, it was rumored that ''Destiny 2'' would also release on
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, which was confirmed on March 30, 2017. In Activision's earnings report for 2016, Hirshberg said that ''Destiny''s sequel was still "on track for release this fall
017 017 may refer to: * DOL-017, GameCube console * '' Global Underground 017'', DJ mix album * Road FC 017, 2014 Mixed Martial Arts event * Swift 017.n, racing car * Tyrrell 017, Formula One racing car See also * 17 (disambiguation) Seventeen o ...
" Activision said the sequel would "broaden the franchise's global reach." Hirshberg elaborated that players who had spent hours in the original would "love" the sequel, and for those who had not played ''Destiny'', or had not played in a while Bungie had said that players' characters and progression would carry over into future releases. However, this turned out to only be half true. Characters and progression did carry over into ''Destiny''s expansions, but for the sequel, only players' characters' physical appearance carried over if they had reached level 20 and completed the Black Garden quest in the original. In regards to why progression and items did not carry over, Bungie said: "We believe this is the best path forward. It allows us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we can create, unencumbered by the past." Bungie awarded veteran players in ''Destiny 2'' with in-game emblems that acknowledged their accomplishments in the original ''Destiny''. Players' characters, progression, and items are still accessible in the original ''Destiny'', which will continue to remain online. On March 23, 2017, a promotional poster for the sequel was leaked by Lega Network, revealing the game's name as ''Destiny 2'' and a release date of September 8, 2017, with the mention of a public beta for the game. The poster showed that just like the original, ''Destiny 2'' would have PlayStation exclusive content. On March 27, 2017, although not directly responding to the leaked information, Bungie tweeted an image of ''Destiny 2''. The image showed The Last City in smoke and flames with "Destiny" and a large "2" over the Traveler. This was followed up with a teaser trailer narrated by character Cayde-6. The teaser showed the Tower under attack by the Cabal, one of the enemy races from the original game.
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
's
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
channel showed a slightly extended teaser, officially confirming that there would be timed exclusive content for PlayStation 4, and it would last until at least fall 2018. A full reveal trailer released on March 30, showing the three class Vanguards, Commander Zavala (Titan), Cayde-6 (Hunter), and Ikora Rey (Warlock), rallying Guardians in the war-torn Tower. The Cabal are being led by Ghaul, the commander of the Red Legion. The trailers confirmed that Lance Reddick, Nathan Fillion, and Gina Torres would be reprising their roles as the class Vanguards, respectively. Nolan North also confirmed that he would be reprising Ghost, the Guardian's AI companion. Bungie had a live stream of ''Destiny 2''s gameplay on May 18. Other performers reprising their roles included Bill Nighy, Shohreh Aghdashloo, Peter Stormare, Lennie James,
Claudia Black Claudia Lee Black (born 11 October 1972) is an Australian actress, best known for her portrayals of Aeryn Sun in ''Farscape'', Vala Mal Doran in ''Stargate SG-1'' and Sharon "Shazza" Montgomery in the film '' Pitch Black''. She has had promi ...
, and James Remar, alongside new voices
Frank Langella Frank A. Langella Jr. (; born January 1, 1938) is an American actor. He eschewed the career of a traditional film star by making the stage the focal point of his career, appearing frequently on Broadway. He has received four Tony Awards (out of ...
, Joy Osmanski, and H. Jon Benjamin. Following Reddick's death in March 2023, his role of Commander Zavala was recast, with Keith David taking over performance as of August 2023. On May 19, 2017, ''Destiny 2'' project lead Mark Noseworthy told
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
that there were no plans for a
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
version of the game. Noseworthy went on to say: The Microsoft Windows version of ''Destiny 2'' supports native
4K resolution 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K UHD) with a 16:9 asp ...
and uncapped
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
(fps), full mouse and keyboard support, text chat, adjustable field of view, and 21:9 monitor support, and was exclusive to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
's Battle.net service at the time of its launch. Although not native 4K, ''Destiny 2'' does support 4K enhancements for the PlayStation 4 Pro, an updated version of the standard PlayStation 4 that supports 4K rendering. Similarly, the Xbox One had an updated version called the Xbox One X that released in November 2017 after ''Destiny 2''s launch. Bungie added 4K support for the One X, as well as HDR support for both updated consoles, on December 5, 2017. Unlike the Windows version, however, the console versions are locked at 30fps. ''Destiny 2'' also has an improvement with its servers, which are a combination of dedicated servers and peer-to-peer networking. Lead engineer Matt Segur explained, "Every activity in ''Destiny 2'' is hosted by one of our servers. ... That means layerswill never again suffer a host migration during Raid attempt or Trials match. This differs from ''Destiny 1'', where these hosting duties were performed by player consoles and only script and mission logic ran in the data center." Grimoire cards that were found in the original game, which detailed the lore of the ''Destiny'' universe and could only be accessed from Bungie's website and the ''Destiny'' app, did not return for the sequel. For ''Destiny 2'', Bungie shifted their focus to in-game storytelling, which was something the original was criticized for lacking. To detail the lore of the universe in ''Destiny 2'', there are many artifacts around the maps that can be scanned by Ghost, who will give details and backstory. Exotic gear and some legendary gear also have a lore tab. At the 2017 Electronic Entertainment Expo (E3), a new cinematic trailer was shown, narrated by the main antagonist, Dominus Ghaul. It showed that Bungie did focus more on the story for the sequel than the original, as Bungie was "attempting to go in-depth into the universe and the motivations of the characters." E3 2017 also revealed that ''Destiny 2''s release date was moved up to September 6, 2017, and the Windows version was confirmed for an October 24 release. The dates for the beta on the console versions were also confirmed at E3 2017. Early access for pre-order customers began on PS4 on July 18 followed by Xbox One on July 19; non-pre-order customers received access beginning July 21. The console beta concluded on July 25, after a 2-day extension. The beta for the PC began on August 29 and concluded on August 31. In the spring of 2025, following the announcement of a release date for the upcoming ''
Marathon The marathon is a long-distance foot race with a distance of kilometres ( 26 mi 385 yd), usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There ...
''
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
, Bungie asserted that it will continue to support ''Destiny 2'' indefinitely.


Soundtrack

The original score was composed by Michael Salvatori, Skye Lewin, C. Paul Johnson, Rotem Moav, and Peter Schlosser. Although not credited in the original soundtrack, Michael Sechrist also composed for Destiny 2 and would be a more prominent composer in future DLCs such as Witch Queen and Beyond Light. When creating the music, the composers stated their goal with it was to "capture the somber spirit of a civilization confronting immense tragedy", and also to "inspire bravery in the hearts of our heroes as they stand together and fight to reclaim all that they hold dear". The score was received very positively with the original soundtrack on YouTube receiving thousands of supportive comments from fans. Comments described the soundtrack as both epic and nostalgic for long time fans. In October 2023, composers Michael Salvatori and Michael Sechrist were laid off amid staff cutbacks across the company. Soon after in January 2024, Skye Lewin left Bungie as well. The news of these layoffs among many other veteran employees was received poorly by the Destiny 2 community with disappointment expressed on large platforms such as X and Reddit.


Release

''Destiny 2'' was released worldwide for the PlayStation 4 and the Xbox One on September 6, 2017, and the Microsoft Windows version released worldwide on October 24. There were several editions of the game, including a Collector's Edition, a Limited Edition, a Digital Deluxe Edition, and the standard base game. Like the original, there was an Expansion Pass, which granted access to the first two expansions of ''Destiny 2''. Also like the original ''Destiny'', pre-orders for the game received early access to the game's beta, as well as other in-game pre-order bonuses, such as early access to the exotic weapon "Coldheart". Pre-orders from
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas). The brand is the largest video game retailer worldwide. , the company operated 3,203 stor ...
received a Cayde-6 collectible figure. Other figures and toys, such as Lord Saladin, were released after ''Destiny 2''s console launch. Per an exclusivity agreement with
Sony Interactive Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
that began with the original ''Destiny'', the PlayStation 4 version of ''Destiny 2'' featured timed-exclusive content until late 2018; PS4 exclusive content ended with the release of the ''Shadowkeep'' expansion in October 2019. The Collector's Edition of ''Destiny 2'' included the base game in a SteelBook case, the Expansion Pass, a themed backpack, a "Frontier Kit", which featured a solar panel USB charger with built-in light, a paracord, and a solar blanket, a 15" laptop/tablet sleeve with protective pocket slip, a Cabal-themed collector's box with various items, and premium digital content. The Limited Edition, distributed exclusively from GameStop, included the same physical and digital items as the Collector's Edition, minus the backpack, "Frontier Kit", and laptop/tablet sleeve. The Digital Deluxe Edition includes all of the premium digital content. There was also a limited-time PlayStation 4 bundle that included a glacier white PlayStation 4 Pro, ''Destiny 2'', the Expansion Pass, and premium digital content. The Windows version was initially distributed exclusively through Blizzard Battle.net, marking the first non-Blizzard Entertainment title to be distributed via the platform. In January 2019, Bungie and Activision amicably broke their publishing agreement, leaving Bungie as the game's publisher for the PC version. The Windows version of ''Destiny 2'' remained on the Battle.net platform for the next several months, but transitioned to
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
upon release of the ''Shadowkeep'' expansion in October 2019. As part of Bungie's plans to expand ''Destiny 2'' to new platforms after their acquisition by Sony, ''Destiny 2'' was added to the
Epic Games Store The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of t ...
in August 2022. With the release of the ''Shadowkeep'' expansion in October 2019, Bungie made several changes to the monetization model of ''Destiny 2''. Bungie's aim was to have the game able to be played by anyone with their friends, regardless of platform, so they implemented cross-saving, allowing players to transfer their characters from one platform to another. Alongside this, they partnered with
Google Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
to offer ''Destiny 2'' on Stadia, a new game streaming service. Additionally, alongside the release of ''Shadowkeep'', Bungie made ''Destiny 2'' free to play in its "New Light" version, making the base game, the Leviathan raid, and many of the player-versus-player modes free, including the first two expansions, ''Curse of Osiris'' and ''Warmind''. Content like ''Forsaken'' and ''Shadowkeep'' can be purchased à la carte by the player. ''Shadowkeep'' and future expansions are considered standalone experiences, not requiring the player to have bought the other additional content. Further, ''Destiny 2'' introduced a
battle pass In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and complet ...
system lasting for each season, featuring two tiers of rewards, which include weapons, cosmetics, and in-game materials and currency, for playing various activities during that season. One tier is free for all players, while the second tier is only available to players that have purchased the season pass. Both New Light and the ''Shadowkeep'' expansion come after Bungie's acquisition of the publishing rights of the ''Destiny'' franchise from Activision. Bungie announced in June 2020 that moving into the fourth year of content for the game, beginning with the '' Beyond Light'' expansion in November, that it would retire some of the less played existing content into a "Destiny Content Vault" (DCV), making the worlds and activities associated with them unavailable to play, as the developers stated the game had become too large and unmanagable with all the content they were continuing to add (the size of the game client had reached approximately 115 GB). However, they will periodically unvault some of these areas and activities, including updated versions of areas and activities from the original ''Destiny'' (seen first with the Moon in the ''Shadowkeep'' expansion), to give players opportunities to complete quests and triumphs associated with them over time. For example, the Leviathan area was brought back for "Season of the Haunted" with ''The Witch Queen'', though with new activities and changes to the maps to reflect the story elements around it. Bungie said that using the DCV to rework content was an alternative to developing a wholly new ''Destiny 3'' game. However, by August 2022, Bungie stated that they had improved the backend technology behind ''Destiny 2'', and will no longer vault expansion content. They confirmed that Earth's Cosmodrome patrol location and strikes would return during seasons 12 and 13, and that the original game's Vault of Glass raid would also return sometime in Year 4 (later confirmed for Season 14). Bungie announced that they have at least two additional years of content planned out, with the ''Beyond Light'' expansion launching on November 10, 2020, followed by '' The Witch Queen'' and '' Lightfall'' afterwards—''The Witch Queen'' was originally planned for November 2021, but was delayed to early 2022, with ''Lightfall'' being delayed to early 2023. By this point in the original ''Destiny''s life cycle, a full sequel was the next release. Bungie stated that they did not want to do a ''Destiny 3'' at this time because it would require them, as well as the players, to have to start over and they wanted to instead continue to build upon ''Destiny 2''. A final chapter followed ''Lightfall''—''The Final Shape''—and concluded the first saga of ''Destiny'', called the "Light and Darkness Saga", before beginning a new saga for the franchise. In May 2020 Bungie affirmed its plans to release ''Destiny 2'' for the next-generation consoles,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and Xbox Series X, and that the game on these platforms would support native 4K resolution at 60fps. Xbox Series S, which was revealed after the announcement, would run at 1080p resolution instead. Bungie also confirmed that cross-play would be supported within the same family of consoles (e.g., PlayStation 4 and 5) at launch, and between all platforms starting with Season 15 later in 2021. The PlayStation 5 and Xbox Series X/S versions of the game were released on December 8, 2020. ''Destiny 2'' players on PlayStation 4 and Xbox One can update their versions to the newer consoles within the same family for free and bring existing content across, with Bungie using Microsoft's "Smart Delivery" program for the Xbox Series X/S update.
Field of view The field of view (FOV) is the angle, angular extent of the observable world that is visual perception, seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to elec ...
customization was also added. As part of general growth of the company, Bungie announced in early 2021 that it was looking to expand the ''Destiny'' IP beyond video games and creating a "Destiny Universe". As part of this, in March 2021, ''Destiny 2''s current leads Luke Smith and Mark Noseworthy were named as executive creative director and vice president, respectively, of Bungie's new Destiny Universe division, while Justin Truman was named to general manager for ''Destiny 2''.


Post-release content

Prior to the console release, Bungie said that they had already begun working on post-release content. Bungie stated that their plan was to provide post-release content at a quicker rate than that of the original ''Destiny'', which was criticized for not having enough content post-launch and between each of its expansions releases. One of the team's remedies for this were the Adventures and Lost Sectors activities that were added to the free roam Patrol mode. Bungie also announced the ''Destiny 2'' Expansion Pass prior to launch, which granted access to the first two expansions of the game. The in-game clan features became available a few days after the game's launch. The Guided Games feature became available on September 12 for the Nightfall activity, the game's first raid, "Leviathan", unlocked on September 13 (with the Guided Games in beta), and Trials of the Nine became available on September 15, along with the character Xûr from the original game, the exotic items vendor who only appears on the weekends. The three factions and their respective NPCs from the original game returned on September 26 for a new periodic event, Faction Rally. The competitive Iron Banner PvP mode from the original returned on October 10. The prestige mode for the Leviathan raid was originally scheduled to unlock on October 10, but was delayed to October 17. The game's first expansion released on December 5, 2017. Named '' Curse of Osiris'', it focuses on the character Osiris from the lore of the original ''Destiny''. The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to 330. There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss. The second expansion, '' Warmind'', was released on May 8, 2018, and focuses on the Warmind Rasputin from the original game. This expansion takes players to the planet Mars in a new area called Hellas Basin. The expansion also features a new mode called "Escalation Protocol", a horde mode which can be started by any player in the patrol mode on Mars. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a new character named Ana Bray (also from the lore of the original ''Destiny'') was added, who serves as the primary NPC on Mars. Like the previous expansion, ''Warmind'' also includes a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory. Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards. Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses. Both expansions featured timed-exclusive content for the PlayStation 4 platform, which became available for other platforms in late 2019. The third expansion, '' Forsaken'', was released on September 4, 2018, beginning Year 2 of ''Destiny 2''. Similar to the original ''Destiny''s ''The Taken King'' expansion, ''Forsaken'' had a large overhaul on gameplay, though not to the extent that ''The Taken King'' had with the original ''Destiny''. A large expansion, Bungie described the story as having a "western revenge" theme. A large portion of the expansion takes place in the Reef's Tangled Shore, including a new raid called "Last Wish", which takes place in the end-game area, the Dreaming City, also located in the Reef. The developers claimed that it had more bosses than any previous raid (including from the original game) with a massive roam area, puzzles, and the raid changed over time based on players' actions in the raid itself. A new mode called Gambit was also added that combines PvE and PvP, and features its own ranking system called Infamy, which works similar to the Crucible's Valor ranking system. Two teams of four players compete against each other while facing PvE enemies. A new weapon type, a bow and arrow, was also added. The EXP level cap was raised to 50 and the Power level cap was raised to 600. A trailer displayed during Sony's E3 2018 press conference showed the death of Cayde-6 by the hands of the returning Prince Uldren Sov. Uldren is driven to find his lost sister, Queen Mara Sov, believing her to still be alive after the events of ''The Taken King'' and he leads the Scorn, former Fallen that were revived from the dead and have become their own race. The launch trailer for ''Forsaken'' revealed that the player's Guardian would once again speak; the player's Guardian had not spoken since the end of the original ''Destiny''s base campaign. ''Forsaken'' also began a seasonal cycle of content for ''Destiny 2'', introducing new story content, activities, and gear, some which required purchase of the season pass. ''Forsaken''s seasons included ''Season of the Forge'', introducing the character of Ada-1 and the Black Armories which were under threat from Cabal, Fallen, and Vex forces, ''Season of the Drifter'' which explored the Drifter's connection to the mysterious Nine, and ''Season of Opulence'', during which Calus invited the Guardians to challenges aboard the Leviathan for his entertainment. The fourth major expansion for the game, '' Shadowkeep'', was released on October 1, 2019 (delayed from its original release of September 17) and is similar in scope to ''Forsaken'' and the original ''Destiny''s ''Rise of Iron'' expansion. The expansion, which began Year 3 of ''Destiny 2'', sees players return to the
Moon The Moon is Earth's only natural satellite. It Orbit of the Moon, orbits around Earth at Lunar distance, an average distance of (; about 30 times Earth diameter, Earth's diameter). The Moon rotation, rotates, with a rotation period (lunar ...
, an area that was featured in the first game. The location was reprised and expanded upon with Bungie claiming it to be twice the size of the original location from ''Destiny''. The story of ''Shadowkeep'' sees the return of Eris Morn, a character from the first game who had been absent since the events of the Red War. Eris seeks the help of the Guardian in defeating "Nightmares" that she released into the Solar System, which are manifestations of the Guardian's past traumas. Players face off against their previous adversaries, which are being resurrected by the Darkness. Throughout the story, Eris and the Guardians work together to figure out the cause of this unleashed madness and do what they can to put a stop to it. The expansion includes a return to the Black Garden on Mars for a new six-player raid, Garden of Salvation. ''Shadowkeep'' seasonal content included the ''Season of the Undying'', with the Vanguard preventing a Vex invasion of the Moon by the Undying Mind, ''Season of Dawn'', where the Guardian aids Orisis with the Sundial to prevent the Red Legion from altering the past and to bring back Saint-14 to the present, ''Season of the Worthy'', in which Zavala and Ana Bray enlist the Vanguards to help Rasputin to stop the Almighty from crashing into the Last City, and ''Season of Arrivals'', where the Guardians help protect Eris Morn from Taken and Hive as she tries to commune with the approaching Darkness and Pyramids of the Black Fleet. Year 4 of ''Destiny 2'' began with the large expansion titled ''Beyond Light'' on November 10, 2020 (delayed from its original release date of September 22); Bungie described this release as the start of a new era for the franchise. The expansion introduces a new location, Jupiter's icy moon Europa, reintroduces Earth's Cosmodrome area from the original ''Destiny'', and moved some older locations into the DCV, including Io, Mars, Mercury, Titan, and the Leviathan, which Bungie described as helping to better manage current content in the game in anticipation of future updates. ''Beyond Light'' also represented a major shift in the storytelling approach to ''Destiny 2'' which had been experimented with in the ''Season of Arrivals'', the last season of ''Shadowkeep''. Senior narrative lead Julia Nardin stated that around ''Arrivals'' the writing team started to explore a more serialized approach with their narrative content, and within ''Beyond Light'', mapped out the major story elements of each season similar to a television show to be played out in six to eight segments over the course of that season, and having each season's story arc fit into a larger overall arcing storyline. Gameplay-wise, players learn a new elemental ability—the first new elemental ability introduced to the series since the original ''Destiny'' launched in September 2014. The new ability Stasis uses power of Darkness itself rather than Light. The Exo Stranger, who had not been seen since the end of the original ''Destiny''s campaign, also returned, along with Variks, the Loyal, from the original game's ''
House of Wolves ''The Black Parade'' is the third studio album by American Rock music, rock band My Chemical Romance, first released on October 23, 2006, through Reprise Records. A predominantly emo, alternative rock, pop-punk, hard rock, and punk rock concept ...
'' expansion—though he was an
unseen character An unseen character in theatre, comics, film or television, or a silent character in radio or literature, is a character who is mentioned but not directly known to the audience, but who advances the action of the plot in a significant way, and w ...
in ''Forsaken'' whose actions inadvertently caused the death of Cayde-6. The Exo Stranger and Variks guide the Guardian on Europa to stop a Fallen Kell named Eramis from using the Darkness to destroy the Traveler and its followers. Among its seasonal content included the ''Season of the Hunt'', focusing on the return of an amnesic Uldren Sov, now going by "Crow", as he helps the Vanguard hunt down Hive Wrathborn, ''Season of the Chosen'', where Calus' daughter and now Empress Caiatl has come to the System to challenge the Vanguard to ritual combat as a prelude to a potential truce, and ''Season of the Splicer'', where Mithrax, the Kell of the Fallen House of Light, helps the Vanguard put an end to a Vex attack on the Last City. Crossplay functionality was added on August 24, 2021, with Season of the Lost, allows players from all supported platforms to play together. ''Season of the Lost'' follows the return of Mara Sov, Queen of the Awoken, as she works alongside the guardian & Savathûn herself to help exorcise Savathûn's worm and exact revenge on the Witch Queen for her involvement in corrupting both her brother, Uldren Sov, and the Dreaming City during the events of Forsaken and the Last Wish Raid. As well as ensuring the return of Osiris, who Savathun herself admits to kidnapping and pretending to take his place in order to prepare the armies of the Sol system for the coming battle with the Darkness ''The Witch Queen'' expansion was released on February 22, 2022, beginning the fifth year of ''Destiny 2''. The main focus is on the titular character, Savathûn, one of the three leaders of the Hive, who has been discreetly bringing in some citizens of the Last City under her control during events of ''Beyond Light''. The expansion introduces Savathûn's Throne World within the Ascendant realm as a new area for gameplay, as well as Lucent Hive, Hive warriors that have been imbued with the power of the Light. A new weapon type, the glaive, was introduced, which has a balanced range of melee and projectile attacks. The expansion also introduces weapon crafting, initially with gear found in the ''Witch Queen'' expansion but eventually working in legacy equipment. Alongside ''The Witch Queen'', Bungie plans to introduce a new raid or dungeon every three months, and will begin rotating raids and dungeons as they increase their availability. Among its seasonal content included the ''Season of the Risen'', where the operation to capture the Lucent Hive to gain intel on their plans result in the formation of the Coalition, an alliance against the Witness, a collective consciousness of the first civilization manifested in Darkness, ''Season of the Haunted'', where the Guardian helps Eris Morn sever Calus's connection to the Lunar Pyramid by helping Crow, Caiatl, and Zavala confront their traumas, ''Season of Plunder'', where they attempt to prevent Eramis from acquiring relics of Nezarec, a Disciple of the Witness, and ''Season of the Seraph'', which focuses on Rasputin's return as the Witness returns to finish what it started during the Collapse and Osiris asks him about the visions of Neptune he learned from Savathûn. ''Lightfall'', released on February 28, 2023, begins shortly after Rasputin sacrifices himself at end of the ''Season of the Seraph''. It focuses on the Guardian as they race with the new Disciple of the Witness, Calus, to find the Veil on Neomuna and master an aspect of Darkness called Strand. Among its seasonal content included the ''Season of Defiance'', where the Coalition forces work together to rescue prisoners on Earth that has been captured by the Shadow Legion, Cabal soldiers that use Pyramid technology, ''Season of the Deep'', where Deputy Commander Sloane returns from Titan's capture with an ally named Ahsa, who has knowledge of the Witness's origins, ''Season of the Witch'', where they discover a way to stop Xivu Arath by having Eris Morn ascend into the Hive God of Vengeance, ''Season of the Wish'', which has them recover Riven and Taranis's eggs in order to find a way to pass through the portal the Witness created into the Pale Heart of the Traveler at the end of the ''Lightfall'' campaign, and ''Into the Light'', where they defend the Last City from the Witness's forces as they wait for Crow and Osiris to form the bridge needed to allow the Guardians to enter the Pale Heart. ''The Final Shape'' is considered to be the conclusion of the first saga for the ''Destiny'' franchise, called the "Light and Darkness" saga. It launched on June 4, 2024. Following this release, Bungie switched to an episodic model for ongoing content, with three episodes a year instead of the traditional four seasons. The episodes each have a three-act structure and more narrative aspects compared to previous seasons. It focuses on Coalition forces entering the Pale Heart of the Traveler to prevent the Witness from acquiring the Traveler's Light to complete its vision of the final shape, and using Prismatic to allow Guardians to wield Light and Darkness in harmony. After the Witness was defeated by the Coalition in the Excision mission that was unlocked after the World's First race for the Salvation's Edge raid was completed, its Darkness collided with the Traveler's Light to create paracausal artifacts called Echoes, setting the stage for the episodic structure that followed throughout the cycle. That included ''Episode: Echoes'', which focused on the Echo that was acquired by an entity called "The Conductor" after it landed on Nessus and changed the Vex, ''Episode: Revenant'', which focused on the Echo that was acquired by Fikrul, the antagonist from ''Forsaken'' who is using its power to convert living Eliksni into a new breed of Scorn, and ''Episode: Heresy'', which focused on the Echo that was acquired by a commander of the Dread, a faction created by the Witness from templates of the Disciples it had cultivated throughout its pursuit to enact the final shape, after it landed on the Dreadnaught and awakened an eldritch force within the Hive ship. The eleventh year of ''Destiny'', and eighth year of ''Destiny 2'', is set to launch in July 2025, and was originally referred to as Codename: Frontiers. This will once again change the delivery model of content, as instead of one large expansion and then multiple seasons/episodes releasing over the course of the year, there will instead be two medium-sized expansions, originally referred to as Codename: Apollo and Codename: Behemoth, to release in mid-2025 and late 2025, respectively, with one major update after each. Bungie said these expansions would be about the size of ''Rise of Iron'' from the original ''Destiny''. On April 15, 2025, the official name for Apollo was revealed as '' The Edge of Fate''. During the reveal event on May 6, 2025, the new saga was revealed as "The Fate Saga" and would be multiple years long. ''The Edge of Fate''s date was also revealed as July 15, 2025, with the first major update, ''Ash & Fire'', releasing on September 9, followed by the second expansion, '' Renegades'', on December 2, and then the second major update, ''Shadow & Order'', on March 3, 2026. The first half of the year containing ''The Edge of Fate'' and ''Ash & Fire'' is regarded as ''Season of Reclamation'', with the second half containing ''Renegades'' and ''Shadow & Order'' regarded as ''Season of the Lawless''. Bungie confirmed that the major updates would be about the size of the ''Into the Light'' update from Year 6. Bungie also confirmed the Year 9 expansions as ''Shattered Cycle'' in summer 2026 and ''The Alchemist'' in winter 2026, with all of this content together regarded as the "Year of Prophecy". In addition to these expansions, ''Destiny 2'' features limited time seasonal events that recur annually tied to real-world holidays, many introduced during its first year of service. These events are free to all players, offering unique gear and cosmetic items for completing special gameplay modes and quests offered during the event period, and new Triumph and Milestones for players to achieve. "The Dawning" event originated from ''Destiny'' themed around the
holiday season The Christmas season or the festive season, also known as the holiday season or the holidays, is an annual period generally spanning from November or December to early January. Incorporating Christmas Day and New Year's Day, the various celebrat ...
, with players worked to craft special cookies to deliver to NPCs across the System. "Guardian Games" is a mid-year themed event typically associated with both the
summer Summer or summertime is the hottest and brightest of the four temperate seasons, occurring after spring and before autumn. At or centred on the summer solstice, daylight hours are the longest and darkness hours are the shortest, with day ...
season as well as the
Summer Olympic Games The Summer Olympic Games, also known as the Summer Olympics or the Games of the Olympiad, is a major international multi-sport event normally held once every four years. The 1896 Summer Olympics, inaugural Games took place in 1896 in Athens, ...
. Each class of Guardian are challenged in a friendly contest to earn the most points for their class. "Solstice of Heroes" (later shortened to "Solstice") was originally introduced in 2018 to celebrate the end of the Red War campaign but has since played out as a mid-year event, where players work to improve special armor by completing various challenges. The "Festival of the Lost" is a
Halloween Halloween, or Hallowe'en (less commonly known as Allhalloween, All Hallows' Eve, or All Saints' Eve), is a celebration geography of Halloween, observed in many countries on 31 October, the eve of the Western Christianity, Western Christian f ...
-themed event, where players hunt down special enemies in spooky-themed versions of world areas to collect candy and gain rewards. "The Revelry" was a one-time event in 2019, which celebrated the start of spring; it was replaced by Guardian Games in 2020. "Crimson Days", the
Valentine's Day Valentine's Day, also called Saint Valentine's Day or the Feast of Saint Valentine, is celebrated annually on February 14. It originated as a Christian feast day honoring a Christian martyrs, martyr named Saint Valentine, Valentine, and ...
-themed event from Year 2 (2016) of the original ''Destiny'', featured a 2-versus-2 Crucible mode that encouraged teammates to stay close to improve their winning chances, but this was also retired in 2020.


Reception

''Destiny 2'' received "generally favorable" reviews, according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Some reviewers labeled the game as ''Destiny 1.5'' due to its many similarities to the original ''Destiny'', but praise was given to improvements made over its predecessor. As with the original, gameplay was highly praised, with Chris Carter of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' saying that it was what "the game nails ... the most". ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Matt Miller said that like the original, "Gameplay features remarkably taut FPS gunplay enhanced with seemingly magical powers." Miller went on to say that the gameplay's biggest change was a welcome, referring to the reorganization of destinations and the emphasis on exploration. Evan Slead of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' (''EGM'') also praised the exploration, but was not a fan of the recategorization of the weapons. Although he said the variety of weapons were fun, the Kinetic weapons "didn't seem to pack as much of a punch as their Energy eaponcounterparts." Cody Perez of ''
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'', however, welcomed the recategorized weapons, saying they were less restrictive and said that "Bungie are masters of gun-play". Kallie Plagge of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' said that the game features mostly the same structure as the original, including its "mechanically excellent shooting and satisfying loot grind". Carter praised the Lost Sectors and public events, as well as the additional story quests and Adventures post-campaign. Miller said that the Lost Sectors were fun, but they became less interesting with the more that were done. Perez, however, was not a fan of the Adventures and Lost Sectors activities, saying they were a "disconnect
rom Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
the main campaign". He said that they were filler content, and that they were "monotonous and a bore to accomplish, lacking the heart that fills the campaign." He did praise the public events as they are only periodic. The Leviathan raid received praise and criticism. Miller of ''Game Informer'' stated that the Leviathan raid was "one of Bungie's most intricate and fascinating environments to date", praising its maze-like structure with hidden chests and secret passages. He was critical of the award system, however, stating that it "separates the excitement of new gear from the moment of victory", as it does not offer most loot until a full completion. Slead of ''EGM'' said that "the bread and butter of ''Destiny'' is still these post-campaign quests", also referring to Strikes and the weekly Nightfall activity. Perez of ''Game Revolution'', who did not play any of the original game's raids, was a big fan of the Leviathan raid, stating that it exceeded its hype. Plagge of GameSpot said that "solving he raid'soften obscure puzzles can be both rewarding and frustrating", but "each failure teaches you something new". The original ''Destiny'' was largely criticized for its story. ''Destiny 2'', however, was praised for its improvements to the story and easier access to the universe's lore. Slead of ''EGM'' said that it has a "more robust story" and Bungie fixed the "meandering storytelling from the first". Carter of ''Destructoid'' said that although its story was similar to others in the same genre, "it's easy to follow and even easier to get invested in, with the game's cast coming front and center." Perez of ''Game Revolution'' said that the story " rippedme in a way that only Bungie's former series '' Halo'' was able to." He said that there were many moments that were of shock and awe, and that the game had a meaningful narrative with an actual fleshed out villain. Plagge of GameSpot said that the story serves its main purpose and that its strength "lie in atmosphere and side details", while also praising its "mournful soundtrack" as fantastic. Miller of ''Game Informer'' praised the Crucible mode for feeling more competitive than the original ''Destiny''s, with teamwork being "highly valued". However, Miller was "perplexed by the decision to force players into one of two playlists", instead of letting them choose. He was also indifferent to the change of making all modes four-versus-four, but said that "the compact group size demands everyone pull their weight, which is great." Perez of ''Game Revolution'' was disappointed that Crucible did not receive "the same love that the singleplayer had been given." He said that although the smaller map sizes were not a bad thing, it causes multiplayer to be non-stop action, not allowing players to take a moment to strategize. David Houghton of ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and '' Compute ...
'' said that the changes to the Crucible mode "shine in a tight, focused, clear, and tactically co-operative format."


Sales

''Destiny 2'' sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts. The weekend consisting of September 23, ''Destiny 2'' took the number 1 spot on the UK sales chart. ''Destiny 2'' was also the second highest-grossing console game of 2017 in North America (behind '' Call of Duty: WWII''), and was also Activision's biggest PC release based on units sold. Digital downloads for ''Destiny 2'' account for more than half of the total sales of the game. Despite strong unit sales, the game failed to generate the recurring revenue that Activision wanted. As a result, Activision ended its publishing deal with Bungie in 2019. 2023 saw Bungie cut 8% of their staff due to a projected revenue miss of 45%.


Awards

For the 2017 Game Critics Awards, it was awarded Best PC Game for E3 2017. At The Game Awards 2017, ''Destiny 2'' was one of four games to receive six nominations, the most for the year's event, which were for Best Art Direction, Best Score/Music, Best Audio Design, Best Ongoing Game, Best Action Game, and Best Multiplayer. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' ranked ''Destiny 2'' sixth on their list of the "Best Games of 2017", ''GamesRadar+'' ranked it seventh on their list of the 25 Best Games of 2017, and ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' also ranked it seventh on their list of the "Top 50 Games of 2017", while ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' ranked it 12th on their list of the 50 best games of 2017, and ''
The Verge ''The Verge'' is an American Technology journalism, technology news website headquarters, headquartered in Lower Manhattan, New York City and operated by Vox Media. The website publishes news, feature stories, guidebooks, product reviews, cons ...
'' named it as one of their 15 Best Games of 2017. In ''Game Informer''s Reader's Choice Best of 2017 Awards, the game came in second place for "Best Co-op Multiplayer" and for "Best Shooter". The website also gave it the "Best Weaponry" and "Best Gunplay" in their 2017 Shooter of the Year Awards. ''Destiny 2'' was nominated for "Best PC Game" in both ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
''s Game of the Year Awards 2017 and ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Best of 2017 Awards, the latter of which also nominated it for "Game of the Year", "Best Xbox One Game", "Best Shooter", "Best Graphics", "Best Original Music", and "Best Multiplayer". The game won the award for "Best Co-op Game" in ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''s 2017 Game of the Year Awards, and received a nomination for "Game of the Year". It was also a runner-up each for "Best-Looking Game", "Best Multiplayer", and "Game of the Year" in '' Giant Bomb''s 2017 Game of the Year Awards.


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