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Ballet Pixelle
Ballet Pixelle (previously known as Second Life Ballet) is a ballet company founded in 2006 by choreographer Inarra Saarinen. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first dance company to perform completely in virtual reality. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities. The company presents neoclassical, contemporary ballet, and eclectic works with all original animations, choreography, and musical scores. The works are presented in real time with virtual dancers from all over the world. The dancers (from such places as Canada, Estonia, Germany, Japan, Portugal, Spain, United Kingdom and the USA) log in at the same time and, using avatars, perform choreography rehearsed previously. They are not automated, but actually dance in real time with the other dancers and the music. Mixed media arts are also used including historical video footage, photographs, machinima, pain ...
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Ballet () is a type of performance dance that originated during the Italian Renaissance in the fifteenth century and later developed into a concert dance form in France and Russia. It has since become a widespread and highly technical form of dance with Glossary of ballet, its own vocabulary. Ballet has been influential globally and has defined the foundational ballet technique, techniques which are used in many other dance genres and cultures. Various schools around the world have incorporated their own cultures. As a result, ballet has evolved in distinct ways. A ''ballet'' as a unified work of art, work comprises the choreography (dance), choreography and music for a ballet production. Ballets are choreographed and performed by trained ballet dancers. Traditional classical ballets are usually performed with classical music accompaniment and use elaborate costumes and staging, whereas modern ballets are often performed in simple costumes and without elaborate sets or scenery ...
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Mixed Media
In visual art, mixed media describes artwork in which more than one medium or material has been employed. Assemblages, collages, and sculpture are three common examples of art using different media. Materials used to create mixed media art include, but are not limited to, paint, cloth, paper, wood and found objects. Mixed media art is distinguished from multimedia art which combines visual art with non-visual elements, such as recorded sound, literature, drama, dance, motion graphics, music, or interactivity. History of mixed media The first modern artwork to be considered mixed media is Pablo Picasso's 1912 collage ''Still Life with Chair Caning'', which used paper, cloth, paint and rope to create a pseudo-3D effect. The influence of movements like Cubism and Dada contributed to the mixed media's growth in popularity throughout the 20th century with artists like Henri Matisse, Joseph Cornell, Jean Dubuffet, and Ellsworth Kelly adopting it. This led to further innovation ...
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Kinect
Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control. Kinect was originally developed as a motion controller peripheral for Xbox video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed "Project Natal". It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availabili ...
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Avimator
Avimator is a basic BVH (Biovision Hierarchy) editor, originally written for use with Second Life, as a simple inexpensive alternative to commercial 3D rendering and animation software, such as Poser and Maya. It is open source software, and is based on the FLTK toolkit. Avimator is available for Microsoft Windows, Macintosh and Linux versions. It is not currently under active development, but has been largely superseded by a Qt port, QAvimator. QAvimator is free software released under the GNU GPL The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general us ... v2. References External links *https://web.archive.org/web/20080214072812/http://www.avimator.com/ *https://qavimator.bitbucket.io/ Second Life Free 3D graphics software Software that uses FLTK {{Graphics-software- ...
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Poser (software)
Poser (and Poser Pro) is a 3D computer graphics program distributed by Bondware. Poser is optimized for the 3D modeling of human figures. By enabling beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models, it has attained much popularity. Overview Poser is a 3D rendering software package for the posing, animating and rendering of 3D poly-mesh human and animal figures. Similar to a virtual photography studio, Poser allows the user to load figures, props, lighting and cameras for both still and animated renderings. Using a subset of the Alias object ( OBJ) file format and a text-based markup for content files, Poser comes with a large library of pre-rigged human, animal, robotic, and cartoon figures. The package also includes poses, hairpieces, props, textures, hand gestures and facial expressions. As Poser itself does not allow for original modeling of objects, a large community market of artists h ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Plan ...
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Arts In Second Life
Arts in ''Second Life'' is an artistic area of a 3D social network (called '' Second Life'') that has served, since 2003, as a platform for various artistic pursuits and exhibitions. Art exhibits Second Life has created an environment where artists can display their works to an audience across the world. This has created an entire artistic culture where many residents display art in the museums, galleries and homes they can buy or build using Second Life's powerful tools. Gallery openings even allow art patrons to "meet" and socialize with exhibiting artists and has even led to many real life sales. Numerous art gallery simulations (called "sims") abound in Second Life. Among the more popular galleries are the Sisse Singhs Art Gallery, the Windlight art Gallery and the Horus Art Gallery. Among the most notable of these was the art gallery sim Cetus Gallery District, the world's first virtual online urban arts district. Cetus was modeled on real world analogs such as New York's C ...
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Lidice
Lidice (, german: Liditz) is a municipality and village in Kladno District in the Central Bohemian Region of the Czech Republic. It has about 600 inhabitants. Lidice is built near the site of the previous village of the same name, which was completely destroyed on 10 June 1942 on orders from Adolf Hitler and ''Reichsführer-SS'' Heinrich Himmler in reprisal for the assassination of Reich Protector Reinhard Heydrich. Geography Lidice is located about east of Kladno and northwest of Prague. It lies in a flat agricultural landscape of the Prague Plateau. History The first written mention of Lidice is from 1318. After the industrialisation of the area, many of its people worked in mines and factories in the neighbouring cities of Kladno and Slaný. Lidice was chosen as a target for reprisals in the wake of the assassination of Reinhard Heydrich, because its residents were suspected of harbouring local resistance partisans, and were falsely associated with aiding team members of ...
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Sora Izumikawa
, is a Japanese artist, singer-songwriter, voice actress, composer and producer currently based on Japan. Also Ex-CEO for Dog-Rights Co.,Ltd. Biography Born in Hiroshima, Japan to a chorister father and mother who taught electronic organ, Sora started playing the piano at the age of two. She won a grand prix in the Hiroshima regional stage of the " Yamaha Popular Song Contest" (known as POPCON) when she was four, and went on to win a prize in the national competition. She was a prize winner in the "Yamaha Junior Original Concert" while still at her elementary school, where she discovered her interest in song writing. She is a graduate of Doshisha University. She released her debut single 'Toushindai no Chikyugi' on February 14, 1998 and has produced various songs since. She formed DAUGHTER, a duo group with her real sister named marhy. She was a member of Spiral Spiders. The group toured in Japan and the U.S., and performed live concerts at Anime Central in Chicago. She is a ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a ''internetworking, network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and mi ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' machine'' and '' cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as '' World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that div ...
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