real-time
Real-time, realtime, or real time may refer to:
Computing
* Real-time computing, hardware and software systems subject to a specified time constraint
* Real-time clock, a computer clock that keeps track of the current time
* Real-time Control Syst ...
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
engines to create a cinematic production. The word "Machinima" is a
portmanteau
In linguistics, a blend—also known as a blend word, lexical blend, or portmanteau—is a word formed by combining the meanings, and parts of the sounds, of two or more words together.
of the words ''
machine
A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromol ...
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
, most commonly using the same
engines
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
used by
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
.
Machinima-based artists, sometimes called Machinimists or Machinimators, are often
fan labor
Fan labor, also called fan works, are the creative activities engaged in by fan (person), fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and revie ...
ers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For
game studies
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture."
The practice of using graphics engines from
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
arose from the animated software introductions of the 1980s
demoscene
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
,
Disney Interactive Studios
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and inter ...
Stunt Island
''Stunt Island'' is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Si ...
'', and 1990s recordings of gameplay in
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) video games, such as
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's '' Doom'' and '' Quake''. Originally, these recordings documented speed runs—attempts to complete a level as quickly as possible—and multiplayer matches. The addition of storylines to these films created "''Quake'' movies". The more general term ''machinima'', a blend of ''machine'' and ''cinema'', arose when the concept spread beyond the ''Quake'' series to other games and software. After this generalization, machinima appeared in mainstream media, including television series and advertisements.
Machinima has advantages and disadvantages when compared to other styles of
filmmaking
Filmmaking or film production is the process by which a Film, motion picture is produced. Filmmaking involves a number of complex and discrete stages, beginning with an initial story, idea, or commission. Production then continues through screen ...
. Its relative simplicity over traditional frame-based animation limits control and range of expression. Its real-time nature favors speed, cost saving, and flexibility over the higher quality of
pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typ ...
computer animation. Virtual acting is less expensive, dangerous, and physically restricted than
live action
Live action is a form of cinematography or videography that uses photography instead of animation. Some works combine live action with animation to create a live-action animated feature film. Live action is used to define film, video games o ...
. Machinima can be filmed by relying on in-game
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) or by controlling characters and cameras through
digital puppetry
Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has ...
. Scenes can be precisely scripted, and can be manipulated during
post-production
Post-production, also known simply as post, is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording indivi ...
using
video editing
Video editing is the post-production and arrangement of video shots. To showcase excellent video editing to the public, video editors must be reasonable and ensure they have a thorough understanding of film, television, and other sorts of videog ...
techniques. Editing, custom software, and creative
cinematography
Cinematography () is the art of motion picture (and more recently, electronic video camera) photography.
Cinematographers use a lens (optics), lens to focus reflected light from objects into a real image that is transferred to some image sen ...
may address technical limitations. Game companies have provided software for and have encouraged machinima, but the widespread use of
digital asset
A digital asset is anything that exists only in digital form and comes with a distinct usage right or distinct permission for use. Data that do not possess those rights are not considered assets.
''Digital assets'' include, but are not limited t ...
s from copyrighted games has resulted in complex, unresolved legal issues.
Machinima productions can remain close to their gaming roots and feature stunts or other portrayals of gameplay. Popular genres include dance videos, comedy, and drama. Alternatively, some filmmakers attempt to stretch the boundaries of the rendering engines or to mask the original 3-D context. The Academy of Machinima Arts & Sciences (AMAS), a
non-profit organization
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, not-for-profit organization, or simply a nonprofit, is a non-governmental (private) legal entity organized and operated for a collective, public, or so ...
dedicated to promoting machinima, recognizes exemplary productions through Mackie awards given at its annual Machinima Film Festival. Some general film festivals accept machinima, and game companies, such as
Epic Games
Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
,
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
,
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
1980s software crackers added custom introductory credits sequences (intros) to programs whose copy protection they had removed. Increasing computing power allowed for more complex intros, and the
demoscene
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
formed when focus shifted to the intros instead of the cracks. The goal became to create the best 3-D demos in real-time with the least amount of software code. Disk storage was too slow for this, so graphics had to be calculated on the fly and without a pre-existing
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
.
In
Disney Interactive Studios
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and inter ...
Stunt Island
''Stunt Island'' is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Si ...
'', users could stage, record, and play back stunts. As Nitsche stated, the game's goal was "not ... a high score but a spectacle." Released the following year,
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's '' Doom'' included the ability to record gameplay as sequences of events that the game engine could later replay in real-time. Because events and not video frames were saved, the resulting game demo files were small and easily shared among players. A culture of recording gameplay developed, as Henry Lowood of
Stanford University
Leland Stanford Junior University, commonly referred to as Stanford University, is a Private university, private research university in Stanford, California, United States. It was founded in 1885 by railroad magnate Leland Stanford (the eighth ...
said, "a context for spectatorship.... The result was nothing less than a metamorphosis of the player into a performer." Another important feature of ''Doom'' was that it allowed players to create their own modifications,
map
A map is a symbolic depiction of interrelationships, commonly spatial, between things within a space. A map may be annotated with text and graphics. Like any graphic, a map may be fixed to paper or other durable media, or may be displayed on ...
s, and software for the game, thus expanding the concept of game authorship. In machinima, there is a dual register of gestures: the trained motions of the player determine the in-game images of expressive motion.
In parallel of the video game approach, in the media art field, Maurice Benayoun's Virtual Reality artwork ''The Tunnel under the Atlantic'' (1995), often compared to video games, introduced a virtual film director, fully autonomous intelligent agent, to shoot and edit in real time a full video from the digging performance in the Pompidou Center in Paris and the Museum of Contemporary art in Montreal. The full movie, ''Inside the Tunnel under the Atlantic'', 21h long, was followed in 1997 by ''Inside the Paris New-Delhi Tunnel'' (13h long). Only short excerpts were presented to the public. The complex behavior of the Tunnel's virtual director makes it a significant precursor of later application to video games based machinimas.
''Doom''s 1996 successor, '' Quake'', offered new opportunities for both gameplay and customization, while retaining the ability to record demos.
Multiplayer video game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
s became popular, and demos of matches between teams of players (
clans
A clan is a group of people united by actual or perceived kinship
and descent. Even if lineage details are unknown, a clan may claim descent from a founding member or apical ancestor who serves as a symbol of the clan's unity. Many societie ...
) were recorded and studied.Paul Marino, executive director of the AMAS, stated that deathmatches, a type of multiplayer game, became more "cinematic". At this point, however, they still documented gameplay without a narrative.
''Quake'' movies
On October 26, 1996, a well-known gaming clan, the Rangers, surprised the '' Quake'' community with ''
Diary of a Camper
''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game '' Quake''. The film was created by the Rangers, a clan or group of video game players, and first release ...
'', the first widely known machinima film. This short, 100-second demo file contained the action and gore of many others, but in the context of a brief story, rather than the usual deathmatch. An example of transformative or
emergent gameplay
Emergent gameplay refers to complex situations in video games, board games, or role-playing games that emerge from the interaction of relatively simple game mechanics.
Designers have attempted to encourage emergent play by providing tools to play ...
, this shift from competition to theater required both expertise in and subversion of the game's mechanics. The Ranger demo emphasized this transformation by retaining specific gameplay references in its story.
''
Diary of a Camper
''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game '' Quake''. The film was created by the Rangers, a clan or group of video game players, and first release ...
'' inspired many other "''Quake'' movies," as these films were then called. A community of game modifiers (modders), artists, expert players, and film fans began to form around them. The works were distributed and reviewed on websites such as The Cineplex, Psyk's Popcorn Jungle, and the Quake Movie Library (QML). Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center (LMPC) and David "crt" Wright's
non-linear editor
Non-linear editing (NLE) is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialize ...
Keygrip, which later became known as "
Adobe Premiere
Adobe Premiere Pro is a video editing software, video editing Application software, application developed by Adobe Inc. and is distributed as part of the Adobe Creative Cloud suite. It is primarily used for producing high-quality videos across ...
for Quake demo files". Among the notable films were Clan Phantasm's ''Devil's Covenant'', the first
feature-length
A feature film or feature-length film (often abbreviated to feature), also called a theatrical film, is a film (motion picture, "movie" or simply “picture”) with a running time long enough to be considered the principal or sole presentation ...
''Quake'' movie; Avatar and Wendigo's ''Blahbalicious'', which the QML awarded seven Quake Movie Oscars; and Clan Undead's '' Operation Bayshield'', which introduced simulated
lip sync
Lip sync or lip synch (pronounced , like the word ''sink'', despite the Hard and soft C, spelling of the participial forms ''synced'' and ''syncing''), short for lip synchronization, is a technical term for matching a Speech, speaking or singin ...
hronization and featured customized
digital asset
A digital asset is anything that exists only in digital form and comes with a distinct usage right or distinct permission for use. Data that do not possess those rights are not considered assets.
''Digital assets'' include, but are not limited t ...
s.
Released in December 1997, id Software's ''
Quake II
''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''.
Develope ...
'' improved support for user-created 3-D models. However, without compatible editing software, filmmakers continued to create works based on the original ''Quake''. These included the ILL Clan's '' Apartment Huntin''' and the Quake done Quick group's '' Scourge Done Slick''. ''Quake II'' demo editors became available in 1998. In particular, Keygrip 2.0 introduced "recamming", the ability to adjust camera locations after recording. Paul Marino called the addition of this feature "a defining moment for chinima". With ''Quake II'' filming now feasible, Strange Company's 1999 production ''Eschaton: Nightfall'' was the first work to feature entirely custom-made character models.
The December 1999 release of id's '' Quake III Arena'' posed a problem to the ''Quake'' movie community. The game's demo file included information needed for
computer network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or b ...
ing; however, to prevent cheating, id warned of legal action for dissemination of the file format. Thus, it was impractical to enhance software to work with ''Quake III''. Concurrently, the novelty of ''Quake'' movies was waning. New productions appeared less frequently, and, according to Marino, the community needed to "reinvent itself" to offset this development.
''Borg War'', a 90-minute animated Star Trek fan film, was produced using Elite Force 2 (a ''Quake III'' variant) and Starfleet Command 3, repurposing the games' voiceover clips to create a new plot. ''Borg War'' was nominated for two "Mackie" awards by the Academy of Machinima Arts & Sciences. An August 2007 screening at a ''Star Trek'' convention in Las Vegas was the first time that CBS/Paramount had approved the screening of a non-parody fan film at a licensed convention.
Generalization
In January 2000, Hugh Hancock, the founder of Strange Company, launched a new website, machinima.com. Coined by Anthony Bailey in a May 1998 email to Hancock, the term is a misspelled portmanteau of ''machine cinema'' (''machinema'') which was intended to dissociate in-game filming from a specific
engine
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
. The new site featured tutorials, interviews, articles, and the exclusive release of Tritin Films' '' Quad God''. The first film made with '' Quake III Arena'', ''Quad God'' was also the first to be distributed as recorded video frames, not game-specific instructions. This change was initially controversial among machinima producers who preferred the smaller size of demo files. However, demo files required a copy of the game to view. The more accessible traditional video format broadened ''Quad God''s viewership, and the work was distributed on CDs bundled with magazines. Thus, id's decision to protect ''Quake III''s code inadvertently caused machinima creators to use more general solutions and thus widen their audience. Within a few years, machinima films were almost exclusively distributed in common video file formats.
Machinima began to receive mainstream notice.
Roger Ebert
Roger Joseph Ebert ( ; June 18, 1942 – April 4, 2013) was an American Film criticism, film critic, film historian, journalist, essayist, screenwriter and author. He wrote for the ''Chicago Sun-Times'' from 1967 until his death in 2013. Eber ...
discussed it in a June 2000 article and praised Strange Company's machinima setting of
Percy Bysshe Shelley
Percy Bysshe Shelley ( ; 4 August 1792 – 8 July 1822) was an English writer who is considered one of the major English Romantic poets. A radical in his poetry as well as in his political and social views, Shelley did not achieve fame durin ...
Steven Spielberg
Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
used ''
Unreal Tournament
''Unreal Tournament'' is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the '' Unreal'' series, it was first published by GT Interactive in 1999 for Windows, and later released on the P ...
'' to test special effects while working on his 2001 film '' Artificial Intelligence: A.I.'' Eventually, interest spread to game developers. In July 2001,
Epic Games
Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
announced that its upcoming game '' Unreal Tournament 2003'' would include Matinee, a machinima production software utility. As involvement increased, filmmakers released fewer new productions to focus on quality.
At the March 2002
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, five machinima makers—Anthony Bailey, Hugh Hancock,
Katherine Anna Kang
Katherine Anna Kang (born December 15, 1970) is an American video game designer.
Career
In 2000, as founder and CEO of Fountainhead Entertainment, she championed machinima and became known as one of machinima's biggest supporters. Through Fount ...
, Paul Marino, and Matthew Ross—founded the AMAS, a non-profit organization dedicated to promoting machinima. At
QuakeCon
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competiti ...
Ghost Robot
Ghost Robot is a creative content studio based in Williamsburg, Brooklyn, New York, United States. The company produces projects in a variety of media.
History
Ghost Robot was founded in 2002 by Zachary Mortensen. The company derived its name fr ...
, directed by Tommy Pallotta and animated by Randy Cole, utilizing Fountainhead Entertainment's Machinimation tools, it became the first machinima music video to air on
MTV
MTV (an initialism of Music Television) is an American cable television television channel, channel and the flagship property of the MTV Entertainment Group sub-division of the Paramount Media Networks division of Paramount Global. Launched on ...
. As graphics technology improved, machinima filmmakers used other video games and consumer-grade
video editing software
Video editing software or a video editor is software used for performing the post-production video editing of digital video sequences on a non-linear editing system (NLE). It has replaced traditional flatbed celluloid film editing tools and analo ...
. Using
Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
Lincoln Center for the Performing Arts
Lincoln Center for the Performing Arts (also simply known as Lincoln Center) is a complex of buildings in the Lincoln Square neighborhood on the Upper West Side of Manhattan. It has thirty indoor and outdoor facilities and is host to 5  ...
in 2004.
Recent history
In January 2019, Machinima, Inc., which had shifted its focus away from machinima-based content into general video game-related fare in its later years, abruptly discontinued their
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
channels, with all their videos set to private. This came shortly after then-parent company
Warner Bros.
Warner Bros. Entertainment Inc. (WBEI), commonly known as Warner Bros. (WB), is an American filmed entertainment studio headquartered at the Warner Bros. Studios complex in Burbank, California and the main namesake subsidiary of Warner Bro ...
(via its owner,
Time Warner
Warner Media, LLC ( doing business as WarnerMedia) was an American multinational mass media and entertainment conglomerate owned by AT&T. It was headquartered at the 30 Hudson Yards complex in New York City.
It was established as Time Warne ...
) was acquired by
AT&T
AT&T Inc., an abbreviation for its predecessor's former name, the American Telephone and Telegraph Company, is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the w ...
; leading to the subsequent formation of
WarnerMedia
Warner Media, LLC (Trade name, doing business as WarnerMedia) was an American multinational corporation, multinational mass media and show business, entertainment conglomerate (company), conglomerate owned by AT&T. It was headquartered at the 30 ...
. On February 1, 2019, Machinima officially announced that it had laid off its 81 employees and ceased remaining operations. The company stated that certain employees were being retained to work for AT&T's
Otter Media
Otter Media Holdings, LLC was an American digital media company owned by AT&T. The company was founded in April 2014 by AT&T and The Chernin Group as a holding company of the anime streaming service Crunchyroll, in which the latter invested in ...
holding company, and that Russell Arons was "assisting with transitional activities as she explores new opportunities". The closure resulted in 81 layoffs from the company.
An opinion piece from ''
Wired
Wired may refer to:
Arts, entertainment, and media Music
* ''Wired'' (Jeff Beck album), 1976
* ''Wired'' (Hugh Cornwell album), 1993
* ''Wired'' (Mallory Knox album), 2017
* "Wired", a song by Prism from their album '' Beat Street''
* "Wired ...
'' UK blamed the company's collapse on an "obvious misunderstanding of what Machinima actually was, or what traditional media companies were even buying when they purchased a ontent network, with the possibility of future machinima distribution networks of that size emerging being slim.
On March 6, 2024,
Rooster Teeth
Rooster Teeth Productions, LLC was an American entertainment company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth was a subsidiary o ...
general manager Jordan Levin notified employees that the company would close over the next several months. In an email, he cited reasons for the shutdown including "fundamental shifts in consumer behavior and monetization across platforms, advertising, and patronage", with it being reported that the number of subscribers to Rooster Teeth's "First" service had dropped to around one-quarter of their peak and that Rooster Teeth as a whole had been unprofitable for a decade. Then-parent
Warner Bros. Discovery
Warner Bros. Discovery, Inc. (WBD) is an American Multinational corporation, multinational mass media and Outline of entertainment, entertainment Conglomerate (company), conglomerate headquartered in New York City. It was formed from WarnerMedi ...
Red vs. Blue
''Red vs. Blue'', often abbreviated as ''RvB'', is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media fr ...
'', and the studio's other
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(including ''
RWBY
''RWBY'' (pronounced "Ruby") is an American Anime-influenced animation, animated web series created by Monty Oum for Rooster Teeth. It is set in the fictional world of Remnant, where young people train to become warriors ("Huntsmen" and "Huntres ...
'', and '' Gen:Lock'').
Within the timeframe between Machinima Inc., and Rooster Teeth's respective closures, Australian animator Luke Lerdwichagul would gain prominence from his ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and ''Garry's Mod''-based comedy series, ''SMG4''. He would eventually form the independent
animation studio
An animation studio is a company producing animation, animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, employ operators for that equipment, and hold a major stake in the sales ...
Glitch Productions with his brother, Kevin, while continuing to work on the series.
Production
Comparison to film techniques
The AMAS defines machinima as "animated filmmaking within a real-time virtual 3-D environment". In other 3-D animation methods, creators can control every frame and nuance of their characters but, in turn, must consider issues such as
key frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of f ...
s and
inbetweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image int ...
. Machinima creators leave many rendering details to their host environments, but may thus inherit those environments' limitations. Second Life Machinima film maker Ozymandius King provided a detailed account of the process by which the artists at MAGE Magazine produce their videos. "Organizing for a photo shoot is similar to organizing for a film production. Once you find the actors / models, you have to scout locations, find clothes and props for the models and type up a shooting script. The more organized you are the less time it takes to shoot the scene." Because game animations focus on dramatic rather than casual actions, the range of character emotions is often limited. However, Kelland, Morris, and Lloyd state that a small range of emotions is often sufficient, as in successful Japanese anime television series.
Another difference is that machinima is created in real time, but other animation is pre-rendered. Real-time engines need to trade quality for speed and use simpler algorithms and models. In the 2001 animated film '' Final Fantasy: The Spirits Within'', every strand of hair on a character's head was independent; real-time needs would likely force them to be treated as a single unit. Kelland, Morris, and Lloyd argue that improvement in consumer-grade graphics technology will allow more realism. Similarly, Paul Marino connects machinima to the increasing computing power predicted by
Moore's law
Moore's law is the observation that the Transistor count, number of transistors in an integrated circuit (IC) doubles about every two years. Moore's law is an observation and Forecasting, projection of a historical trend. Rather than a law of ...
. For
cut scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s in video games, issues other than visual fidelity arise. Pre-rendered scenes can require more digital storage space, weaken
suspension of disbelief
Suspension of disbelief is the avoidance—often described as willing—of critical thinking and logic in understanding something that is unreal or impossible in reality, such as something in a work of speculative fiction, in order to believe i ...
through contrast with real-time animation of normal gameplay, and limit interaction.
Like live action, machinima is recorded in real-time, and real people can act and control the camera. Filmmakers are often encouraged to follow traditional cinematic conventions, such as avoiding wide fields of view, the overuse of
slow motion
Slow motion (commonly abbreviated as slow-mo or slo-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
, and errors in visual continuity. Unlike live action, machinima involves less expensive, digital
special effects
Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the fictional events in a story or virtual world. ...
and
set
Set, The Set, SET or SETS may refer to:
Science, technology, and mathematics Mathematics
*Set (mathematics), a collection of elements
*Category of sets, the category whose objects and morphisms are sets and total functions, respectively
Electro ...
s, possibly with a science-fiction or historical theme. Explosions and stunts can be tried and repeated without monetary cost and risk of injury, and the host environment may allow unrealistic physical constraints.
University of Cambridge
The University of Cambridge is a Public university, public collegiate university, collegiate research university in Cambridge, England. Founded in 1209, the University of Cambridge is the List of oldest universities in continuous operation, wo ...
experiments in 2002 and 2003 attempted to use machinima to re-create a scene from the 1942 live-action film ''
Casablanca
Casablanca (, ) is the largest city in Morocco and the country's economic and business centre. Located on the Atlantic Ocean, Atlantic coast of the Chaouia (Morocco), Chaouia plain in the central-western part of Morocco, the city has a populatio ...
''. Machinima filming differed from traditional cinematography in that character expression was limited, but camera movements were more flexible and improvised. Nitsche compared this experiment to an unpredictable
Dogme 95
Dogme 95 (; Danish for "Dogma 95") was a Danish avant-garde filmmaking movement founded by Lars von Trier and Thomas Vinterberg, who created the "Dogme 95 Manifesto" and the "Vows of Chastity" (). These were rules to create films based on the t ...
production.
Berkeley sees machinima as "a strangely hybrid form, looking forwards and backwards, cutting edge and conservative at the same time". Machinima is a digital medium based on 3-D computer games, but most works have a linear
narrative structure
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: ...
. Some, such as ''
Red vs. Blue
''Red vs. Blue'', often abbreviated as ''RvB'', is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media fr ...
'' and '' The Strangerhood'', follow narrative conventions of television
situational comedy
A sitcom (short for situation comedy or situational comedy) is a genre of comedy produced for radio and television, that centers on a recurring cast of character (arts), characters as they navigate humorous situations within a consistent settin ...
. Nitsche agrees that pre-recorded ("reel") machinima tends to be linear and offers limited interactive storytelling while machinima has more opportunities performed live and with audience interaction. In creating their improvisational comedy series '' On the Campaign Trail with Larry & Lenny Lumberjack'' and talk show ''Tra5hTa1k with ILL Will'', the ILL Clan blended real and virtual performance by creating the works on-stage and interacting with a live audience. In another combination of real and virtual worlds, Chris Burke's talk show '' This Spartan Life'' takes place in ''
Halo 2
''Halo 2'' is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclai ...
''s open multiplayer environment. There, others playing in earnest may attack the host or his interviewee. Although other virtual theatrical performances have taken place in
chat room
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
s and
multi-user dungeon
A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storybo ...
s, machinima adds "cinematic camera work". Previously, such virtual cinematic performances with live audience interaction were confined to research labs equipped with powerful computers.
Machinima can be less expensive than other forms of filmmaking. Strange Company produced its feature-length machinima film '' BloodSpell'' for less than £10,000. Before using machinima, Burnie Burns and
Matt Hullum
Matthew Jay Hullum (born September 29, 1974) is an American film director, producer, writer, actor and visual effects supervisor living in Austin, Texas. He was one of five co-founders and former CEO of production company Rooster Teeth, which sp ...
of Rooster Teeth Productions spent
US$
The United States dollar (Currency symbol, symbol: Dollar sign, $; ISO 4217, currency code: USD) is the official currency of the United States and International use of the U.S. dollar, several other countries. The Coinage Act of 1792 introdu ...
9,000 to produce a live-action independent film. In contrast, the four
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
game consoles used to make ''Red vs. Blue'' in 2005 cost $600. The low cost caused a product manager for Electronic Arts to compare machinima to the low-budget
independent film
An independent film, independent movie, indie film, or indie movie is a feature film or short film that is film production, produced outside the Major film studios, major film studio system in addition to being produced and distributed by independ ...
''
The Blair Witch Project
''The Blair Witch Project'' is a 1999 American psychological horror film written, directed, and edited by Daniel Myrick and Eduardo Sánchez. One of the most successful independent films of all time, it is a " found footage" pseudo-docume ...
'', without the need for cameras and actors. Because these are seen as low
barriers to entry
In theories of Competition (economics), competition in economics, a barrier to entry, or an economic barrier to entry, is a fixed cost that must be incurred by a new entrant, regardless of production or sales activities, into a Market (economics) ...
, machinima has been called a "democratization of filmmaking". Berkeley weighs increased participation and a blurred line between producer and consumer against concerns that game copyrights limit commercialization and growth of machinima.
Comparatively, machinimists using pre-made virtual platforms like ''
Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' have indicated that their productions can be made quite successfully with no cost at all. Creators like Dutch director Chantal Harvey, producer of the
48 Hour Film Project
The 48 Hour Film Project is an annual film competition in which teams of filmmakers are assigned a genre, a character, a prop, and a line of dialogue, and have 48 hours to create a short film containing those elements. The competition has been a ...
Machinima sector, have created upwards of 200 films using the platform. Harvey's advocacy of the genre has resulted in the involvement of film director
Peter Greenaway
Peter Greenaway, (born 5 April 1942) is a British film director, screenwriter and artist. His films are noted for the distinct influence of Renaissance and Baroque painting, and Mannerist painting in particular. Common traits in his films a ...
who served as a juror for the Machinima category and gave a keynote speech during the event.
Character and camera control
Kelland, Morris, and Lloyd list four main methods of creating machinima. From simple to advanced, these are: relying on the game's AI to control most actions,
digital puppetry
Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has ...
, recamming, and precise scripting of actions. Although simple to produce, AI-dependent results are unpredictable, thus complicating the realization of a preconceived film script. For example, when Rooster Teeth produced '' The Strangerhood'' using ''
The Sims 2
''The Sims 2'' is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims''. The game was released for Microsoft Windows on ...
'', a game that encourages the use of its AI, the group had to create multiple instances of each character to accommodate different moods. Individual instances were selected at different times to produce appropriate actions.
In digital puppetry, machinima creators become virtual actors. Each crew member controls a character in real-time, as in a multiplayer game. The director can use built-in camera controls, if available. Otherwise, video is captured from the perspectives of one or more puppeteers who serve as camera operators. Puppetry allows for improvisation and offers controls familiar to gamers, but requires more personnel than the other methods and is less precise than scripted recordings. However, some games, such as the ''Halo'' series, (except for Halo PC and Custom Edition, which allow AI and custom objects and characters), allow filming only through puppetry. According to Marino, other disadvantages are the possibility of disruption when filming in an open multi-user environment and the temptation for puppeteers to play the game in earnest, littering the set with blood and dead bodies. However, Chris Burke intentionally hosts '' This Spartan Life'' in these unpredictable conditions, which are fundamental to the show. Other works filmed using puppetry are the ILL Clan's
improvisational comedy
Improvisational theatre, often called improvisation or improv or impro in British English, is the form of theatre, often comedy, in which most or all of what is performed is unplanned or unscripted, created spontaneously by the performers. In its ...
series ''On the Campaign Trail with Larry & Lenny Lumberjack'' and Rooster Teeth Productions' ''Red vs. Blue''. In recamming, which builds on puppetry, actions are first recorded to a game engine's demo file format, not directly as video frames. Without re-enacting scenes, artists can then manipulate the demo files to add cameras, tweak timing and lighting, and change the surroundings. This technique is limited to the few engines and software tools that support it.
A technique common in
cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s of video games, scripting consists of giving precise directions to the
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. A filmmaker can work alone this way, as J. Thaddeus "Mindcrime" Skubis did in creating the nearly four-hour '' The Seal of Nehahra'' (2000), the longest work of machinima at the time. However, perfecting scripts can be time-consuming. Unless what-you-see-is-what-you-get (
WYSIWYG
In computing, WYSIWYG ( ), an acronym for what you see is what you get, refers to software that allows content to be edited in a form that resembles its appearance when printed or displayed as a finished product, such as a printed document, web ...
) editing is available, as in '' Vampire: The Masquerade – Redemption'', changes may need to be verified in additional runs, and non-linear editing may be difficult. In this respect, Kelland, Morris, and Lloyd compare scripting to
stop-motion
Stop-motion (also known as stop frame animation) is an animation, animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appe ...
animation. Another disadvantage is that, depending on the game, scripting capabilities may be limited or unavailable. Matinee, a machinima software tool included with ''
Unreal Tournament 2004
''Unreal Tournament 2004'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the ''Unreal'' franchise, it is the third game in the '' Unreal Tournament'' series and an updated rerelease of '' Unre ...
'', popularized scripting in machinima.
Limitations and solutions
When ''Diary of a Camper'' was created, no software tools existed to edit demo files into films. Rangers clan member Eric "ArchV" Fowler wrote his own programs to reposition the camera and to splice footage from the ''Quake'' demo file. ''Quake'' movie editing software later appeared, but the use of conventional non-linear video editing software is now common. For example, Phil South inserted single, completely white frames into his work ''No Licence'' to enhance the visual impact of explosions. In the
post-production
Post-production, also known simply as post, is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording indivi ...
Adobe Premiere Pro
Adobe Premiere Pro is a video editing application developed by Adobe Inc. and is distributed as part of the Adobe Creative Cloud suite. It is primarily used for producing high-quality videos across various industries.
History Original A ...
to hide the camera player's
heads-up display
A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
.
Machinima creators have used different methods to handle limited character expression. The most typical ways that amateur-style machinima gets around limitations of expression include taking advantage of speech bubbles seen above players' heads when speaking, relying on the visual matching between a character's voice and appearance, and finding methods available within the game itself. '' Garry's Mod'' and
Source Filmmaker
Source Filmmaker (often abbreviated as SFM) is a free 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. Source Filmmaker has been used to create many community-based animated ...
include the ability to manipulate characters and objects in real-time, though the former relies on community addons to take advantage of certain engine features, and the latter renders scenes using non-real-time effects. In the ''Halo'' video game series, helmets completely cover the characters' faces. To prevent confusion, Rooster Teeth's characters move slightly when speaking, a convention shared with anime. Some machinima creators use custom software. For example, Strange Company uses Take Over GL Face Skins to add more facial expressions to their characters filmed in BioWare's 2002
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
''
Neverwinter Nights
''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set around the city Nev ...
''. Similarly, Atussa Simon used a "library of faces" for characters in ''The Battle of Xerxes''. Some software, such as Epic Games' Impersonator for ''Unreal Tournament 2004'' and
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
's Faceposer for Source games, have been provided by the developer. Another solution is to blend in non-machinima elements, as nGame did by inserting painted characters with more expressive faces into its 1999 film ''Berlin Assassins''. It may be possible to point the camera elsewhere or employ other creative cinematography or acting. For example, Tristan Pope combined creative character and camera positioning with video editing to suggest sexual actions in his controversial film ''Not Just Another Love Story''.
Legal issues
New machinima filmmakers often want to use game-provided
digital asset
A digital asset is anything that exists only in digital form and comes with a distinct usage right or distinct permission for use. Data that do not possess those rights are not considered assets.
''Digital assets'' include, but are not limited t ...
s, but doing so raises legal issues. As
derivative work
In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of a first, previously created original work (the underlying work). The derivative work becomes a second, separate work independent from ...
s, their films could violate copyright or be controlled by the assets' copyright holder, an arrangement that can be complicated by separate publishing and licensing rights. The
software license agreement
An end-user license agreement or EULA () is a legal contract between a software supplier and a customer or End user, end-user.
The practice of selling licenses to rather than copies of software predates the recognition of software copyright, w ...
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, the game's publisher, owns "any and all content within... Game Movies that was either supplied with the Program or otherwise made available... by Activision or its licensors..."Quoted in Some game companies provide software to modify their own games, and machinima makers often cite
fair use
Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
as a defense, but the issue has never been tested in court. A potential problem with this defense is that many works, such as ''Red vs. Blue'', focus more on
satire
Satire is a genre of the visual, literary, and performing arts, usually in the form of fiction and less frequently non-fiction, in which vices, follies, abuses, and shortcomings are held up to ridicule, often with the intent of exposin ...
, which is not as explicitly protected by fair use as
parody
A parody is a creative work designed to imitate, comment on, and/or mock its subject by means of satire, satirical or irony, ironic imitation. Often its subject is an Originality, original work or some aspect of it (theme/content, author, style, e ...
. Berkeley adds that, even if machinima artists use their own assets, their works could be ruled derivative if filmed in a