Ballet Pixelle
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Ballet Pixelle (previously known as
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
Ballet) is a
ballet company A ballet company is a type of dance troupe that performs classical ballet, neoclassical ballet, and/or contemporary ballet in the European tradition, plus managerial and support staff. Most major ballet companies employ dancers on a year-rou ...
founded in 2006 by choreographer Inarra Saarinen. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first dance company to perform completely in
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities. The company presents neoclassical,
contemporary ballet Contemporary ballet is a dance genre that incorporates elements of classical ballet and modern dance. It employs classical ballet technique and in many cases classical pointe technique as well, but allows a greater range of movement of the upper ...
, and
eclectic Eclectic may refer to: Music * ''Eclectic'' (Eric Johnson and Mike Stern album), 2014 * ''Eclectic'' (Big Country album), 1996 * Eclectic Method, name of an audio-visual remix act * Eclecticism in music, the conscious use of styles alien to th ...
works with all original
animations Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
,
choreography Choreography is the art of designing sequences of movements of physical bodies (or their depictions) in which Motion (physics), motion or Visual appearance, form or both are specified. ''Choreography'' may also refer to the design itself. A chor ...
, and musical scores. The works are presented in real time with virtual dancers from all over the world. The dancers (from such places as Canada, Estonia, Germany, Japan, Portugal, Spain, United Kingdom and the USA) log in at the same time and, using
avatars Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
, perform choreography rehearsed previously. They are not automated, but actually dance in real time with the other dancers and the music.
Mixed media In visual art, mixed media describes work of art, artwork in which more than one Art medium, medium or material has been employed. Assemblages, collages, and sculpture are three common examples of art using different List of art media, media. M ...
arts are also used including historical video footage, photographs,
machinima Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
, paintings, and text. Anyone can watch the performances simply by accessing the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
and logging into the global virtual reality called
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
. There are no ticket fees.


History

Ballet Pixelle was founded in 2006 by Inarra Saarinen. The original goal was to move the art of dance into a virtual environment, a mission which still continues. Inarra Saarinen has said "Our goal is to explore physical and virtual dance and movement and blended realities." There was, early on, an emphasis on the avatars, or virtual representations of dancers, being controlled by real people, rather than being moved by pre-arranged programming or artificial synchronizing devices of any kind. Some of the differences between virtual dance and physical possibility were obvious from the start: in the first production, ''Olmannen'' (2007), dancers flew, morphed into non-human shapes, and performed other feats impossible in the physical world. At first, the productions more closely resembled physical dance than later, as the artists explored the possibilities and limitations of the virtual format. For instance, there are no restrictions on the height or duration of leaps, physical body joint limits, the number of turns, or gravity such as hovering or flying. The restrictions which can occur are usually due to "lag" or latency—timing difficulties stemming from the host computer interacting with the viewers' computers. But in ''Phylogeny'' (2009), which examined the reverse development of the species from humans to dragons, the lag was actually utilized in the choreography to allow differences in every performance where exciting interactions between the dancers could happen. The basic elements of dance: telling a story via movement and music, or exploring movement itself, are the same as in physical dance. The stories are all original and were generally things that audience members accustomed to watching physical ballet would easily understand, while in some later works dancers have portrayed less recognizable things such as geometric shapes that move about the virtual stage in ''Avatara'' (2010). As happens with ballet in the physical world, live music is sometimes performed for the dance. In 2008, the ballet ''Shuzenji'' was performed occasionally with Solary Clary ( Sora Izumikawa in physical life) singing and playing the music live in real-time while the virtual performers danced. One possibility involves using a
machinima Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
, a pre-recorded video of virtual dancers, with which the live performers could interact. This was first done in 2009 in ''Degas Dances''. Another of the ways in which virtual dance can expand more than physical dance is in the use of photographs. In traditional, physical dance, photos may be projected on a screen above a stage, but in a virtual world, the photo can become the stage, and the dancers can interact with it in a way not possible physically. This was first done in 2010 in ''one nine four two'', a memorial to the true fate of the Czech town of
Lidice Lidice (; ) is a municipality and village in Kladno District in the Central Bohemian Region of the Czech Republic. It has about 600 inhabitants. Lidice is built near the site of the previous village, which was completely destroyed on 10 June 19 ...
in World War II which was destroyed by Nazis. Ballet Pixelle has performed in non-virtual venues as well. The company has performed live in Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Yokohama, and Washington DC among others. Live dancers have also performed along with their virtual counterparts in several live presentations over the years. Ballet Pixelle is considered one of the important pioneering companies in the arts in Second Life. In addition, Ballet Pixelle has been used to extend and explore set design.


Programming

Ballet Pixelle performs repertory from September through June at the Ballet Pixelle Theatre in Second Life. In addition, the company presents Saarinen's version of the Nutcracker, ''The Nut'', or the essence of The Nutcracker, every December also in Second Life. A secondary company, Ballet Pixelle Too (created in 2016), performs more experimental, eclectic works during the Summer season. Ballet Pixelle sometimes tours to other locations in the virtual world, such as the Royal Opera, the Rose Theatre, and so on. Ballet Pixelle also often performs in the real, physical world during the year as well in such cities as Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Washington DC, Yokohama.


Technology

Ballet Pixelle is performed using the
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
global virtual reality platform and blends in various real life (non virtual) performances. The animations are developed using
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
,
Poser Poser or Posers may refer to: People *Poseur, a person who inauthentically adopts a certain subculture *Bob Poser (1910–2002), U.S. baseball player *Charles Poser (1923–2010), Belgian-American neurologist *Christian Poser (born 1986), German ...
, Avimator, etc. Motion capture is accomplished via both motion capture suits as well as the
Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
hardware system.


Gallery

BP 2015-04-15 00.jpg, ''Chimera'', 2015 BP 2015-04-15 01.jpg, ''Chimera'', 2015 BP 2015-04-15 09.jpg, ''Chimera'', 2015


References


External links

* {{Second Life Ballet companies Second Life